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Messages - Blane

#1
Join Us / Re: Character Animation - Motion Capture
October 13, 2007, 12:56:18 PM
lol, so you just want some different angles of me rolling on the ground from a higher level..? If so, no problem, I'll get on it.

*B*
#2
Join Us / Re: Character Animation - Motion Capture
October 05, 2007, 01:11:03 PM
Hehe, at first I thought you were an idiot Overstatement, but after browsing around a bit I've noticed a similar sarcastic tone to your posts so I guess this is normal and I won't respond to its apparent harshness..  :D

I guess falling will have to be looked at and done realistically but unfortunately it's not something I'm very good at, having only done it a few times. Maybe you could spend a day attempting to try some of the things in these videos and record it... I think we'll end up with some good resource material.  ;)

Bionic-Blob - Thank you, I'll check back here regularly for the list!

*B*

#3
Join Us / Re: Character Animation - Motion Capture
October 05, 2007, 12:01:01 PM
Just because I don't visit here regularly or post in all of the forums doesn't mean I'm 'away for 4 months' at a time. I'm simply waiting for requests and training my ass off.

QuoteUntil we get a full time animator,  I dont see why we need to have Blane start recording custom Vids for us. He already has a lot of stuff we can use for inspiration.

Once we have an animator,  he can make requests of what footage he needs.

If you need me right now, then what would you like me to do?

*B*

#4
Join Us / Re: Character Animation - Motion Capture
October 05, 2007, 10:29:40 AM
Thanks guys. :)

No worries if there's no use for me in the end, I won't be offended. I just wanted you all to know I'm supportive of this cause and would like to help. I hope to make up for my lack of technical computer and art knowledge, perhaps with some assistance to the animator(s).

I'll check back here often for updates or you can pm me, which I will find out about via email.  :)

*B*


#5
Join Us / Re: Character Animation - Motion Capture
October 04, 2007, 05:11:45 PM
Another new video with some new stuff - http://uk.youtube.com/watch?v=iWfWRpHGGSg

Still willing to help out with anything, just say the word. Unconditional offer for when the time comes.  :)

*B*
#6
Join Us / Re: Character Animation - Motion Capture
April 12, 2007, 01:23:29 PM
I've seen you around and played a few PCW's against you in CS 1.6 Scope, I'll say hi next time I see you around if you still play CS.  ;)

goodkebab - I'll make a quick distinction between a freerunner (and freerunning) and Parkour... it might be the difference between me being useful for this project and you wanting to find someone else.

Freerunning is a more creative form of movement emphasizing style and more acrobatic type movements and flair.

Parkour is a very direct form of movement and focuses on learning and using techniques that allow you to move efficiently and with speed. I think this is more along the lines of what you would want for this game since the spies would want to use purely efficient movements to escape from the mercs, they wouldn't waste energy or time since their lives would depend on escaping quickly.

I'm a traceur, a practitioner of Parkour and I can help you with almost anything related to efficient movements through an rural or urban environment that would be used to escape a pursuer . You may want to contact a freerunner if you wish to incorporate some less efficient movements in to the game such as acrobatics and flair.

I would strongly suggest not going down that road but the choice is of course not mine to make. The Splinter Cell games have always focused on efficiency when it came to moving through the environment and I think this game should follow the same principles.

As soon as an animator is appointed, I'm willing to help them by giving advice, filming specific movements for reference and answering any questions they might have. Perhaps I could even be of some use to level designers in suggesting obstacles and routes that the spies could use to escape?

Just let me know how I can contribute, the material I've already posted in this thread is available to be used by anyone involved in this project.

-Blane
#7
Join Us / Re: Character Animation - Motion Capture
April 06, 2007, 11:59:33 AM
Thanks. You wouldn't use the name  'sc(+)pe' or something similar for gaming would you..? Your name rings a bell but I'm sure there are many scopes out there.  :D

-Blane
#8
Join Us / Re: Character Animation - Motion Capture
January 23, 2007, 02:39:11 PM
Hi all, just thought I'd drop in with a link to my new video which contains some different movements that may come in useful to this project.  :)

http://www.youtube.com/watch?v=y22WKjwPg5g

Enjoy.

-Blane
#9
Join Us / Re: Music here
November 17, 2006, 11:32:56 AM
Can you provide some examples of your work please and perhaps tell use why you should be on the team as opposed to someone else who is good with music?  :)

Thanks!

-Blane
#10
Join Us / Re: Character Animation - Motion Capture
November 16, 2006, 03:41:10 PM
Rotoscoping sounds like a fantastic alternative to motion capture when working on a tight budget...

-Blane

#11
Join Us / Re: Character Animation - Motion Capture
November 16, 2006, 10:16:58 AM
QuoteI can see us definately using this, or having you make specific vids of the maneuvers we need.

Challenge will be getting a recording from the Side and Front of the same movement.

That won't be a problem, I can film from different angles and I'm happy to create videos on demand to suit your requirements.

-Blane
#12
Join Us / Re: Character Animation - Motion Capture
November 15, 2006, 04:32:52 PM
I don't go to a gym but I do all my additional training at home. It does take a lot of physical dedication and you do have to 'live it' if you want to excel.

If you're interested in my exact training program then you can find a recent version of it at www.blane-parkour.blogspot.com.  ;)

-Blane
#13
Join Us / Re: Character Animation - Motion Capture
November 15, 2006, 04:14:15 PM
Yeah I figured motion capture was a bit far fetched but thought I'd mention it.   :D

Thanks... keep me informed and let me know if/when the animators/modellers need study material.

-Blane
#14
Join Us / Character Animation - Motion Capture
November 15, 2006, 03:57:58 PM
Firstly, I apologise that I'm posting for a position that is not advertised but I would just like to offer my services in another field that could potentially improve this game and help it's animation department.

I'm part of a small team of Parkour practitioners called Team Traceur (www.teamtraceur.com) and we specialise in moving through built up environments with speed, fluidity and efficiency. I was first drawn to the Splinter Cell games back in 2002 with the first game and having practiced Parkour since 2003 I can say with confidence that the similarities between Sam and the spies' movements - and our own - is striking.

I'm offering to help with the animation of characters in terms of motion capture or by simply submitting videos on request of techniques you wish to study and implement into the game. I'm talking anything along the lines of climbing, jumping, hanging, movements on drainpipes, overhead pipes, bars, trees, silent landings, rolling, kicking off walls to reach higher levels... you name it.

I'll keep this post brief and if you want any more information then I can provide it, I'm offering voluntary help here and expect nothing in return. Being a massive fan of the Splinter Cell series having played all 4 games and read all three novels I can hopefully give something back to the series that has given me so much.

Here is a couple of samplers I made in the last year and they show just some of the movements I'm offering to the team...

http://www.parkour-videos.com/blane-tt-22-04-2006-power-is-nothing-without-control

http://www.parkour-videos.com/videos/Blane_2003-2006_Story-So-Far_Parkour.NET.wmv

Let me know if there's anything I can do to help.

Thanks.

-Blane