A different take on flares

Started by Vega, November 01, 2008, 06:43:40 AM

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Vega

#15
Quote from: AgentX_003 on November 03, 2008, 07:19:34 PM
I regret to inform you Vega , that once again you fail.  I think this person is talking about  Pandora Tomorrow ,it not only filled your ammo but your, flares as well .

I see you're a little feisty now ever since I talked(honestly, mind you) to you on xfire about your writing.  Alright, Martin, just don't expect me to answer when you message me!  ;)  By the way, commas that proceed nouns do not get a space before the comma. 

Succubus Dryad Of The Undying Comet

I thought that it applies to every word in common speech, not only nouns :P

Anyway, I like whatever version the devs choose, either way it's going to be awesome.

Vega

Quote from: Inferno on November 03, 2008, 08:49:33 PM
I thought that it applies to every word in common speech, not only nouns :P

It does apply to every word, Kok, but Martin has appeared to create his own rule regarding commas.  Did you notice his last comma was suddenly correct (although misplaced in the sentence)?

Roberto1223

intresting idea.. i dont mind what gadget or refill-box changes u incorporate in the mod, they all sound good and i feel indifferent about this.
;D

InvisibleMan999

PT style refillable flares wouldn't be broken. I mean, flares suck as it is, so being able to go out of your way to get more isn't going to make a huge difference.

I like the idea of having flares just be default items for the merc, because really nobody is going to take them over another gadget anyway. I'd cut it to 2-3 flares that you can hold at a time with infinite refills at an ammo crate. That way, flares aren't the kind of thing that you can spam (unless you're sitting in front of the crate anyway).

The limited refill ammo crate probably won't even be an issue for flares, so I wouldn't bother. If the merc want sto constantly run back to the crate to get more, then that's more time the spy has to sneak past him in the middle of his flare spams.


VaNilla

The key thing is flares suck, unless the lighting they create actually makes them useful in PS they should be outright removed.

Vega

#22
I think you'd be surprised how helpful they would be if they were an innate gadget, Killa.  The light they produce in CT is actually pretty significant, and can deter spies easily.  What about clubhouse coop spot to that leads to the outside of the building?  If I recall correctly, the flashlight can't reach there without the mercenary moving closer to the spot.  Shooting a flare in that spot, in the beginning of the round, would provide a reconnaissance element that isn't normally available without the mercenary moving from his position.

Gawain

one could argue that the gun's laser is meant for situations like this, but it's not the same as seeing an area light up.

Vega

Quote from: Rambo on November 06, 2008, 10:17:59 PM
one could argue that the gun's laser is meant for situations like this, but it's not the same as seeing an area light up.

True, I thought of the laser in this situation, but having the area lit up for 15 seconds is a lot more accurate than quickly scanning the the coop spot with your laser.

InvisibleMan999

Another nice change to flares IMO would be giving them a bullet trajectory instead of an arcing grenade trajectory, and allow them to stick into walls. This would make them a bit easier to use and let mercs light up an area farther away.

Westfall

Quote from: InvisibleMan999 on November 06, 2008, 10:52:42 AM
PT style refillable flares wouldn't be broken. I mean, flares suck as it is, so being able to go out of your way to get more isn't going to make a huge difference.

I like the idea of having flares just be default items for the merc, because really nobody is going to take them over another gadget anyway. I'd cut it to 2-3 flares that you can hold at a time with infinite refills at an ammo crate. That way, flares aren't the kind of thing that you can spam (unless you're sitting in front of the crate anyway).

The limited refill ammo crate probably won't even be an issue for flares, so I wouldn't bother. If the merc want sto constantly run back to the crate to get more, then that's more time the spy has to sneak past him in the middle of his flare spams.

+1

Roberto1223

speaking of flares...

why didnt the flares in ct lighten up the inside of crates? was it some kind hard-to-solve lighting issue?

or were the ubi devs just lazy?

Kurbutti

I shall suggest an addition of flare launcher as a selectable weapon. It basically acts like a grenade launcher, but instead of grenades, it shoots flares. This would be awesome, because then it could incinerate spies upon impact and cause imminent death.

Gawain

good one kurbutti :D
who needs bullets when we have FLARES!!!!!111!