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Messages - chiquita

#1
Join Us / Re: MAP: LIGHTTOWER
February 09, 2008, 05:16:53 PM
First sketch...

more stuff coming soon
#2
Join Us / MAP: LIGHTTOWER
January 30, 2008, 01:50:56 AM
Hi everyone,

I recently had an idea about a map. It's going to be kinda different, mainstream will be vertical using small floorsizes.
Imagine the staircase in Krause Labs. Central shaft surronded by stairs. Arround the stairs, 3 objectives on 2 floor plus 1 garage. If you reduce the maps down to a minimum, contentrate it plus stress it's nature, you get a lighttower.

Main object will be a narrow spiral staircase, which links 3 multileveled rooms together. To keep it balanced and interesting there will be a direct connection between rooms.
A third element is going to be a opened central "shaft" for fast if you rush or slow (with camo) motion.

With place, typ of rooms and movement in the map I hope to generate a specific athmospehres wich fits well to the place. Something new will be the situation always having a "corner" becuase of the small map size.



Only problem will be time. I'm on holidays atm but preparing for exams. I will have only 1 week after exams but it will be a busy week (another teamwork I have to do, plus preparation for next project and last but not least private stuff) Maybe I'll have some time at the start of semester which won't be that busy.
If I manage to get 1 or 2 study collegues, it should will take us 1 or 2 weekends until alpha version.

I work with sketches, 2d (ArchiCad, Vectorworks) 3d (Cinema 4D, SketchUp, FormZ and recently did a work with CATIA).

I don't know how ps has progressed, but hopefully it's ready for map balancing checks.
Actually I'm really out of time, but there are two reasons why I'm doing this:
-fascination of SvM
-wanna use this work for portfolio



Sketches coming soon...

Feel free to give imputs, before I start with details!



PS:
If you are interested in recent done works, I can show you 2. But be prepaired, it's CAAD (computer aided architectural design). 2 hours per week lecture plus 2 works each semester. Compared to rest of my study, that's a joke and nobody likes it nor puts any efford in it.
1st project: done within 2 weekends
2nd project: 1 weekend
http://wiki.caad.arch.ethz.ch/Bachelor07Student/Foobar

If you wanna see other work, pm me.


sketch rendering: staircase

fullsize: http://img223.imageshack.us/img223/26/lighttower4hm7.jpg
#3
Can't wait getting my ass kicked again, until I relearn the controls :P
And banana is dreaming all day and night long of this momemt... hihi
#4
Maybe I was just wrong. At the 2nd and 3rd look I liked it much more.
It's just in my imagination it was just much clearer...
#5
It's a question about design...

I imagined a ninja-spy who uses actually his body and agility but has hightech weapons.
To stress this, he should have no rough edges, even the weapons should be covered in his very dynamic looking suit (except the shockgun)

By contrast is the mercenary. A soldier, very strengh, slow and heavy armed. So far it's more or less okey.
But the gadgets look kinda hyper high-tech stuff of 80's what reminds me to old furniture. They are also overstressed with "useless" decoration.

I think the construction should be hidden. Buildings with laser, but please no decoration where the laser comes out of the wall and such stuff.

I just don't wanna have the feeling being in a stargate movie playing project stealth. ;)

Chiquita
#6
hey guys (I'm still alive) and I'm glad to see this project is too!

I've seen very nice stuff, but my opinion is still KEEP IT AS CLEAR AS POSSIBLE. If you do posters or any other pictures, you can use high detail level.
But ingame, where a lot of stuff comes together it really should be as simple as possible: I'm not thinking about lags or such stuff, but for the optic and reading informations it would be much more pleasant.
Maybe you should contact someone who's working with (industrial) design...

Your stuff looks really nice, but kinda ancient! You mix hightech and you let show all it's details. Think about a simple lamp: do you really want to see all it's cables and wires? At least I do not!

Think about! (But maybe I am just wrong...)

Chiquita
#7
Presentation Forum / Re: Merc -update FullBody wip !!
August 31, 2007, 08:16:25 PM
Nice! The head reminds me to the green goblin. ;)
#8
Public Discussion / Re: Returning Maps...
August 08, 2007, 12:37:55 AM
Quote from: frvge on August 08, 2007, 12:33:00 AM
I can compete with decent players, and generally can stand my ground versus vets. But some vet-teams  just wtfpwn me.

Because you'r a shotty noob :P

Actually that question was meant as a joke.
#9
Public Discussion / Re: Returning Maps...
August 08, 2007, 12:24:32 AM
This is getting worse than Ubisoft forum!!!

Let us see you cool vid.

Btw... what is the difference between vets and decent players???


#10
Presentation Forum / Re: new merc -update
July 04, 2007, 04:44:51 PM
Quote from: goodkebab on July 04, 2007, 12:57:32 AM
...not necessarily against bullets.

what!!! spies won't have mashine guns???  ;)

Merc looks fine.
#11
Public Discussion / Re: Log in
July 04, 2007, 04:39:05 PM
Quote from: Daybreak on July 03, 2007, 10:16:00 PM
... smurfing allows great players to have fun without pressure. They can even try new things, that don't always work, without having the newbies chant "I beat Timmy! He's not so good. He obviously cheats".

Nobody is perfect. We all have good AND bad days. Sometimes I win, sometimes I get pwned by really bad players.

Trying to protect a name or acc is ridiculous. It's like playing rank with one acc only with a good partner against worse players.
You index yourself by playing with different acc's. Each has a meaning:
1st acc: I rock
2nd acc: got a bad day
3rd acc: playing with music
4th acc: trying out something new
...

That's okey, but do you need to hide your real identety?

Some people do this because they feel anonimous:
5th acc: annoying people

That's what I'd like to avoid. You have the ability to change your "status" but you can't hide your identety!
#12
Public Discussion / Re: Log in
July 03, 2007, 01:29:02 AM
Exactly. Like this you can change your onlinetag/name how often you want but the anonimity we had in PT and CT will be lost.
We will need rules as well. Name won't be able to change ingame.

I don't know how it works technically, but it should be possible.

Counter Strike works with an equal system. Maybe it would be even helpfull to complicate the registration. You'll need an email....stuff like that...
#13
Public Discussion / Log in
July 03, 2007, 01:12:35 AM
Hey guys, before you start programming... (I don't know if this topic has been already discussed) but I'd like to give some inputs:

In PT and CT you have a CD-Key. You can register as many accounts as you want to. People start playing with their (real)acc. With time (the reasons are different) they start creating lots of acc's.
Sometimes you play good old friends without having any idea about it.
Sometimes you play really ennoying people who join with a fakeacc and just want to have some fun by provocating other people because they feel very anonimous.

If we change the log in system like we have in xfire or skype, where you have 1 acc but you can change your username, the anonity will be lost. Hopefully some people will stop acting like fools.
The possibilty to change names is still given, but you can see "who" it is.

Splinter Cell is really a fun game, but sometimes it's really frustrating how people act. Hopefully the climate will turn into a better one.

What do you think about?
#14
Presentation Forum / Re: props...
May 04, 2007, 10:24:28 PM
sorry dude... I'd like to do some too, but I really have no time.
I've chosen hard studies but I really enjoy it!
All I can do is some quick concept sketches!
#15
Presentation Forum / Re: props...
May 04, 2007, 08:21:09 PM
I know, but this was just my first idea.
The desing  of the hacks I'd like to see is integrated... in walls, projections...