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Messages - FlaTLin3R

#1
And what would you get if you win that vote? And would that be useful for you?
#2
I played Splinter Cell from the beginning and i think SCCT was the zenith of the series. I will buy SCC, just because I cant get enough of stealth-games (I dont know another game that has stealth in this purity). I hope that SCC is just to make a story-twist. After that they hopefully make a Splinter Cell 6 where Sam is not a fugitive any more and returns to basic stealth-work...

BTW: Did you hear of the MMO "The Agency"? What do you think about that?
#3
Public Discussion / Re: Breakable Lights
December 07, 2008, 12:13:45 PM
But the mercs also can disable the lights by shooting at them...How can a plastic-cover protect against a merc's bullet?
#4
I like Rambo's ideas, but i hope the merc does not become too powerful...
#5
Public Discussion / Re: Grappling Hook
March 09, 2008, 06:04:32 PM
You spoke about 2 slots for the grappling hook. What about one slot for a rope and another slot for a gadget, which needs a rope. The second gadget could be a normal hook, or a magnet, for metallic surfaces. It could also be a kind of nail for shooting it into a wall. Then you could build a trip wire a merc would fall over.
#6
Public Discussion / Re: Prone / Crawling
March 08, 2008, 09:58:31 AM
Of course it is easy for a merc to  kill a spy who is going through a small vent, but these vents should be very very fast connections between two rooms. If you need several minutes to go from one room to the other at the normal way but only a few seconds if you walk through the small vent, then it would be an advantage for the spy, too. I can not give you an example in SCCT, but PS could have maps, which support this idea.
#7
Public Discussion / coop-moves
February 13, 2008, 06:02:13 PM
Hi,
What coop-moves have you already planned? I thought of the scct-moves to reach higher objectives. And there was a move in the coop-mode of scct named tome nage. With that move you could throw the mate on a enemy. That moves would be cool. I hope this kind of topic do not already exist.
#8
Public Discussion / Re: Progress
January 31, 2008, 06:35:38 PM
Wow, thanks!!!
#9
Public Discussion / Progress
January 31, 2008, 04:30:21 PM
Hi,

I am new here, but your project seems to be awesome! Now i read some posts in this forum, but i could not find any details about the real progress of this mod. How far have you already come? When can we expect a first version?