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Messages - Lauri777

#1
Public Discussion / Re: Anyone still playing SCCT?
November 20, 2010, 03:41:44 PM
Quote from: AgentX_003 on November 06, 2010, 01:57:58 AM
sigh

interpolling rate = 125 hz .  

solves all probz. gg.

The only time Agent says something wise everyone else disregards him? (No offense Agent ;D but everyone else lol) I'm too elitist to help you more Sunshine but you'll figure it out. 8)
#2
Public Discussion / Re: 1 thing that i hate in UE 3.0
January 21, 2007, 12:57:17 PM
Quote from: psyichic on January 20, 2007, 08:30:03 PM
Lauri you do realize that this project currently is not intended to become a console game. right?
Of course, but (not sure though) Epic is going to use server-side hit detection in every game that uses peer-to-peer, because of cheating. Quote from Unreal Technology site:"Client-server model supporting up to 64 players as provided. Also supports non-dedicated server (peer-to-peer mode) with up to 16 players."
#3
Public Discussion / 1 thing that i hate in UE 3.0
January 16, 2007, 04:12:59 PM
First of all...Hi i'm new to the forums :). Back to the topic.

And it is...server-side hit detection. Here's a video about it. Now that what i call host advantage! ;D http://forums.ubi.com/eve/forums/a/tpc/f/3571084024/m/5791007425

It makes so called "bullet lag" and here's another link.
http://forums.ubi.com/eve/forums/a/tpc/f/3571084024/m/7701048025

On PCs that won't be so big problem, because in many popular games you have 100mb hosts, but what about this project? Normal people hosting games with slow upload speed...that's the main reason why i don't play Rainbow Six:Vegas on xbox 360 anymore (and ofc it uses UE 3.0).
I also have 1 suggestion. Have anybody heard game Crysis? It has a sandbox editor. Crysis uses CryEngine 2 which produces really nice graphics.I'll give you a link about the engine http://www.crytek.com/technology/index.php?sx=eng2