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Messages - ghinsu

#1
Public Discussion / Re: Estimated date?
September 03, 2011, 11:33:17 AM
Quote from: LennardF1989 on August 31, 2011, 08:11:48 PM
I was talking about the SP aspect of CT, not MP. MP is the SC1 engine, hence it looks so crap compared to CT itself.

My vid card got fried and now I'm using an onboard vid card.

If scct mp uses sc1 engine, how come sc1 crashes when I use thermal goggles, but scct mp doesn't?
#2
Public Discussion / Re: OMG where's the new stuff?
August 19, 2011, 03:54:58 PM
Quote from: DreadStunlock on August 19, 2011, 11:51:17 AM
Ghinsu, you need to download UDK, and learn all the stuff there is about kismet, because most of the stuff you just said are possible to do, it's all up to the mapper.

Even the vent things, all you do, is just tell Kismet to open the vents when a spy gets close to them, and close after 3 seconds.

And also, PS will not feature Aquarius.

I'm too lazy to learn that and will be too busy in about 2 months anyway xD I'm just shouting out ideas, who knows, maybe one of them is actually good :D

Here's an idea: Sabotage

So you know how in other maps in scct there are merc ammo cans, how about the ability for the spies to empty them?

Or when you ko a merc, you unload his gun (because, seriously, who the hell would ko a person and not take away his weapons/ammo? I mean, that would be unfair in a game, but at least unload the current clip, making it necessary for the merc to reload)
#3
Public Discussion / Re: OMG where's the new stuff?
August 19, 2011, 09:20:47 AM
You know those little vent things on aquarius that the mercs must blow up in order for spies to pass through them?
Well how about this: The spies can pick those things up, enter the vent, and put them back in place, this way it'll add more to the stealth bit :D

Also about spy coop moves, how about rope moves? Like, there is a really high wall and you can't possibly survive the fall, you could coop with your friend to lower you down with a rope, and/or lower the rope down for you.
#4
Public Discussion / Re: OMG where's the new stuff?
August 18, 2011, 09:58:38 PM
Quote from: DreadStunlock on August 18, 2011, 09:57:39 PM
Quote from: ghinsu on August 18, 2011, 09:55:47 PM
Well not necesarily alway ko the merc, let's say a 5% chance you'll ko him when you hit him?

Also more killing or ko-ing alternatives would be cool, so far, the only thing spies have are:
-Elbow hit
-Grab
-Rail grab
-Jump on head
-Slap when the merc is crouching

How about a suspended neck snap like in chaos theory singleplayer?

Another thing I've been thinking about: Keycodes

This works like this: Everything that can be hacked on a map has keycodes, now the spy can normally hack them, but they could also use the keycode for the same effect, without alerting the mercs. While we're at it, the mercs should be able to change the keycodes at will, and all mercs will know when one code has been changed. Now, how about the spy automatically gets one RANDOM keycode from a merc (the mercs don't know which code the spy took), if he holds him for like 10 seconds.
Watcha think? :D

Please dear god, denied.

Which one is denied? The code or the suspended neck snap? xD
#5
Public Discussion / Re: OMG where's the new stuff?
August 18, 2011, 09:55:47 PM
Well not necesarily alway ko the merc, let's say a 5% chance you'll ko him when you hit him?

Also more killing or ko-ing alternatives would be cool, so far, the only thing spies have are:
-Elbow hit
-Grab
-Rail grab
-Jump on head
-Slap when the merc is crouching

How about a suspended neck snap like in chaos theory singleplayer?

Another thing I've been thinking about: Keycodes

This works like this: Everything that can be hacked on a map has keycodes, now the spy can normally hack them, but they could also use the keycode for the same effect, without alerting the mercs. While we're at it, the mercs should be able to change the keycodes at will, and all mercs will know when one code has been changed. Now, how about the spy automatically gets one RANDOM keycode from a merc (the mercs don't know which code the spy took), if he holds him for like 10 seconds.
Watcha think? :D
#6
Public Discussion / Re: OMG where's the new stuff?
August 12, 2011, 04:54:07 PM
I'd like to see a more developed close combat for the spies, I mean, not just the regular elbow hit if the merc is in front of you, let's say a ko hit that makes him sleep for 1 sec if you catch him on the sides, or a sweep kick if you are crouching, or stuff like that :)