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Messages - SoN_RaVeN

#1
Public Discussion / Re: Oh, the destruction!
April 15, 2011, 05:12:22 PM
I liked all three multiplayers PT/CT and DA, and a relatively neutral opinion about the gamplays.

on club house in CT, spys were able to blow up the ceiling and stuff like that in the main corridor.
If a merc would be able to blow something up, it would just become a routine action at the beginning of each round in most cases.
Of course each map will be very different, and should have one, or the other, or a bit of both. allowing way more diversity in the game. but one importaint thing is: that it does not become a routine action at the beginning of a round...

one example would be in DA multiplayer (i know, most of you hate DA, but i can relate to it the best, and its a good example) on USS wisdom: If the generator was hacked, or the doors hacked open, the mercs had the opportunity to reset the generator to close them again. if they did, the doors would close, and decrease the number of escape paths for spys and therefore there mobility and flexibility. BUT if those doors were left open it would give the merc a moment of surprise if entering a room, because if a merc opened a door, it made a loud, very obvious noise (that even people without headsets are able to hear) It also gave the opportunity to blast a grande into the room much earlier because there is no door blocking it.

what im trying to say is that. if there are elements in the game that can be destroyed/changed. they should be placed on location that could benefit (or be a threat) to both sides.

because if there would be a room full of i dunno, statues, and the spys could hide behind those, but the statues would be destructible by grenades, at the beginning of each round a merc would just blow the up all. and it would become boring really fast because they have lost there purpose completely for the spy.

in conclusion:   The drawback/advantage it gives (or effort it takes) to destroy an object MUST EQUAL TO the drawback/advantage it gives to the other team.

otherwise it would not be interesting, and just another obstacle that numbs down gameplay


wow.... that was a loooooooong thing to write, hope it helped and every body understood it :)
#2
Public Discussion / Re: Release Status?
March 22, 2011, 03:35:24 PM
Quote from: DreadStunLock on March 22, 2011, 02:33:17 PM
Quote from: frvge on March 22, 2011, 01:48:24 PM
However, every week new things get added. :)

That we never know about or being told :(...or shown...

I guess now we do :D
#3
Public Discussion / Re: The ultimate poll
March 22, 2011, 11:08:35 AM
May I suggest an ingame report bug function, by for example  pressing F1, a window pops up, takes a screenshot (if required), the location (In X,Y,Z coordinates) and the option to include a description of the bug, which is then sent off to the devs. :D
#4
Public Discussion / Re: The ultimate poll
March 16, 2011, 03:05:20 PM
I think they are just kidding with the alpha release...
or at least thats what im telling myself to make myself feel better :P
#5
Playing DA, waiting for project stealth
also hoping there will be SvM for the new splinter cell :P, but even if it will be, chances are that it will be worse than PS cz they played less SvM than the developers on PS
#6
Public Discussion / Re: The ultimate poll
March 04, 2011, 11:55:40 AM
I agree, #2, farley mentioned a valid point :D
#7
good point, a lot of people dislike the gamestyle and might comment negatively about the game, but i mean it wont harm... magazines and popular websites could also push the whole genre into a better light and make it more popular.
but i agree it has its drawbacks...
#8
Hey devs, hey guys! I think i have an idea how to make Projecstealth better known to the public:
There are Millions and millions of gamers around the world, but the amount of people if the forum is only a tiny fraction of it... so heres my idea: We Advertise it in some kind of gaming magazin or simmilar, or maybe on a website such as gametrailers.com, of course some of you might say: we have no money!
There is a solution for it; donating some money via PayPal from all the fans to actually get the game a small article in some gaming magazin just before the proper release of the finished version of the mod. that would definetly increase the popularity of the game because it would be a shame if the game actually fails because there arent enough people to play it =(
If the devs would make some research about how much such a thing would cost we could have a target and i think most of us would be willing to pay a few dollars to see the gain popularity
Also i think we can trust our devs that they wont misuse our nicely donated money...

so what do you guys think? any comments? please let me know :D
(sorry for my bad english)
#9
Public Discussion / Re: Suggestion Thread
March 04, 2010, 04:15:35 PM
Quote from: frvge on March 02, 2010, 06:06:53 PM
Quote from: SoN_RaVeN on March 02, 2010, 03:10:19 PM
Just asking, is there any version avalable for the public to play yet? :>
We don't want people to get a wrong impression, so please wait for a more stable release.

