Visual feedback on HUD

Started by Ruro, June 21, 2010, 10:06:26 PM

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Succubus Dryad Of The Undying Comet

Hahahaha. No, actually, having an indicator would be awesome. Not.

Seriously though, there should be a tutorial map that explains the basics. Otherwise, well, people will be getting kicked alot more from my servers (ofc assuming that we'll get server hosting options).

CurdyMilk

Quote from: Ruro on June 26, 2010, 02:43:41 PM
Oh my... this thread turned out to be a huge block of flaming, just great. And since its been proved that there is no need for this indicator then just drop the idea and close this damned thread. But it would be appreciated to hear out ideas or do something useful instead of bashing each other, which doesn't leads anywhere.
Welcome to the community.  This is what everybody does.   ;D

frvge

If you noticed our latest Twitter updates, it said we have 2 mappers working (or working soon) on new maps. One of those being a Tutorial map.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

Well, I get on twitter every couple of days, so I didn't see.

frvge

Don't worry, it was a general comment ;)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

unskilled

Quote from: frvge on June 26, 2010, 05:18:52 PM
If you noticed our latest Twitter updates, it said we have 2 mappers working (or working soon) on new maps. One of those being a Tutorial map.

Every game install we will have to make exam map ? Or I can just login into PS Network and play?

frvge

I have some nice ideas for separating the noobs from the already experienced players when there's a re-install. That should save the pros a lot of time.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

Pros... not. You're a pro when you get money for doing what you're doing.
I'd say vets, but that's jsut me.

Also, about the system, what about having our account here linked to the game one?
iirc UT3 had something with accounts etc, but it was gamespy crap.

Cronky

#98
Quote from: Spekkio on June 26, 2010, 02:20:02 PM
Cronky, you're ignoring the elephant in the room...

Clearly you've never had the following conversation in CT:
-How u see me? I was dark
-Turn off your NV. It shows in EMF
-CHETS!

A lot of people expect human beings to react like AI; that's why ruro thinks that having a shadow indicator and detection indicator is a good idea. It's also why a lot of people suck terribly as spy after going through the singleplayer campaign. In reality, humans react nothing like the AI, and there's no way to predict whether or not you're actually seen by someone sitting at another computer. And as players gain more experience, they learn where to look for spies, so they might just hurl a grenade or shoot into a dark corner just as a guess. Your essays keep ignoring this one very simple, but basic fact. All the indicators in the world aren't going to make up for the fact that lobbing a grenade into the ceiling of MH in club house 7 seconds into the round will get a kill if the spy goes that way, even if I didn't know that before hand.

The only things that're wrong about what you said about me is that I've never said that Indicators were the actual solution. They were an example of a POSSIBLE solution. One that MIGHT fix PART of it. Like if you've ever used Duct Tape. Never actually SOLVES the problem, but will hold it off till you get the means to actually fix whatever it is.

I believe the Training Level is the Actual solution. Have it explain EVERYTHING in a fun and creative way. Let the player decide exactly what they want or don't want to learn. That way, if they don't know something, it's their fault. OR if they want to learn more, they can go back.

Maps can still be handled by a "Learn as you play" (Or Visit A Map like CT. Which I used a lot) technique, but Gadgets, Game Mechanics, Controls, etc. would all be explained by the Training level.

Mercs would also have one (But for the sake of creativity make it a different place).

When I look back on CT SvM that is the biggest glaring Noob Killer. The training level basically taught you how to deal with 1 thing... and not even that well, It barely explained your objectives, and as for Merc... you never had to go through one for them.

Just my thoughts.

(Response to Spek ends here)

EDIT: My image of a "Training Level" is that of like the Spy Exam Map. One that suited their character because it was like an underground training facility. Expanding on that and having it suited to more situations are my thoughts.

Mercs would have the same type of training facility, but I imagine in some rag-tag, beatup warehouse.

Give each of the sides a different perspective on the game world they live in. Subtly giving the characters a backstory.

Of course though, simplicity would just be to make one map cater to both sides. Just doesn't sound as interesting. ;)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Farley4Fan

The game could say that you were in complete darkness, yet your background could be lit up and a merc can clearly see you.  That indicator is therefore useless.  

There's an indicator against AI opponents because they don't see a background.  They can't see you if you are in the dark even if your silouhette is obvious.  

That's what makes SvM against human opponents (cough, bots in DA, cough) infinite times better.  You need good situational awareness to do well and an indicator wouldn't help.

Spark Mandriller

Quote from: frvge on June 26, 2010, 01:27:47 PM
I'd have to re-play CT to verify that it actually shows a hit indicator. It's been some time since I last played it, with it crashing my PC...

Do you not trust us or something?

frvge

I just want to see it for myself. Then I can also see when it changes, the shape, color, how long it stays the color and other characteristics.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spark Mandriller

http://www.youtube.com/watch?v=ITBxJ5FQ-v4


It works when you shoot enemies, too, but, y'know, finding spies. Fair bit of effort there, right?

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Ion.67

I like the sound call of duty makes when you hit an enemy. And the little hash marks.