Just doing my bi-annual check in to say you guys are doing a good job and that lakehouse looks really pretty.
Animations still your main slowing point?
Animations still your main slowing point?
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Show posts MenuQuote from: Gui Brazil on April 19, 2008, 12:14:03 AM
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)
Quote from: Gui Brazil on April 14, 2008, 05:55:26 PM
Frvge is gonna release naked pictures of the dev team, that's all.
Quote from: Gui Brazil on April 13, 2008, 06:47:58 PMQuote from: Xan on April 13, 2008, 06:25:28 PM
you giraffe and gun cabinet are great gui,
you killed it now.
Quote from: Cyntrox on April 13, 2008, 05:07:47 PM
Aww, I thought you were giving us the new merc weapons...
Quote from: frvge on March 30, 2008, 10:17:50 PM
You could also update your sig to projectstealthgame.com . It still says projectstealth.splintercellnetwork.com in the URL.
Quote from: frvge on March 30, 2008, 12:59:24 AM
We're not that far yet. So there's not really an answer to those questions.
Quote from: Rambo on March 25, 2008, 01:02:53 AMQuote from: Xan on March 25, 2008, 12:16:14 AMsure, it's the only way. maybe we can make maps that adapt to the amount of players though...
Doesn't this lead to map design that only works with one of 2 v2 or 3 v3?
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