I agree, its better to have a game thats fun to play, and where you can see how much time the creators actually spend time at, that having an ugly looking game with loads of bugs (DA!!!!)
#10
Public Discussion / Re: Suggestion Thread
March 02, 2010, 03:10:19 PM
Just asking, is there any version avalable for the public to play yet? :>
#11
Public Discussion / Re: Suggestion Thread
March 01, 2010, 07:37:05 PM
Quote from: frvge on March 01, 2010, 07:33:18 PM
We'll just make jumping have a slight delay and/or mess with your accuracy.

Wouldnt it be just simpler, that the game ignores if the person jumps or not? because otherwise people WILL use it to avoid to get there necks broken
#12
Public Discussion / Re: Suggestion Thread
March 01, 2010, 07:29:51 PM
Quote from: frvge on March 01, 2010, 07:11:30 PM
9: Doesn't make sense to me.You know, they sometimes do it in CT, but in DA it is very effective; the moment the mercs jump, you cant grab them, so they spin, Than jump, and while jumping they turn 90Ã,° so you cant grab them, in CT you could only jump once evry 2 seconds or so, but in DA you can jump nonstop, and therefore if you jump while turning you became "ungrabbable"(any other defenition for this awesome word) =D

#13
Public Discussion / Suggestion Thread
March 01, 2010, 06:37:48 PM
Hey Guys, I just have recently heard of Project Stealth, and im actually surprised i never heard of it before... and also a bit upset about it, i wish i would have known about this for longer. Than i noticed that there was no Proper Suggestion Thread where ALL people can post there idears and discuss about them (or at least i havnt found one)

So Here we go: Ill make the start:

In my oppinion, SC DA and SC CT are both very good games, CT has a lot of deapth in gameplay, it is very complicated, but the maps are kept very basic, with almost no passages for spies, DA is the exact opposide: Very Simple Gameplay, but complicated maps, Now, both have there advantages, In CT you can have very impressive traps with Laser mines and other things, but in DA you can outsmart the enemy by using the vents in the map... I prefer the CT gamestyle, but what upsets me a bit about it is, it is only for 2v2, And my first suggestion is, to have both, maps for 2v2 and for 3v3 because in a team of 3, people can use totally diffrent approaches than in 2v2, in 2v2s, there are more limits in teamplay, which i think is very sad.(I guess some of you will totally flame me for this comment, but i think it is importaint that anybody can express there own oppinion) Some might prefer 2v2, some 3v3, but i know that most love the CT gameplay, so i think the best game in my oppion to have would be:

- The movement speed From DA but keeping the importaint stealth elements from CT
- complicated maps like in DA.
- Game modes from Both Titles(all CT gamemodes, but for the DA fans also a mode with wireless terminal hacking).
- Maybe some "remakes" without breaking any copyrightlaws.
- The awesome gadets from CT.
- the ability to customiseable charakters and interface.
- 2v2 AND 3v3, why having only one, if it could be possible to do both  ;D
- A team that actually removes glitches, from game and "original" maps
- The first stealth game where JUMPING can save yourself from beeing grabbed... We all know how depressive it is when your about to grab somebody and the person Jumps, and you cant grab him...

Edit: I think the last point also counts as a glitch... but is woth mentioning by its own because it sometimes P%$§ED the SH§"T out of me when playing SC

But tell me about your oppinions, what do you guys think?