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Messages - DualX

#1
Public Discussion / Re: Idea - Video Communication
January 14, 2009, 07:35:34 AM
Sounds like an awesome idea, but it might be a little demanding on some computers.
#2
Public Discussion / Re: Just my few cents + Ideas!
January 07, 2009, 03:52:57 AM
I figured as much, I saw a similar crowd before Chaos Theory came out with the bunch saying "OMG Stealth Camo is SO cheap and unrealistic." I'm glad you like list though.  :P
#3
Public Discussion / Re: Just my few cents + Ideas!
January 06, 2009, 06:36:22 AM
All of these other guys get to post their opinions, but when I go to post mine, you're going to shit on it? Thanks a lot...Ass.

And besides, you're not on the dev team and so it's not your decision to make.
#4
Public Discussion / Re: Just my few cents + Ideas!
January 06, 2009, 02:52:16 AM
What's wrong with trying to make to make something better?

This is just a list of suggestions, not a list of MUST HAVES like most people are trying to do.
#5
Public Discussion / Just my few cents + Ideas!
January 05, 2009, 04:21:36 AM
First of all, I'd like to thank you guys for working so hard on a multiplayer genre that has been really overlooked by Ubisoft. This has the potiential of being an extremely badass mod, and because of it, I will most likely buy Unreal Tournament 3 because of it.

I've been following the titles since the first Splinter Cell, and I've come up with a few ideas that might work with what you guys are creating.

Implementing ideas from Singleplayer:
Spy-
Knives for disabling security, or progressing through a pathway

  • I think this would be a fairly interesting to have, and you really wouldn't have to use these to kill a Merc.
Different ways of disabling lasers/security devices

  • Kinda same idea as above. This would involve hacking which would be quieter than shooting each security device, but it would takea  bit longer.
Inverted Neckbreaks while hanging from a pipe

  • I absolutely loved doing this on the singleplayer campaign, and I could really see it working in the multiplayer aspect as well. Imagine hanging while using the Stealth Camo waiting for the right moment to strike...
Action indicator for Spies when grabbing Merc

  • I know this was kind of a pain for me, and when I knew I had the drop on the Merc, I elbowed him instead. The same idea would also really work for throwing a Merc over a railing. I mean why only have this feature for pressing buttons, and hacking terminals?

Implementing ideas from Double Agent's multiplayer:
Merc-
Quick roping down to lower area

  • Honestly, why wouldn't you have this idea? Not only does it make the class more fun to play as, but it actually does help him chase down the Spy.
Explosive Spy Drone

  • Another fun gadget that I think played really well with the class.

Spy-
Quick Escape

  • I know these maps might be based around Chaos Theory Versus Mode, in other words not nearly as big as those in Double Agent, but I believe that these moves would still make it a more enjoyable experience altogether. Who didn't like smashing their way through windows trying to get away from the Mercs as fast as you possibly could?

I've read through several topics, not just the ones included in here, which included the idea of including more co-op moves. While I would really enjoy having more, it might not be that necessary to add more than what's already in Chaos Theory, but if you do...

Implementing ideas from Co-op:
Rope lift

  • This would really help those situations where you're too high to help your teammate up with the "human ladder" move.
Vertical hacking

  • This would really enforce teamwork, and make for some really intense situations.

Are you guys planning on recreating any of the other maps from Pandora Tomorrow or Chaos Theory by chance?

Ok well I hope you make good use of this list. And keep up good work!
#6
I'd really be interested in joining this, but I'd probably get my ass handed to me because I haven't played in so long.

Either way I should be back in time to join if I still inclined to do so. =p
#7
Pictures next to each item would also be awesome, but not really needed.
#8
I'll write down all of the text-based information that I would like to see.

-All of the abilites/moves that the user will be able to perform for both teams. That would also include moves that have (or possibly will be) improved on that have already been in the previous games, and a side table showing all of the new ones.
-Same thing above, but for equipment/visions/and anything that I'm probably forgetting at the moment.
-Map descriptions. Game Mode descriptions. Nuff said.
-Any extra interesting features that will be placed in the game. For example: Chaos Theory had a tutorial mode.
-And last but not least, what we have to do in order to join the beta.