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Messages - M4_007

#1
Presentation Forum / Re: Media Release
April 30, 2010, 05:58:18 AM
Looks perfect! :)

Keep up the good work! Anyone still playing CT?
#2
Presentation Forum / Re: Spy model...in progress
March 26, 2007, 10:58:48 AM
Hey what about making some Wallpapers ?  :D
#3
Public Discussion / Re: Spy versus spy footage
November 21, 2006, 01:02:43 AM
Actually, There's only Night Vision. No thermal. NV is also limited to a few seconds, it has to recharge.
#5
Public Discussion / Re: reticles and attachments
November 20, 2006, 02:13:37 AM
It's a real P90 in SvS on Xbox. It's cool. I should do a lil video someday.

EDIT: Finished Recording, I'm packing it up and uploading to YouTube. 6 Minutes, showing off what someone who never played the map nor the game would do. (Me) I didin't bother with audio, through, it's just captured from my VIVO Video card.

Basically it's kill the other spy, and hack into his computer. No passive defenses, nothing, just a P90, some combo wall jumps to pick up an item and then boom, frag up the fucker.
#6
Public Discussion / Re: 3D Game Engines
November 19, 2006, 11:14:56 PM
I like vision  :o


29. Visionâ,,¢ http://www.vulpine.de/index.php?sec...e&subject=intro
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Visionâ,,¢ is a universally usable high-performance game development system, being developed and continuously improved for the special needs and wishes of the entertainment industry. Rather than being centered around a single game project or even a specific genre like First-Person Shooters or Strategy Games, Vision is the development system of choice for virtually any kind of 3D title.
--------------------------------------------------------------------------------
The Visionâ,,¢ Licensing starts from $xx,xx
#7
Public Discussion / Re: OMG
November 18, 2006, 04:57:17 AM
I don't like when posts are taken out of context. Anyhow : http://forums.ubi.com/eve/forums/a/tpc/f/3801065024/m/6691086405?r=2401079405#2401079405
#8
Public Discussion / Re: The game's engine
November 17, 2006, 08:50:09 PM
Quote from: Vega on November 17, 2006, 06:13:04 PM
"Hey guys....we don't like this mod youre making, how about we buy out for $5 million?  That sound good?"

Yay, that means a quick ass computer for each one of us.
#9
Join Us / Re: Tester - Recorder
November 17, 2006, 04:05:33 AM
Zomg, Update, You are now up on http://splintercellnetwork.com !!
#10
Public Discussion / Re: SCCT Coop Cracked?
November 17, 2006, 02:37:59 AM
Comcast is having trouble with the whole Reasonnet network, something tells me Comcast's internal network  is VERY congested.
#11
Public Discussion / Re: The game's engine
November 17, 2006, 01:39:39 AM
We'd look like any average amateurs if we'd run on XNA.

#12
Just lock it, Sheesh.
#13
Oh common Dimz, You are just proving Zedblade's point by doing this. Don't you have anything else better to do..
#14
Join Us / Re: Props artist
November 16, 2006, 08:42:29 PM
If you want to be heard I suggest Spelling. And this is not a mod, it's a game.
#15
Public Discussion / Re: The game's engine
November 16, 2006, 06:09:41 PM
I've had this site's URL forwarded to Ubisoft Annecy's development team. Let's not exclude possible help from the inside. Some might be able to help on their free times, sharing some knowledge and experience making SvM.