good stuff....very well thought out list. great explanation of the logistics for each. this will be very helpful for the animation process of melee and will certainly be referenced and taken into account.
as for as which moves/actions will actually be used, how they will be implemented (or altered), and the effect each will have on the opponent in-game...is of course contingent on gameplay functionality, the balancing of character classes, etc. (as you mentioned) and tweaked from there. But i think the actions you purposed are great, and provide the exact detail and comprehension needed for animating. ;)
Thanks for sharing, Kubanator ...great post 8)
the importance of gun positioning and influence is an interesting aspect to explore. (i'm not sure if that's been brought up or addressed yet...i dont think so) ...but could come into play as a variable for class balancing if needed...idk
but rather than viewing it like... hip vs shoulder (placement) is to stability vs accuracy, maybe it could be speed vs accuracy. or easier to taken down (or do more melee damage) to an opponent with the gun at shoulder position.
what i do know is...the "knife to throat" animation makes me smile. ;D
as for as which moves/actions will actually be used, how they will be implemented (or altered), and the effect each will have on the opponent in-game...is of course contingent on gameplay functionality, the balancing of character classes, etc. (as you mentioned) and tweaked from there. But i think the actions you purposed are great, and provide the exact detail and comprehension needed for animating. ;)
Thanks for sharing, Kubanator ...great post 8)
the importance of gun positioning and influence is an interesting aspect to explore. (i'm not sure if that's been brought up or addressed yet...i dont think so) ...but could come into play as a variable for class balancing if needed...idk
but rather than viewing it like... hip vs shoulder (placement) is to stability vs accuracy, maybe it could be speed vs accuracy. or easier to taken down (or do more melee damage) to an opponent with the gun at shoulder position.
what i do know is...the "knife to throat" animation makes me smile. ;D