mapping help ... materials not working

Started by ray mysertio, December 26, 2007, 08:29:39 PM

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ray mysertio

hey all , merry xmas ... and happy ut3 lol.

well im in the process of making the first material shaders for a map im messin with ... now that everything but a shell is static mesh i can finally work the way i want .

so i created a nice material from diffuse color , specular , specular power , and normals ... looks rather incredible in the material editor ...

now when i apply the material to a surface and rebuild lighting it turns flat toned again ... some other people at beyond unreal forums are having the same problem .

does anyone know how to keep the detail in your material ?

[EDIT] well i used a dynamic setting in the point light and got something better but its still not close :

before :


after building light :
Tell ppl to fuck off over the net, just expect them to want to fight you until they can.

frvge

Looks like it isn't showing your specular. Can you post your material settings?
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Farley4Fan

Strange.  It looks as though it got darker.