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#51
Public Discussion / Re: from a long time SvM fan t...
Last post by NeoSuperior - June 28, 2014, 04:37:40 PM
Quote from: frvge on June 28, 2014, 03:53:10 PM
Tha maps are only partially our bottleneck. Gameplay currently is, but we've had a lot of progress. Now we need to keep that up.

And that PS is stalled indefinitely.

I am a bit confused here... doesn't "indefinitly stalled" mean you don't do anything at all anymore? But how can you "keep it up" then?
#52
Public Discussion / Re: from a long time SvM fan t...
Last post by frvge - June 28, 2014, 03:53:10 PM
Tha maps are only partially our bottleneck. Gameplay currently is, but we've had a lot of progress. Now we need to keep that up.

And that PS is stalled indefinitely.
#53
Public Discussion / Re: from a long time SvM fan t...
Last post by VenomousNinja - June 28, 2014, 06:18:25 AM
...

What was the reply?
#54
Public Discussion / Re: from a long time SvM fan t...
Last post by frvge - June 27, 2014, 02:13:34 PM
Replied on Facebook.
#55
Public Discussion / from a long time SvM fan to Pr...
Last post by jeffharper47scct - June 27, 2014, 09:45:06 AM
From a hardcore stealth action fan to another...

     Your efforts in making this game are honorable. All of the time and effort you have put in to a game that you aren't even getting paid for is unreal. The gaming industry needs people like you guys. Do not let this failed kick-starter attempt sway you.

     But I believe you guys are going about this in the wrong way. I believe you're going too much too soon. A beginner body builder for instance, does not walk into the gym on his first day and attempt to bench press 300 pounds. He starts off with the hunger and passion for creating a muscular body, then starts his routine slow with light weights until he is ready to lift heavier.

   What I am trying to get at here, is Project Stealth does not need to be a big game from beginning. Start of small and humble. Start off with a digital release of 1 or 2 maps at MOST. Whatever you have, release it into the wild. Get it out there first. If the effort you put in to creating the game is anywhere close to the passion you have for SvM, it will be a master piece. A small master piece, a seed if you will. People will buy it. When you start receiving some inevitable funds, move it to the console market as that is where the money is at. Once you have it on Xbox Live Arcade and the PlayStation network, the money will come and you will be able to expand upon it.

     I hope this reaches you and Project Stealth is released soon.
A very sincere fan

-Jeff Harper II
#56
Public Discussion / Re: Our Kickstarter: discuss i...
Last post by WTaFa(Wraith) - June 22, 2014, 10:53:57 PM
Thanx god I told about issues with PS promotion before this mission impossible happened...
#57
Public Discussion / Re: Our Kickstarter: discuss i...
Last post by Ayac - June 22, 2014, 03:52:41 PM
Comment from kickstarter page: "The future of Project Stealth is currently uncertain. We will probably continue in a slow pace, but without money we won't have the capability to create new art."
#58
Public Discussion / Re: Our Kickstarter: discuss i...
Last post by RaDRoacH - June 21, 2014, 03:11:35 PM
Funding unsuccessful... what will you do now?
#59
Mapping and other creativity / Re: An alternative spy model i...
Last post by lilbone - June 20, 2014, 02:22:51 PM
Quote from: RaDRoacH on June 18, 2014, 07:54:46 AM
It looks nice, I would love to see an alternative version with some "diving pants", like this


Yep, will do for sake of experiment :)
#60
Mapping and other creativity / Re: An alternative spy model i...
Last post by RaDRoacH - June 18, 2014, 07:54:46 AM
It looks nice, I would love to see an alternative version with some "diving pants", like this