Phosphorous Nades Properties !!111!1

Started by Gawain, March 15, 2008, 01:09:42 PM

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InvisibleMan999

Quote from: Papa Skull on March 20, 2008, 10:59:20 PM
They should be launch exactly like frags but detonate instantly.  If they go straight instead of going in an arc pattern, they'd be really easy to tell apart from frags.  And that would take away the "bluff" use a lot of people would like to have.

Honestly I could care less about the bluff use. I want to make phosphurs a useful gadget, and that means launching them fast. Firing instantly like a bullet instead of requiring the charge up time makes them useful to cut off a spy's retreat quickly and efficiently.

maybe if they fire like frags that are fully charged or something by default. I just don't think phosphurs should have the usual grenade charge up thing, some sometimes you may just want to fire them across a room fast.

Also, with slowing phosphurs I just thought of another use. You could use them as an aggro deterrant by firing at the ground. See a couple aggro spies rush you. drop a phosphur at the floor. Not sure if that's a good thing or bad thing for balance though.

frvge

Uh, just tap the frag and it fires at maximum strength? It's been like that forever. Only SCDA was different.

And to lob a nade, hold it.

lol
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Yeah I don't understand your post invisible because you can fire a nade at full charge just by tapping the nade button.  But yeah, I want it to have its own unique properties.  Doubling it as a nade is kind of dumb.

Gawain

in order to stop going-for necks aggro, you can make use of the tazer, shotgun, walls/corners, etc. but definitely not of ph.nades. the current idea doesn't allow that and if you have a different idea of ph nades that allows this, it frankly sucks.

BurningDeath

Quote from: Rambo on March 21, 2008, 01:07:30 AM
the current idea doesn't allow that and if you have a different idea of ph nades that allows this, it frankly sucks.
ehh .. what?! You dismiss every different idea without even knowing it?

frvge

Agreed. Aggro depends on speed. Cut down the speed, and aggro lost one of its major stingers.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Daybreak

I don't know about you guys, but I'm really confused about what the hell is going on. This new discussion was about if the slonade (the new phosphorous nade) should be identified so a spy could differentiate between it and a grenade.

So far as I understand I am the only one that thinks it should not be identified. I gave a reasoning of more depth and sense of game strategy vs spies. Identifying it only helps spys.

Because I'm slow, could someone say why identifying a slonade would be needed when no other grenade type is identified through the air.

Farley4Fan

Quote from: Rambo on March 21, 2008, 01:07:30 AM
in order to stop going-for necks aggro, you can make use of the tazer, shotgun, walls/corners, etc. but definitely not of ph.nades. the current idea doesn't allow that and if you have a different idea of ph nades that allows this, it frankly sucks.

How not of phosphorous nades?  Last time I checked p. nades slow down the spy, and that is a big handicap to aggro especially considering the size of the dust cloud.  Aggro players use their only real advantage: Speed.  You take that away what do they have?  With the slownade and a buffed tazer, aggro is going to take a hit - a big hit.

Phosphorous nades aren't going to be useful against stealthy careful spies, just thought I'd throw that out there.

Gawain

Quote from: Daybreak on March 21, 2008, 03:28:32 AM
So far as I understand I am the only one that thinks it should not be identified. I gave a reasoning of more depth and sense of game strategy vs spies. Identifying it only helps spys.
i'm of the same opinion, but i wanted to hear others, too.

Quote from: BurningDeath on March 21, 2008, 01:24:32 AM
ehh .. what?! You dismiss every different idea without even knowing it?
the current idea of ph nades is that they also slow down a merc and mark him with the emf shit, so you don't wanna throw it directly in front of your feet. if you want them different, explain it first before you write bullshit.

Quote from: Papa Skull on March 21, 2008, 04:28:06 AM
Phosphorous nades aren't going to be useful against stealthy careful spies, just thought I'd throw that out there.
yes they are, particularily with the dust staying on the ground for a while.
besides, it's wrong that playing 100% stealth is possible. once you hack and objective, you give away your position and this is where the ph. nades has it's main use: slow down and mark fleeing spies.

Farley4Fan

No stealthy spy is going to get himself into a situation like that.  A cautious stealth spy will have his partner watch all entrances and put spy bullets all around them.  Of course, the spy can't always get away before mercs get in range.  That is the only time where phosphorous nades are going to beat frags in the category of stopping stealthy spies.  Anything else the frag can do, if not better. 

Now against aggro spies is really where p. nades are going to be of good use.  Instant slow nades against attackers are going to be 1 hell of a gadget eh?  Because frags are on a timer, you can't really scare off aggro spies because it's pretty easy to dodge them.  Not the case with p. nades.  With a big effective radius you'll only need a few nades to totally handicap an aggro spy.  Throw in a buffed tazer and you have a recipe for a dead aggro spy.  That leads me to think that we'll need a lot of testing and a possible buff to aggro spies, can't believe I'm saying that.  :D  Plus it seems like a lot of people want spy nades to be loaded after every shot, another big nerf for aggro's.  I know it's not a final decision but it looks likely.

Gawain

#55
any new thoughts about ph nades in the meantime?
(i think this topic is one of the most important that we can discuss before the beta and this discussion stopped with no real results. for any1 new on this thread: i try to sum up ph nade properties in the first thread and change them whenever someone comes up with a good point)

VaNilla

#56
I think a remote control bomb setting off a Phosophone gas cloud would be a better idea. Saves all this frag identifcation crap, plus it's a cool idea too :P. Frags, you can just fire them anywhere, but you've always got to have a reason to set off your remote control bomb.

Imagine being a spy, moving slow to a door, or even running, then a merc sets off the bomb, you hear a massive sound and a gas bomb goes off infront of you. You'll think "SHIT HE KNOWS IM THERE!" and automatically your going to panic, and this could change your game plan. I feel this would set a new dimension to the game and could be very interesting. I wouldn't make it a remote control bomb that actually kills though, I feel that would be unbalancing and when it's a gas cloud bomb instead, makes things a little more interesting.

Xris

agreed, remote control exploding bombs would suck, but remote gas bombs would be sweet.

reason why remote exploding bombs would suck, u start hacking an objective and BOOM now your dead and the merc is half way across the map when this happens.

Gawain

why in the world would you want to remotely trigger a ph nade placed before somewhere? oO
if you can see the spy, shoot him (maybe shoot a ph nade first); if you see him with camnet or hes trapped, you already know where he is and the slightely slower movement won't allow you to kill him. it would also be lame to be able to place ph bombs next to objectives.
besides, the only remote-controlled active gadget is the sticky cam, and i think we should leave it that way.

Cyntrox

It would work if a spy is fleeing from you. If he runs to where you have put a PH mine, he'll go slower AND leave footprints. Making it a lot easier to find him.