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Messages - I3D

#1
Join Us / Re: Animator Position
June 18, 2007, 10:59:02 PM
Hey 2bytes :)

Thanks for the info and walk through, no worries about the animation package, I'll be doing the animation on Maya, I'll just have to install Maya 8.5 on linux as I have Maya 7 running on Win and it get's hectic to have them both running and I don't want to mess with Maya 7. Once I have that running I'll start on the character. As for the Splinter Cell I'm downloading the demo now (Chaos Theory) I'll try to get my hands on the Multiplayer version to study it as well.

Cheers
I3D
#2
Join Us / Re: Animator Position
June 18, 2007, 09:50:35 PM
hehehhe :) actually it's not, in the early days of computer animation, almost all artists were engineers and scientific people, the only one who wasn't was John Lasseter. One of the most famous engineers who became an Icon was Hayao Miyazaki Founder of Studio Ghibli, who has a major in political science and economics.

Cheers
I3D

Quote from: Overstatement on June 18, 2007, 08:51:31 PM
Programmer turned artist? Impossible!
#3
Join Us / Re: Animator Position
June 18, 2007, 06:55:55 PM
Hey Guys

I'm the guilty part :) first sooo sorry for the huge size of the file, Fusion dumped it like that and I didn't have the time to re compress it again, so upped it as is. Anyway, a little about me

I'm a Technical Director and Senior Animator at a PostProduction company in Lebanon-Beirut, I have around 20 years of experience and I'm 29 years old, started in 1996 using an AMIGA and Imagine. I have many disciplines of animation, as you might have noticed in the showreel, and that's mostly because of the different Studios I've worked with and the different projects I've executed throughout the years. These days I spend my time in XSI, juggling between it and Maya-Lightwave-Houdini-Messiah-Modo. I do allot of pipeline integration between the different packages, I have been also an active member of the Khronos Groups who are responsible for the COLLADA Initiative and OpenGL|ES technologies. This has been going on since start of this year, where I decided to make a career switch to Game creation. I have a little bit of knowledge in programming (used to be big, but forgot and remembering how to program again these days :)) as my major was Computer Science. Recently I have been learning how to program in C# and learning how to develop games on the XBOX360, and I have plans to explore the PS3 and Wii worlds as well. I have extensive Mocap experience, I have set up and used Optical and Magnetic Mocap systems, I also trained animators on Mocap capturing and cleaning on both systems. That's about it I guess, if you have any question for me I'll be glad to answer them :)

I would like to add that I'm honored if I'm going to be accepted to be part of this team and thanks for the opportunity :)

Cheers
I3D