so i was referred to here from the MLG forums, and find it awesome that this project is up and running. I LOVED CT gameplay and played it a LOT. My only suggestions for the game are:
- keeping berserk is fine, but just keep it an option to turn off. I personally find it very overpowered and always played in games that had it off, because it is just a get out of jail free card for the merc that i do not believe in.
- Split stance NEEDS more use. The most epic part to me about CT multiplayer was the split you could do up a small corridor, but there weren't many spots to do this. My best memory of CT was getting chased by a merc on Aquarius and getting into a stairwell where you could do this move (i believe this might have been one of the merc only hallways, it had yellow walls if i remember right?), dropped smoke and did that move, he sprinted right under me and i snapped his neck. Most satisfying moment in the game imo, but it just could not be used a lot. I understand that for general gameplay small hallways don't work out too well, but at least a few spots would be nice.
- keeping berserk is fine, but just keep it an option to turn off. I personally find it very overpowered and always played in games that had it off, because it is just a get out of jail free card for the merc that i do not believe in.
- Split stance NEEDS more use. The most epic part to me about CT multiplayer was the split you could do up a small corridor, but there weren't many spots to do this. My best memory of CT was getting chased by a merc on Aquarius and getting into a stairwell where you could do this move (i believe this might have been one of the merc only hallways, it had yellow walls if i remember right?), dropped smoke and did that move, he sprinted right under me and i snapped his neck. Most satisfying moment in the game imo, but it just could not be used a lot. I understand that for general gameplay small hallways don't work out too well, but at least a few spots would be nice.