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Messages - negativegravity

#1
Join Us / Re: 3d Artist?
January 21, 2008, 09:01:58 AM
Am I told "no" just because I didn't make texture of the high poly? If you wanted i could have made a low poly and textured it but i was never asked to do so. As silence said:"if I wanted a normal from that picture I wouldn't sculp it.I would have used nvidia filter or crazy bump."
so I was thinking he wants high poly textured.....
Anyways thanks for your time and looking at my work. Good Luck to you guys :)
#2
Join Us / Re: 3d Artist?
January 20, 2008, 07:15:50 AM
Quote from: Gui Brazil on January 19, 2008, 12:52:46 PM
Why texturing the high poly instead of baking a normal map and doing it on the low poly?
yeah i was wondering about that too ::) . I tried to planar map it but the details don't match exactly with the texture.
I am also curious if you guys have reached a decision yet?
#3
Join Us / Re: 3d Artist?
January 19, 2008, 02:49:47 AM
It would be a little hard to UV map it considering the mesh is quite dense :-[
#4
Join Us / Re: 3d Artist?
January 09, 2008, 11:31:31 PM
You are right man.I tried to fix it however as I mentioned before that i am not an expert of using z-brush.
I have only used it a few times.Let me know what you think
#5
Join Us / Re: 3d Artist?
January 09, 2008, 03:05:07 AM
Does this look good enough...Polycount exceeded a little bit(hopefully it won't matter since it will only be used for generating normal map? ???)   :)
#6
Join Us / Re: 3d Artist?
January 08, 2008, 02:10:20 AM
Sure thing i can do that
I can also use z-brush(i am not very advanced though ;))
#7
Join Us / Re: 3d Artist?
January 06, 2008, 05:27:38 AM
Thanks
I'll wait for your decision :)
#8
Join Us / 3d Artist?
January 06, 2008, 02:29:43 AM
Hi
my name is Salman Ahmad. I am 3d artist and I would like to offer my
services if required....My website mainly has characters and weapons,however
I am currently working on environments as well. Please take a look at my website
and let me know if you need any help on this project

http://www.salman3d.com