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Messages - Xan

#1
Just doing my bi-annual check in to say you guys are doing a good job and that lakehouse looks really pretty.

Animations still your main slowing point?
#2
Presentation Forum / Re: Guess what... Tick Tock!
April 26, 2008, 11:55:56 AM
Just a post of general praise, but i loved the music and the style of the map. I wasn't a massive fan of the logo before but i thought the animated version was superb, so excellent work whoever was responsible for that.
#3
Presentation Forum / Re: cinema map
April 19, 2008, 10:35:06 AM
Quote from: Gui Brazil on April 19, 2008, 12:14:03 AM
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)

Hey don't be harsh on poor old blender...
#4
Presentation Forum / Re: Tick Tock Complete...
April 15, 2008, 12:13:36 AM
The video was very impressive and just what i wanted to see, features that are being implemented even if they aren't finished. I enjoyed mr mic's commentary too.
#5
Presentation Forum / Re: Tick Tock...
April 14, 2008, 10:58:57 PM
Quote from: Gui Brazil on April 14, 2008, 05:55:26 PM
Frvge is gonna release naked pictures of the dev team, that's all.

Score!
#6
Presentation Forum / Re: Things we are proud of...
April 13, 2008, 08:47:19 PM
Quote from: Gui Brazil on April 13, 2008, 06:47:58 PM
Quote from: Xan on April 13, 2008, 06:25:28 PM
you giraffe and gun cabinet are great gui,

you killed it now.

what you never seen a giraffe before? They are the stripy horses right?
#7
Presentation Forum / Re: Things we are proud of...
April 13, 2008, 06:25:28 PM
Quote from: Cyntrox on April 13, 2008, 05:07:47 PM
Aww, I thought you were giving us the new merc weapons...

I want swords damn it... and maybe a stone age spear!

On a more important note, you giraffe and gun cabinet are great gui, and the lion looks really cool kebab :D  as does the fish with the blobmeister.
#8
Presentation Forum / Re: Things we are proud of...
April 12, 2008, 10:49:54 PM
Not proud of anything yourself?
#9
Public Discussion / Re: Working in the US
April 11, 2008, 06:37:07 PM
America didn't have such a problem with terrorism when they were funding the IRA...

Personally I find all protection mechanisms slightly foolish, they can't be strong enough to protect anything because that level of protection costs too much, both in enforcement and in lost revenue, so all you're left with is the annoying level of protection which only stops people who are carrying bombs for the crack and hoping they'll have a good chance to use it.... which has never worked.
#10
Quote from: frvge on March 30, 2008, 10:17:50 PM
You could also update your sig to projectstealthgame.com . It still says projectstealth.splintercellnetwork.com in the URL.

On that theme you're also the top site from a google search of "project stealth" beating the ride :)
#11
Public Discussion / Re: Ask-the-Devs
March 30, 2008, 01:15:41 AM
You've got 3 level designers, how many would you like to have ideally?

How many maps do you want to have before release?
#12
Public Discussion / Re: Ask-the-Devs
March 30, 2008, 01:07:39 AM
Quote from: frvge on March 30, 2008, 12:59:24 AM
We're not that far yet. So there's not really an answer to those questions.

Surely the answer would be "No" to most of them in that case, and the last one isn't dependant on progress...
#13
Public Discussion / Re: Ask-the-Devs
March 30, 2008, 12:34:24 AM
Just a couple of additional questions:

       1)  Are the merc and spy fully differentiated, so different hitpoints, speeds, etc?

       2)  You mention EE and refer to the blog, but i can't find any actual information there.
            Are there now climbable objects?

       3)  To what extent are the spy and merc movements complete (ignoring animation if
            they're missing,) are charge and roll implemented? Can spies mantle objects?

       4)  How many gadgets have been finished (from a coding perspective), how many are
            underway? And how many do you intend to finish before your first release?

       5)  What do to foresee will be the biggest problem to overcome?

You've made great progress and should be commended for it!

Well done!

#14
Public Discussion / Re: Ask-the-Devs
March 29, 2008, 09:52:26 PM
What areas of the game have been coded and whats on the immediate to-do list?
#15
Public Discussion / Re: Amount of players?
March 25, 2008, 01:09:13 AM
Quote from: Rambo on March 25, 2008, 01:02:53 AM
Quote from: Xan on March 25, 2008, 12:16:14 AM
Doesn't this lead to map design that only works with one of 2 v2 or 3 v3?
sure, it's the only way. maybe we can make maps that adapt to the amount of players though...

That sounds unnecessarily complicated.