Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Vandalist2k

#1
Public Discussion / Re: gametypes
January 12, 2008, 04:11:47 PM
QuoteWe'll first focus on getting the total conversion done. After that, we can try stuff like that.
Or, we can release the source, so you can extend on our code.
open source would be nice :-) but i don't see why you have to change that much in the game menus ... for instance i think there is no need for a lobby ... just add a restart round command ... would be more exciting that waiting the whole time in the lobby ... i don't know what u guys have in mind but i don't see any reason for switching the whole time between lobby and game ... for instance in sc: when 1player left you had to wait untill a new player joint THAN you had to go to the lobby and start the game again instead of just    typing in 1 command in the console.
#2
Public Discussion / gametypes
January 12, 2008, 01:40:17 AM
since ut3 has this structure i thought of different gametypes for the mod
for example i liked the "only 1 life for spy&merc gameplay" ... it was more difficould and therefore more exciting especially as merc because when you have 2 or 3 lifes you don't realy care if you get grabbed ones.
So i thought of a counterstrike like gametype where you play a lot of rounds in a row.
You may say its boring for the one that died to wait 5 minuten or more but i do think if its 1on2 and the 1 left  has only 1 life the game won't last that long.
Then again i think this gametype would be for experienced players ... dont forget that the main problem in sc:ct was the lack of a league support( no recording demos no spectators no dedicated server usw ) but with a ut3 mod this could be different and so there may be a need for a gametype which is constructed for "advanced" league matches.
+ i don't think that a deathmatch gametype would be that difficould to programm in ut3 ;-)