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Messages - DRSLlives

#1
Public Discussion / Re: Experiments and failures
September 23, 2013, 02:16:52 AM
QuoteIs that a new map? And what about those little sketches?

It's probably just a 2D map that goes on the Merc's and Spy's HUD. Can't have a Spy VS Mercenary game without that right?  ;)
#2
QuoteHa!... didn't expect to see anyone active in here this late...

Blacklist is freakin' awesome, but i didn't get it for SvM.

Lol, you kidding?... I'm always a night owl.  ;)
But overall yes you're right Blacklist isn't that bad. Though they're still some flaws tied to it that need fixing.  :P
#3
QuoteCoD with Ninja's...

Hmm... Actually you know what? That actually fits in with that joke you call "Splinter Cell". I like it!!  :D
#4
Quotepeople can't even get the controls working for solo

Oh my god! I know right? When I was playing solo the controls were god awful! It took me almost a while to get used to it, and to add insult to this injury you can't even remap the controls to your comfort. So by this point the controller for this game is literally broken. Anyway the SVM mode SUCKS! They didn't even meet the originality. They just went a head and decided to do their own thing.(Which will hurt the fan base that it grew) Hahaha, and guess what? Splinter Cell fans (Including some veterans) actually bought into this. All what Ubisoft had to do was to re-advertise the product, market the product to make it look and sound like it's a stealth game, and try their very best to convince people that it is a stealth game with very stupid YouTube videos. But in reality it's an action game in disguise and a lot of Splinter Cell fans were blind to see that after they re-advertised the product. But the worst part about it is that there's actually people defending BlackList. Oh come, just because you saw a couple gameplay videos before release, doesn't mean the game is going to meet your expectations fully. Seriously barley any Splinter Cell fan that I know of was skeptical or even suspicious about that. And that's the reason why the game was sold on shelves like the way it is right now because too many loyal fans thought they were going to get something they wanted. But they ended up being almost ripped off by some company that used to make good games in the past. But now they're just a bunch of money grubbing monsters. Back then they actually tried and took their time on classic titles. But now all they have to do is make a game the cheapest way possible, then they'll slap Assassins Creed, Splinter Cell, and Watchdogs on the cover, and their games will literally sell like hot cakes. It's that easy for them.

Thankfully we found you guys. You guys are preserving the originality that SVM once was. I sure hope that Project Stealth will succeed and burry BlackList in the dust where it belongs in. This also includes Double Agent, and Conviction.  Excluding the original trilogy.
#5
Public Discussion / Re: Estimated date?
August 18, 2013, 07:43:28 AM
Quoteimmidietly dismiss it as a "copy"

I would agree with Maister_Neo here because just look at MineCraft. There's all kinds of games in the Xbox Live Indie game marketplace that has gameplay similar to MineCraft's though the actual game itself has a variety of different features to them. Though people still call those games a rip-off of MineCraft.

So the only question is that, will this same situation apply to Project Stealth? Because the entire game is very similar to Chaos Theory's and Pandora Tomorrow's multiplayer. Yet it has a variety of different features. But due to people not taking their time to actually play something that should be worth playing instead of some piece of shit game that came from classic to mainstream, and with their very low intellect. They'll still excuse it as a "rip-off".

Now this does makes me angry like everyone else because apparently no one understands the fact that the game is in the same genre.  :P   
#6
Public Discussion / Re: Official Facebook page
August 14, 2013, 03:06:10 AM

QuoteWhat does "sh" mean? And also the "offensive team" is missing. Something definitly went wrong there.

I think something might have went wrong when they were copying and pasting the description. They either just copied it and cut off the rest of it, or it's probably just a Facebook error. :P Maybe anything is a possibility lol...
#7
Public Discussion / Re: Official Facebook page
August 14, 2013, 01:37:55 AM
YAY!  ;D
#8
Public Discussion / Re: Official Facebook page
August 14, 2013, 01:14:14 AM
Lol, can I still keep the grassroots page up and running?  :P
#9
Public Discussion / Re: Experiments and failures
August 07, 2013, 07:45:06 AM
I got to say this would (to me this is my opinion) would make a pretty cool T-shirt design for Project Stealth. But overall I think this would make a pretty nifty loading screen art for Project Stealth if you would add some detailed coloring and stencil shadowing to it instead of plain old black and white.
#10
Public Discussion / Re: New video ideas
June 26, 2013, 10:41:12 AM
 tigaer, please don't leave the PS developing team yet. You're my hero!  :(
Thanks,
- DRSLlives
#11
Public Discussion / Re: PS news =]
June 26, 2013, 10:39:33 AM
In fact I'm the moderator. :) Glad you guys like it.
Thanks,
- DRSLlives