Quote from: Meister_Neo on February 14, 2014, 01:59:50 AMQuote from: dYnAm1c on February 13, 2014, 07:00:01 PM
The balancing should be done just like in SCCT, I think it was pretty much perfect.
If anybody thinks they don't want something in the game they can create a custom game,
but that must be CLEARLY shown in the lobby browser or that you only find the lobby if you activate to show custom games.
And if there will be ranked games later there should ofc only be one mode and not customizable.
No the balancing was not perfect. If you had higher latency than 75 ms, then your sniping becomes inconsistence and luck dependent and from 100 ms on sniping became completely useless. But when the ping was good, then sniping was much too strong. Regular fire had to be less than 50 ms to be effective at all and host would even then have a much better hitrate in general.
Also spies have too much HP. Too many spies had the mentality of "well if he sees me I'll just taze him and run away".
Much better would be "Oh damn, if he sees me I am dead".
Imo SCCT was rewarding merc's aim too much while disregarding lots of other things. i.e. "if you play lots of shooters and have at least a bit of brain in your head, then it is easy win".
I sort of agree with the shooting part. Shooting for the head mattered, and I liked that, but it was actually too easy. This could possibly because of netcode and hit detection, but it's hard to be 100% sure.
Quote from: dYnAm1c on February 14, 2014, 10:54:49 PM
Since when has latency or lag anything to do with balancing lol. You will ALWAYS have a disadvantage if you or somebody else lags.
Networking doesn't have anything directly to do with balancing, no. But it is still important on making something too easy or too difficult to use.
I thought about my thread some more and what others have said about it, and I guess the problem is the fact that once you get good enough you start looking for the bigger challenge, and that was in the form of my game options. So the gap between noob and pro SCCT SvM players was massive. So once you got good enough, the majority of games you join aren't for you. So the options allowed me to play the game I wanted to play.
The challenge is how to close that gap without losing the SvM design, pacing, and formula that we loved in SCCT. Maybe with updated technology and improved networking it will help. I guess create a standard rule set that is rigorously tested for the perfect balance, and then allow players to set the options if they so choose, allowing games to be tailored to either hardcore or noob players. And in the filters add "Standard Rule Set" as an option. Again, basically my original point.