Quote from: Spekkio on August 10, 2007, 11:45:29 PM
Cuz invisible doesn't want people gaining an advantage due to hardware, not realizing that the UT3 engine by itself is going to strain anything but the newest hardware. Smooth framerate is a bigger advantage than any subtle graphics difference you can make.
This is something thats easy to fix.
There is currently a Thief mod for the first Unreal Tournament named Thievery UT that uses a system that the more the thief players move into darkness, the more transparant (and in total darkness eventualy invisible) they become, ive played the mod several times and i have to say i love it, also you can with this feature easily implent a light meter and the mercs wont be able to see the silhouette's of spies sitting in total darkness wile there is a lamp at the end of the hallway giving away theyre position.
The website can be found here: www.thieveryut.com and theyre going to try and port it to UT3 when it releases:
http://www.night-blade.com/
Though this is a smart fix, it might look a bit ugly for the spy player to suddenly see his spy disapear, though maybe it is possible for the spy player not to let his spy turn transparant wile the mercs do see it that way.
