Proof of Concept map work Set in Laos

Started by nubishdubishbone, August 25, 2010, 06:26:40 PM

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tigaer

Seriously, I think the entire map needs to be brighter. This is one of those maps where pitch black shadows isn't the best choice due to the ample amount of concealment in all directions. A sunset setting would actually be really cool, not bright, but not nighttime just yet.

Also, are the spotlights dynamic lights? I think they should be, if possible.

nubishdubishbone

#76
yup they are dynamic spotlightmover... i think i can get some mountain textures and make a ring, that is what has held me back form exploring a brighter sky...

getting on that now, i just posted the new footage for ~HD quality.

Terragen, that's the name of  the app... anyone own terraagen could make some renders for me?
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tigaer

Quote from: nubishdubishbone on August 31, 2010, 02:37:15 AM
yup they are dynamic spotlightmover... i think i can get some mountain textures and make a ring, that is what has held me back form exploring a brighter sky...

getting on that now, i just posted the new footage for ~HD quality.

Terragen, that's the name of  the app... anyone own terraagen could make some renders for me?


I can use terragen; I used to use it a few years back for my artwork. What do you need that for though?

MR.Mic

Terragen sucks. If you want to use a proper terrain generator, use world machine.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

nubishdubishbone

#79
i dont want the terrain per se', however just something that looks like it has vegetation, high mountains and that vegetation stops at a peak... rendered @4096x4096 with black sky or something to wizard tool it with., i can photoschop it into a mountain ring material with sick ass normal map, MW2 (i know) used it on Favela and it looked great (they used a normaled surface).

i tried to but i was limited to 768... lol i put it in the map god aweful i h8 low res.
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nubishdubishbone

#80
heres what im lookin at: http://www.24-game.org/Loas_Day.wmv

i just toned down the brightness and can lose some of the fog once the  mountains look right... that will be key because there is alot of fog but it only enhances a dry material.

wallpaper @ 1680x1050 for you guys :P http://www.24-game.org/PS2.jpg ... LOL i wanna tag it Tropic Thunder real bad right bout now lol.
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tigaer


Farley4Fan

ya make camo useless with raaaaaiiiiiiiinnnnnnnnnnnn

nubishdubishbone

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unskilled

Maybe rain but not all the time just every minute? and then 1 minute of break ?:P It's possible to do something like it?

AgentX_003

:/ i don't think any coke deals would be going on when its raining o_o.


-Thanks Murdy for da Sig <3  xD

nubishdubishbone

#86
theyre like the UP Gnomes, they work all night... rain nor shine.

i did it in CT with the toggle rain but that was a preset actor volume... i can rig something hopefully just an emitter once i learn that wacky system ill be making nice FX, so swirling fog in the river and rain are both possible, and will be toggleable// fade.
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Farley4Fan

1. Make the map rain.

2.   ... 

3.  Profit

nubishdubishbone

#88
figured out particle systems last night, still working on proper textures, also even if i make it rain it won't affect camo unless i scripted it to, emitters just fall and maybe collide but don't kill camo... for this map intermittent rain won't take over and if in the Release rain affects camo i hope you can make this exception.

[EDIT] heightFog applied to beaneath the surface of the river, and will be thick enough to hide you in the secret dips in the river floor (hint: it rocks). you cannot explit this as it is too dense to see out of, so it is balanced.
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nubishdubishbone

#89
making a soundtrack, ideas come slowly but i work on it everyday:


attenuation doesnt seem to work in UDK Cue editor, is there any way to limit the raidus of a sound so it can be on the radio somewhere in the map (yes it will be converted to radio quality for Lo-Fi goodness...
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