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Messages - macaroana

#1
Public Discussion / Re: Ask-the-Devs Revisited
May 31, 2012, 03:32:59 PM
Will it have a lot of matchmaking options?
Like, SCDA Was very limited, SCCT Was not so limited, but the max nr of lives (except for inf) was 10, and time was 20
Also it would be cool if you could make the players be able to choose some parameters themselves, like sleep time, damage, friendly fire (would be helpful for newbies if you could disable spy-spy shocking)
And how many gamemodes will there be?
#2
Public Discussion / Re: 200th commit
May 30, 2012, 07:02:50 PM
How about second person? :D
#3
Public Discussion / Re: 200th commit
May 30, 2012, 12:16:41 PM
What do you mean by 3rd person mercenary?
#4
Good idea
#5
Conviction is awesome, donno why everybody is bitching about it
#6
Public Discussion / Re: Gadget idea
May 17, 2012, 04:14:19 PM
Well it could only have 1 per spy, unlike the nades, where the spy has 5 of them
#7
I like this idea :D
But it shouldn't be easily taken
#8
Public Discussion / Euclideon
May 17, 2012, 02:33:55 PM
Just a little bit offtopic here, but what do you guys think of Euclideon?

http://www.youtube.com/watch?v=00gAbgBu8R4
#9
Public Discussion / Re: Gadget idea
May 17, 2012, 02:32:26 PM
Ok, how about, beside all that, add this:
-If the merc passes through the EM Veil, he gets the same effect as a headshot (you know, can't reload, no reticle and stuff)
-Also if he throws a grenade, it should blow on impact with the veil

And drawbacks:
-The same thing with the grenades for spy
-His shock gun won't work through the wall, neither will heart sensor

Watcha think? :D
#10
Public Discussion / Gadget idea
May 11, 2012, 01:53:07 PM
How about a sort of mine that you throw down, as a spy, and it's like a EM Veil, hiding any and every electric equipment in that perimeter, so let's say I plop id down and use thermal goggles, then the merc can't detect me with his EMF, but it also has a drawback, it makes the background electrical things (like wires and lights) not be seen with emf too, so the merc can kinda know when there's a veil like that.
#11
Public Discussion / Re: General gameplay question
May 11, 2012, 01:40:19 PM
That's not what I mean, what I mean is, in scct vs, when you run near a ledge and press space, he jumps it and falls down, in scda vs, if you do the same thing, he jumps it and grabs the same ledge, idk how to explain
#12
Public Discussion / General gameplay question
May 11, 2012, 10:42:29 AM
Will PS be exactly like SCCT VS in terms of gameplay, or will it have SCDA VS elements too? Cus I'd love to see the awesome escape moves of the spies, and grabbing the ledge when you jump it (instead of just falling down), also the hacking glove is cool, not not so necesary, and the mercs really need that rope.
One more thing that would be great is to not have a limit on players, and to be able to edit all the parameters in a match, like, not only 10 lives max, not only 20 min max, and stuff like that. Also it would be cool if you could let the players choose how many objectives out of the total objectives on the map will there be, and use them randomly.