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Messages - reason3d

#1
Presentation Forum / Re: Spy model...in progress
November 17, 2007, 09:01:25 PM
double post .. i made te mistake of posting in another thread and i need this answer bad lol . sorry .
#2
lol you take the man so serious ... no artistic vision means you all play plinter cell for thousands of hours and have been brainwashed .. sort of like the "you know you played too much plinter cell when ... " thread .

if this doesnt apply to you then go fuck yourself haha . lol jk

no seriously , if goodkebab is correct which im realizing he probly is , i have to spend over a hundred hours to make this model complete . total i spent like 3 , and i was playing insurgency for a good bit too .

amateur , possibly , i dotn work s a modeler so i guesss youre right , lol

I LOVE BEING AN AMATEURRRRR , MERRY XMAS EVERYONE , I LOVE AMATEURS .
#3
Presentation Forum / Re: Spy model...in progress
November 17, 2007, 08:56:01 PM
umm goodkebab , lol how do i make say a boxed pocket on a vest not round when i subdivide in mudbox ?

do you really gotta hand place all of the edges to define hard edges ? plz tell me theres a shortcut .
#4
Public Discussion / Re: Requesting ban
November 17, 2007, 07:20:36 PM
i heard sclamers is a good place ... they dont have furry hairs across their asses .
#5
Public Discussion / Re: Modelling of Spy
November 17, 2007, 07:19:42 PM
k i never used maya but i did a quick search and actually found a really in-depth navigation and sculpting video ... exceelnt

i have to say mudbox is simply amazing , ive never imagined it could be so intuitive to add amazing detail like that without hand modeling .

ill be back to drop all of your jaws and make you squirm that im 1337 and you aint , except you goodkebab , youll know .

oh one last question if i could plz ... is there a way to subdivide without the nurms effect ? i simply want the existing polys in each quad divded , not smoothed together .
#6
Public Discussion / Re: Requesting ban
November 17, 2007, 06:41:16 PM
zed i dont want attention from you people , i just get it . lol and it makes me thin less of you all for having the time to post like theres no tomorrow concernign my doings but cant contribute to the mod except for the dev's which i could give a shit about what i do cuz theyre theones that will do the right thing .

if you wanna ban me ban me , otherwise get off my nuttz and dont think about me .

considering the progress in PS , it amazes me how ofetn you either post about me or in reply to me , everyday , and little else happens . i keep this place more alive , and you can blame it all on me lol .

anyways , anyone know where i can find a list of navigation controls for mudbox ? just imported my low poly soldier and it looks like mudbox is the 1337357 app i have ever opened

#7
Public Discussion / Re: Modelling of Spy
November 17, 2007, 06:37:41 PM
the creator of the spy used maya and mudbox .

question , htf you navigate mudbox ?
#8
Join Us / Re: BakerCo
November 15, 2007, 05:18:50 PM
lol iservealot has no formal education iin scripting and you let him run this ? sad .
#9
Presentation Forum / Re: Spy model...in progress
November 15, 2007, 01:43:42 PM
well i dont mind cuz i think its funny guys like you still feel a stick in your asses everytime i post something you dont agree with . westfall you've been nothing but arrogant to me in all oof your posts . again i dont mind lol .
#10
well technically its not a model yet .

these arent the textures that will be used , and i still have to clone and rebuild another version for normal mapping .

i could make the merc look like cs with muscles , but you guys dont have artistic vision so youd still see it as merc lol .
#11
i always liked superman undies as a kid .

OT : if i go off topic , its up to you , the super- ... *record screeches to a stop* wait papa you dont do anything useful here , so maybe you can have the sense to post ON topic even AFTER someone goes OFF topic ... give it a try you might succeed .
#12
did some tweaking and a mterial test on the low poly (only the diffuse materials have any bump , and not alot at all

this is in no way even close to a finished render , still have a whole 'nother model to start and finsih .



#13
Presentation Forum / Re: Spy model...in progress
November 14, 2007, 06:24:06 PM
i have plenty to do , but having credit given where there is actual substance to the overall work is good .

i cant help but resent the continuing problems you put towards me . if i were on your side and i attacked you would have different feelings . i would be an ally .

but it was all against one .
#14
persistence can be annoying or useful . i hope you find my persistence useful because i am prepared to commit all of my modding time to project stealth , if accepted .

all i ask for is a test to see if i can model , unwrap and skin something and at the least be acceptable . would love to work for a team that isnt full of people who dont really know what theyre doing , like most of the mods i have been on before .

#15
Presentation Forum / Re: Spy model...in progress
November 14, 2007, 01:45:24 PM
i agree , amazing model and artwork .

a tutorial is appreciated and my good behavior and willingness to learn about PS is qa good reason to write it . i cant say i dont appreciate it , but what i was hoping for is the chance to work with the team and create something that wont die before a release candidate is released .

i dont want a 360 turnaround or anything of the sory , simply a chance as a game artist to show what i can do and make quality content for amod thats obviously going in the right direction .

goodkebab would be the first time i would work with a professional thats modding on a team . i applied for the 007 mod for HL2 and was accepted but sadly the dev's there decided not to start the project .

could i please have a test model to complete , unrwrap and skin so i can at least feel worthy in here ?