Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kon Artist

#1
Public Discussion / Re: Time's up guys...
October 04, 2010, 12:41:07 AM
^^^^^^

he get like this when he doesn't sleep. get back to work, you have already slept 3 hrs today.
#2
Public Discussion / Re: Time's up guys...
October 03, 2010, 11:34:54 PM
wait a minute, were not getting paid for this?!?

for really, things take a little longer then you always expect.  I can only speak for myself and those I work closely with, aka binary.  We both work on the game as much as we can, and both wish we had more time to.  There is only 24 hrs in day, and I work about 10-20 a week on stuff.  binary does 10-20 hrs a day!  If we worked any more, we would both go crazy and end up in a mental hospital.
#3
Quote from: nubishdubishbone on September 05, 2010, 10:20:15 PM
that last post is a summary of the way i have been treated on this forums, since day 1, and even how i was treated back in Ubi's CT editor forums... i have done so much more for the SC community, pound for pound, nobody realizes i am just like you, but i do have great differences in my core beliefs.

i am not asking for anything THAN AN ANSWER TO THE FUCKING QUESTION AT THE TOP...

1: i asked a question, stop using bs tact to "protect" your precious community and i won't attack you.
2: Lennard had that coming, go read "Limerick- Application to be a modeler".
3: since i am working like this with no communications from the dev's beyond a mozzerrella-stick-ey garble of "use moveable thpotliths", i think i want to know what are the benefits of making this map available to PS?

i agree those wo were not around during the CT mapping wars are more personable that the older, core members, can you not drop it? btw deleting my post may gain exposure for you but it closes the door for me, i whs you'd see that gain has consequences.

learning how to work well with other, oh and your map in a stand alone game.  I think this is kind of like going to a job interview and asking the future boss, "tell me a why I should work here, and it would be the dumbest decision in his life if he didn't hire you."

Stroking yourself isn't the best way to get on board, regardless of what happen previously.  And if your really not interested in joining PS, whats the point of all this?
#4
i must have missed something... all the people that I work with here have been pretty cool.  Also, if your map is a WIP, who cares what it looks like.  Focus on playability, flow and balance.  Once it's how you like, then put time into your assets.  That was probably your plan anyways.
#5
Join Us / Re: Modeler looking for work
September 04, 2010, 01:24:43 PM
1400 tris. maps size. 512x 512, diffuse, spec, normal.
#6
Join Us / Re: 3d Artist
August 30, 2010, 04:03:12 AM
could you post a few renders please, or links to a couple of imgs.
#7
Join Us / Re: 3D Modeler
August 29, 2010, 05:10:52 AM
wow, i need one of these too  :P
#8
your not going to believe this... i need a fan for my map that looks just like that ;D
#9
Join Us / Re: 3D Artist
August 28, 2010, 10:28:17 AM


I think the 3 hydrants show your ability to model. however, i would have cut out the background/ sidewalk and the 2 hydrants on the right side.( only show the red one).

Less is more, and the weaker parts of the img is more of a distraction from the one obj. that was textures with more care then the others.  I guess, I would suggest the following-- when showing your work, only show your best stuff, not everything you have ever made.
#10
Join Us / Re: 3d Artist
August 28, 2010, 07:19:24 AM
look forward to see it, i could use a radio asset on my map.
#11
Join Us / Re: 3D Modeler
August 27, 2010, 09:03:59 AM
could we see a few models with a little higher poly count, and as stated before with a full material network-- specially, include a normal map.
#12
Join Us / Re: 3d Artist
August 27, 2010, 09:00:52 AM
the models look good, textures need a little work.  I say, let him give it the old college try:)
#13
General / Off-Topic / Re: Limbo
July 26, 2010, 08:45:43 PM
 i thought it was a great game, didn't like the end puzzles that much, b/c they were more about getting timing right- then figuring something out.  Not sure if anyone else felt that way.

puzzles
beginning- cool and spooky
middle- fun and thoughtful
end- fast and repetitive

not much replay value, I think $10 would have been a better price. Still a great game.
#14
much better then halo 3 forge, still not the best editor on a console. nothing compared to UDK.  I love halo and will probably play around in it-- however after you learn to make all your own stuff, its hard to go back to that.
#15
You do need maps to play on, for testing to take place.  Things tend to take a little longer then excepted... but I can use some extra time, and it will be worth the wait. don't lose hope:)  Things are coming along nicely.