I liked all three multiplayers PT/CT and DA, and a relatively neutral opinion about the gamplays.
on club house in CT, spys were able to blow up the ceiling and stuff like that in the main corridor.
If a merc would be able to blow something up, it would just become a routine action at the beginning of each round in most cases.
Of course each map will be very different, and should have one, or the other, or a bit of both. allowing way more diversity in the game. but one importaint thing is: that it does not become a routine action at the beginning of a round...
one example would be in DA multiplayer (i know, most of you hate DA, but i can relate to it the best, and its a good example) on USS wisdom: If the generator was hacked, or the doors hacked open, the mercs had the opportunity to reset the generator to close them again. if they did, the doors would close, and decrease the number of escape paths for spys and therefore there mobility and flexibility. BUT if those doors were left open it would give the merc a moment of surprise if entering a room, because if a merc opened a door, it made a loud, very obvious noise (that even people without headsets are able to hear) It also gave the opportunity to blast a grande into the room much earlier because there is no door blocking it.
what im trying to say is that. if there are elements in the game that can be destroyed/changed. they should be placed on location that could benefit (or be a threat) to both sides.
because if there would be a room full of i dunno, statues, and the spys could hide behind those, but the statues would be destructible by grenades, at the beginning of each round a merc would just blow the up all. and it would become boring really fast because they have lost there purpose completely for the spy.
in conclusion: The drawback/advantage it gives (or effort it takes) to destroy an object MUST EQUAL TO the drawback/advantage it gives to the other team.
otherwise it would not be interesting, and just another obstacle that numbs down gameplay
wow.... that was a loooooooong thing to write, hope it helped and every body understood it :)
on club house in CT, spys were able to blow up the ceiling and stuff like that in the main corridor.
If a merc would be able to blow something up, it would just become a routine action at the beginning of each round in most cases.
Of course each map will be very different, and should have one, or the other, or a bit of both. allowing way more diversity in the game. but one importaint thing is: that it does not become a routine action at the beginning of a round...
one example would be in DA multiplayer (i know, most of you hate DA, but i can relate to it the best, and its a good example) on USS wisdom: If the generator was hacked, or the doors hacked open, the mercs had the opportunity to reset the generator to close them again. if they did, the doors would close, and decrease the number of escape paths for spys and therefore there mobility and flexibility. BUT if those doors were left open it would give the merc a moment of surprise if entering a room, because if a merc opened a door, it made a loud, very obvious noise (that even people without headsets are able to hear) It also gave the opportunity to blast a grande into the room much earlier because there is no door blocking it.
what im trying to say is that. if there are elements in the game that can be destroyed/changed. they should be placed on location that could benefit (or be a threat) to both sides.
because if there would be a room full of i dunno, statues, and the spys could hide behind those, but the statues would be destructible by grenades, at the beginning of each round a merc would just blow the up all. and it would become boring really fast because they have lost there purpose completely for the spy.
in conclusion: The drawback/advantage it gives (or effort it takes) to destroy an object MUST EQUAL TO the drawback/advantage it gives to the other team.
otherwise it would not be interesting, and just another obstacle that numbs down gameplay
wow.... that was a loooooooong thing to write, hope it helped and every body understood it :)