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Messages - kronf

#1
Public Discussion / Re: Ask-the-Devs Revisited
December 13, 2009, 10:27:07 PM
Lag-wise is it gonna be the same as playing ut3 online?
Are you planning optimizing network/connection performance?
Are you planning on releasing dedicated server software so that game server companies can host PS?
Is fps gonna be capped at a certain number and what number is that?
Whats gonna be done about sound so that we dont have eax/no eax problem like in ct to make sound almost the same for everyone?
Will you be able to record demos?
Will we see some of the custom ct maps in ps(sanctuary, zioplex, state union etc)?

Some questions may sound stupid, but I dont know much about game making/programming.
#2
Public Discussion / Re: Changeless
January 12, 2009, 08:27:16 AM
You should definaately port zioplex and sanctuary
Zioplex is my favourite ct map.
#3
I got it for 5 canadian dollars few months ago.
#4
ray mestiro is not bad, his posts are worth a giggle and its always good to have someone like him for a comic relief.
#5
Wouldnt mind ps tournament by now, fuck ct.
#6
General / Off-Topic / Re: Smurfing ?
December 10, 2008, 05:15:25 PM
Running 3rd part voice is normal in competitive fps games. The only problem with them in ct is that since we dont have dedicated servers and a person hosting uses voice and then also decides to frap it leads to an amazing experience for everyone else. Other than that it makes no difference whatsoever. Its just like that damienak hud. Ya its lame and shit but it makes no god damn difference at all. Its not gonna make you a better a player. There is alot of other stuff inside the game which is way more lame than that. But ct is lame in general so whatever.
#7
Public Discussion / Re: Breakable Lights
December 10, 2008, 05:01:13 PM
Quote from: AgentX_003 on December 05, 2008, 02:42:35 PM
Quote from: Gui Brazil on December 05, 2008, 01:29:25 PM
Quote from: Papa Skull on December 05, 2008, 05:58:19 AM
There are no natural lights.

Exactly, so how do can you make the unbreakable lights being "natural lights" if there's no huge window on the ceiling?

mmm fair point .i love how this thread made so much controversy xD /chaos ,

Continue.

This thread made soooooooooo much "controversy" its gonna change video games forever.
#8
gais , sins ther is no harry in meking tis mod can we plis meik spies fly.?.  ??? ??? :-\  :-[
#9
Quote from: Spekkio on October 16, 2008, 04:57:12 AM
I'll honestly be surprised if the mod ever gets finished in the first place. I've seen a lot of "big idea" mods fall by the wayside because A) they can't find people to fill an integral spot (in PS's case: animators) and B) the people who are working on it get bored/have other commitments/move out of their parents' basement/get married/whatever.
Exactly my thoughts.

Just because someone asks ignorant questions doesnt mean people want an AAA game. What the fuck is AAA game anyway. Can ct versus be considered AAA just because ubi worked full time on it? Its still a shitty game and this is the only game PS can be compared with. So far PS looks 10x better than ct. No need to get all defensive when someone asks you something he has no idea what he wants to say. I'm sure everyone knows that you are doing it in your free time by now.
#10
Quote
regarding the lag: best solution is to play with teams from your continent and to always let the merc side host.

nice idea

























oh wait







































no one plays it on my continent nevermind
#11
game is dead
#12
General / Off-Topic / Re: A MUST HAVE!
October 03, 2008, 04:07:36 PM
Good players dont need bullets, but unfortunately, we also have to consider mid-skilled gameplay...
#13
Public Discussion / Re: ****New Spy Gadget Idea ****
September 19, 2008, 02:18:00 AM
QuoteNo one is saying otherwise. However, it is currently easier to place a bullet in a hidden spot than it is to tag a merc, yet it is easier for the mercs to remove the bullet than to shoot one in a hidden spot.

Absolutely true, but whats wrong with that?

QuoteI think you're under-estimating the fact that tagging a merc means that the spy must reveal himself, which means that he's opening himself up to being shot as well as being pursued. Fat lot of good a "tagged" merc is when you know where he is since he's shooting at you.

Not really, you just shock him from a good distance, tag, and run away. It isnt risky at all.

I'm kinda losing your point weren't you saying that insta-removing spy bullets is overpowered or something?
#14
Public Discussion / Re: ****New Spy Gadget Idea ****
September 18, 2008, 10:10:45 PM
I might have exaggerated a bit, but point still stands. Its not that hard to meet up and remove, but its not as easy as you say. I'll say it again its fine as it is.

QuoteI wanted to emphasize this part, and add that it is actually easier for a merc to get rid of a bullet when he is tagged than it is for a merc to get rid of a well-placed bullet in some hidden part of the map. However, tagging a merc is generally more difficult than tagging a static part of the map when no one is looking. That, right there, is backwards.

Having a tagged merc is much more advantageous than a bullet in some "hidden spot".

#15
Public Discussion / Re: ****New Spy Gadget Idea ****
September 17, 2008, 08:43:31 PM
Quote from: Westfall on September 17, 2008, 07:51:38 PM
I don't think it should be so easy for the merc to have the bullet removed, as goes for spies and spy traps. I didn't analyze the idea of running up to a merc, shocking him, and planting a bullet on him, which is what most aggro players do. I don't think that leaving it the same would be a sound solution. Its lame for the bullets/traps to be removed so quickly.

Easy? As in you only need to press one button in front of your teammate? Because its not easy at all to find a good time to meet up without leaving your objectives wide open. It actually takes some skill and communication.