Project Stealth Public Beta "Delayed"?

Started by DreadStunLock, July 23, 2010, 11:15:53 AM

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DreadStunLock

#LennardF1989 Confirming earlier tweets: Internal playable game expected around the end of August. This will NOT be the public beta!

I was just wondering why?

Why not for the public?

What was the major flaw?

If there was a flaw how could and why it would affect the gameplay?

Cronky

#1
Lennard just likes to ruin all the fun for everyone.

Course now what I want to know is... while he said No Public beta... We're a pretty tight nit group of individuals here. Couldn't it be considered a Private Beta if only frequent forum go-ers are able to play? ;)

I like my plan. It must be right.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Succubus Dryad Of The Undying Comet

Hahaha. No.
IF the guys think it's better to do internal (dev) testing, then let them do it.
This way, we get a better game, and they don't need to worry about releasing patches (it is a hassle).

MulleDK19

Internal builds are required before the public gets them.


You don't just send out bombs to the public without testing them internally first, right? Oh, wait...

If my heart ever heals, I will make sure it'll never break again.

Cronky

Ummm... Don't they do Internal Dev Testing everyday that they work on it?

;D ;) ;) :D 8)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

Succubus Dryad Of The Undying Comet

I have a proposal. Some may like it, some may not.

I suggest a new branch of the "dev team" is made, which would be testers (alpha builds). Of course this is an idea for the future, and depends on the sharing system (git would be pretty good afaik), but imo that'd be awesome.
AND it would give the actual devs more free time, since testing should be thorough (like 24/7, hehe).
Well, that's my say.

LennardF1989

#6
Ah, at least it created some buzz, hurray. I confirmed frvge's earlier "retweets" because I was on a holiday on that time and I just recently created a schedule on how I am going to make the August "deadline".

We never had any REAL playable game with all elements of Project Stealth. The build I planned now does, but it will not be the quality of a beta. This in terms of: No updater, no serverlist, no proper menu. The polish, so to speak. At the end of August, we will start playing and balancing the game out where needed and apply the polish needed for a beta, then a public beta will be released.

The beta was never delayed because it was never planned to begin with. In my most unofficial statement: I expect a beta roughly a month after the internal playable version. Again this is HIGHLY unofficial and god knows what might happen during the internal testing period, so don't get back on me if there is no beta in September.

DreadStunLock

Well, I guess we can wait for another month... One problem is that alot of my friends who are playing CT, are beginning to lose hope :/

I just hope that won't affect the amount of people will be playing this game.

Kon Artist

You do need maps to play on, for testing to take place.  Things tend to take a little longer then excepted... but I can use some extra time, and it will be worth the wait. don't lose hope:)  Things are coming along nicely.

DreadStunLock

Lakehouse map should be more than enough for people to test on. But I guess you are right, I do not want another Conviction...If you know "WATAMEAN"!

CurdyMilk

Quote from: Succubus Dryad Of The Undying Comet on July 23, 2010, 12:13:40 PM
I suggest a new branch of the "dev team" is made, which would be testers (alpha builds). Of course this is an idea for the future, and depends on the sharing system (git would be pretty good afaik), but imo that'd be awesome.
AND it would give the actual devs more free time, since testing should be thorough (like 24/7, hehe).
Well, that's my say.
Can you think of anyone on this forum who would NOT want to be one of the testers?  Everyone would want to get his nose in the testing, and then there would be more controversy stirring around.

Gawain

quite frankly, even the "real" release will be lucky to have the quality of an ubisoft beta. (yeah, i really just wrote that! xD)
mod/indie communities somehow always set way too high expectations. great work needs time...

Succubus Dryad Of The Undying Comet

Quote from: Rambo on July 23, 2010, 07:07:13 PM
quite frankly, even the "real" release will be lucky to have the quality of an ubisoft beta. (yeah, i really just wrote that! xD)
Not really.
Afaik Lennard knows his stuff, and that's where most of the bugs are.

Gawain

you underestimate the creative force of a gaming community =)

DreadStunLock

To be perfectly honest, I would really just want a game, with crappy graphics and that is 100% bugless.

Once that done improving graphics should not be a problem...Mmm?