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Messages - Tinweasele

#1
OMG finally!!! EST and gives good feedback:-)
#2
General / Off-Topic / Re: About going to USA
December 17, 2009, 11:25:35 PM
obviously DC has the museums of awesome, basically anything from the smithsonian is just freaking amazing.  baltimore aquarium.  kennedy center in DC is always hosting amazing shows/theatre whatnot.  you can shoot out west from DC and see Great Falls.  can go see either a nationals or orioles game while you are in town, but neither team is very good right now:-)  if you are in the baltimore AREA you could also go down to annapolis they have great boat shows and whatnot during the summer.  i cant think of anything REALLY touristy outside of that stuff, obviously there are great shops/food in every city its really depends on what you are looking for.
#3
your a player base
#4
Public Discussion / Re: freeze it, baby
May 03, 2008, 12:42:06 AM
lock
#5
Public Discussion / Re: freeze it, baby
May 03, 2008, 12:40:54 AM
im doing this for the good of the forums

LOCK LOCK LOCK LOCK
#6
Public Discussion / Re: Spy and mercs Skins ?
April 28, 2008, 08:33:49 PM
female spies+ easterbunny suit = ftw?
#7
Presentation Forum / Re: Guess what... Tick Tock!
April 26, 2008, 12:53:14 AM
wait, ive seen this before... thats right it was in the BETA of some other game.... cant remember its name... oh right its the CT beta we played until our eyes bled.  very pretty but not very wow considering you are making your own game.
#8
Quote from: Hyrage on April 23, 2008, 09:13:48 PM
Quote from: BurningDeath on April 23, 2008, 08:53:40 PM
I overthought the idea and read Tin's post and I have to say .. good idea .. should definitely go in! I think it's one of those changes that really add to the gameplay!

Reasons:

- Makes the game wayyy more appealing to new players. They can learn from better ones, copy their actions and learn what to do.

- Makes cooperating without mics easier and still doesn't hurt the importance of mics, because you've still got a considerable advantage when using mics.

- Makes timing a lot easier, you don't have to ask your partner if he's ready to cover you, just a quick look at the top left corner of your screen and you know it.

=> Good thing, go BuddyCam!
But you also stop the casual players to become better and smarter at playing the game.

It obligates the good and great players to use this feature and makes the team skills they developed useless.

You promote individual gameplay when the game should be based on Teamwork, searching, observing, tracking and make suprises.

What is the point in making a cover [a map] if anyway you can see your enemy in your mate's view and you can exactly see where he is going behind it?

So by making it a real feature you would just breaking down the design of this game, wouldn't it?


helping new players learn the game does not mean that they wont learn the deeper strategies over time, it just evens out the learning curve.

yes it means older players will learn new tricks, this is a good thing, once again putting older players more on par at release.  These players of course will pick up on new tricks for it very quick but its a temporary thing anyway,  new is goooood.

it doesnt promote individual play anymore than giving each spy a tazer or gas,  if only 1 could do those things then you would say, well thats just making teamwork nescessary and harsh.  having your teammate at an advantageous spot to see an incoming merc is just a different style of play.  and finally if you can see him through first person, as i suggested, then the old saying comes to mind, if i can see him he can see me, and subsequently put a bullet through my face.
#9
these forums are hilarious,

person 1-new idea-
person 2-hate it-
person 3- not like orignal ct-
person 1- explains
person 2-hate it-
person 3- ignores explination, i dont like it-

EVERYTHING CAN BE BALANCED EVERYTHING.

and since spekk is gone i guess i have to play the role of devils advocate.

this is a good idea because it encourages a more casual playerbase to join.  Set the view as a toggle in replacement of the minimap( no ui issues),  if you have ever played HL2 you realize that we have officially progressed to the point where remote cameras do NOT cause a performance hit.  OP??? how is that op? it puts the people without mics up to a closer standing with those without and helps encourage pug groups instead the elitistism we have now.  if you are REALLY concerned with OMG YOU KNOW WHAT YOUR PARTNER IS DOING!?!?!?! give it to both teams and enforce a first person view on the cameras.  how much time do you spend with your spy staring at a wall, while using the camera to look around a corner.  as for a distraction... please, please if you are having issues with distractions in games such as shiney lights, go back to pong, that should be simple enough for you.

pros:

casual friendly
enhanced teamwork ( perfect timing of assaults)

cons:

...  i guess that we have to actually make some changes to CT?  NOOOOOOOOOOOOOOooooooooooooooooo our most favoritist game might actually evolve into something new.
#10
Public Discussion / Re: MERGER INFORMATION
April 01, 2008, 12:16:34 AM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

a years worth of work and discussion and CT gets bought out and we get DA again

L
O
L
#11
my aoe idea just to clarify to help spies get away, would be like an aoe chaff that burns energy like camo centered on the spy.  only usable when at full energy and mitigated by LOS by thick objects only, walls come to mind.(that affects mercs only, no knocking out security)
#12
more options for gameplay style is always better, balancing can be done with playtesting
#13
Public Discussion / Re: Prone / Crawling
March 07, 2008, 10:46:10 PM
screw proning, just give spies a cardboard box device.
#14
Public Discussion / Re: A return on DA
March 05, 2008, 10:56:33 PM
guys its not a matter of whether or not a merc CAN go fast or not, we all know the pros can go really fsking fast.  here is the test, is the game MUCH harder for the spies if they sit in spawn for the first 30-45 seconds of the game?  ( besides grenading spawn -_-)  if the answer is yes then the spies are being forced to move fast.  Ill give you a hint, every single level will play out harder, because you have a super entrenched foe and no way to get past his defences in a stealthy manner.
#15
Public Discussion / Re: A return on DA
March 05, 2008, 07:58:01 PM
wow, i make 1 post and this thread lights up... i havnt been gone THAT long.... have i?

anyhoo obviously everything would have to be balanced around a change that big if someone decided it was indeed a good idea.  there would have to be a way to check on the status of security from range if indeed they did have silent deactivation, admittadly you COULD patrol around and check all the security but yeah.. no thanks.  As for 1 person going aggressive and the other passive, well crap thats a good idea whether or not the gear promotes it.  Not only is it sound tactically but it allows people to pick a playstyle instead of having one thrust upon them.  I just really want the slow and stealthy to work as well as the speed demon rushes. 

The speed rushes are encouraged in every single aspect of the game.

1. Mercs dont have any defences placed at the start of the game, getting inside their perimeter fast means they have to react to you , which consequently means even MORE delays in their active defences going up.

2. Humans are smart, if they dont hear from you they assume you are going slow so you must be in the front of the map, means a tighter patrol , means more likely chance of being spotted and shot.

3. at least with the classical deactivation mode, there is no reason to stay on 1 single node, so running ahead of the mercs from point to point has absolutly no downside once youve used up their supply of defencive abilities(possible exception if they cut you off)

4.  passive security does not have any long lasting effects.  you set off an alarm? so what, you cant hack anything for a few seconds, you are still faster than the mercs so its just a matter of kiting them around until you can get back to the room and try again.  Now if passive defences actived buffs of some sort to the mercs, or activated more active tracking defences you would see a much higher emphasis on stealth.


Admittadly this is a stealth action game supposedly, i just wish stealth was more viable.