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Messages - ray mysertio

#1
you do realize that people who played CS upto 1.7 form the beginning, then bought CS: S, and thought it was "the baddest thing ever" are not meant to be game developers... im not saying you guys played CS, but you're those guys.

btw Ubisoft is the worst thing that ever happened to gaming.

btw this is better than pr0n. lol i love the way you are... dont change, really lol.
#2
God Awefulllll , god forbid the day someone tries to make this a real game and not a gimmick.
#3
oh no hide it cuz it makes it look bad, i mean cuz nobody would be interested... when people se whats really in the game if they actually enjoy it im happy for them, their special olympics of CT-Ripoff will be a fun time.
#4
which you pirated form ubisoft... your maps look gay, your spy is chinese (which is biased and uunbalanced), you schoe the tavor and nothing else, and you copied CT, with a barret scope on an ACOG... this is what i hate about people that make CG for games, that are only artists.

plz dont fight back but in xifre you like to lick my balls
you never talk over me
and you always say i have a good point... all of you are done, i dont need to hurt you you suck all by yourselves


hey lo mein im glad you enjoy this game but you dont have any talent except button mashing math sequences and fake ass kung fu, lil whore.
#5
its because you stole a game that sucked then couldnt cope with the fact that someone who is good agrees that your game sucks. you should have ip banned form word 1... you are all faggots.
#6
treat people like alienate wierdo's i guess they act that way, wasn't he bitching about a 2 second problem in his map? coulda said "hold on"... frvge?
#7
maybe he just jumped the gun on this... if you read what his other topic said, and given you guys don't like him much maybe he never expected a response at all...

btw some of you guys were saying the map has no purpose and is just a bunch of random hills and rocks... i seen the walkthrough to 3 zones and with only 1 zone populated that one looked great and sets thtojne for the rest of it... the airport needs work, but is very compelling, so far.
#8
you know what i sense that you will forver be greedy dicks and i basically offered me valubale time to do something i nejoy and make it as enjoyable for the rest of you as it shouldve been in the first place...

since this fuckiin fiasco ive noticed people acting bizzare around me in other games which i will and have to admit is a form of entertainment for me.... i wont go right out and say its you doing it but i know that you talk shit behind my back and i know afor a fact that i talk shit straight to your fucking doorstep, here at YOUR site.

you could have banned me but you have your shady reasons perhaps for me to know all the sacrificing realism and quality for something that the unreal 3 enigne makes easy: graphics and fx.

so i wash my hands of your fuckin pullin the woll over everyones eyes makin this seem like a badass project woprth its salt but it isnt so fuck you all and i swear to god if i feel you people talking in the form of anything fucked up i dont want in my AO i will make you feel the heat in ways ive never done before... you got me talkin and havent been able to shut me up since... i foght this alone you all have yourselves and anyone in the games indusrtry which is nororious for being evil money hordering slave-driving pricks that noone in their right minds would respect in the real world.
#9
hemeans the less than disciplined of taste.
#10
nice, dont remeber what it was 92 units for rail grab i think?

but what about standing height is there a list?

[EDIT] found the old geometric events.doc on ubidsoft's site : google: scct map editor"

so im pretty sure 92 unit ledge grab and everything else is explained further in the cdoc... makes me re-think how i am going to model the exterior, especially after watching the SCC video. 
#11
so what are you saying?

you made me look bad because i dont care about a single texture during a wip stage?
#12
thz... dont have a cam everything gets broken here lol.

but nah a simple drawing with markers is what im lookin for... i can visualize stuff its just hard bringin what i need to see into the viewports.

and i can hardly use a camera to get a proper undistoted image.
#13
well i am modeling the projects for a map... it gets bland doing the same thing all the time and since im in hardcore 3d mode i was figuring on modeling a custom character for relaxation...

so i was wondering fi anyone had a reference pose image or link for proportionality?

i had a drawing of a soldier in a S.W.A.T.-like outfitting and it was perfect but i havent seen it at gamespot again and couldnt find it.
#14
Yeah looking at it for a while gives me some ideas... i think the yellow grunge is good for a dirty look and will break things up ill see about breaking up this texture and make a pattern then tile it smaller...

If i could for a few moments, let's talk about particle collision in maps: Does my geometry require anything to keep chaff and smoke particles looking normal? I plan on building a shell for each room so that it is sealed with exception of the doorway+windows. And the hall tiles will be modeled also with a doorway. Will this work Ok?
#15
its difficult to tell since the major visible wall is curved with unique uv's... the tile does infact look uniform now except where uv's do not apply.

i get what you mean though.