Back in time to get the facts. Pt .Phosphorus Etc.. Merc/Spy

Started by AgentX_003, March 18, 2008, 02:24:28 AM

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Gawain

laser mines are quite useless because of the stupid delay, so that's easy to fix. but i can't see any good reason why poison mines should be in the game at all. they work in the same places spytraps do, and if they would actually be more deadly we have no idea how this would influence the gameplay.

Ion.67

Poison makes people panic. They work over longer ranges that both mines, and don't beep or make any visible sign (normal vision). They are similar to spy traps, but one tracks, and one kills.

Farley4Fan

Quote from: Rambo on March 21, 2008, 03:18:22 PM
papa, you're that low skilled that you're really in no position to tell me that i don't know where to use poison mines effectively. if you can jump over them, they work only against really uncareful players or if you combine them with a proxy. this leaves only some few unexpected spots or placment behind door frames/windows/vents.

Think what you must, play how you want, but not everything you think/play IS THE ONLY WAY TO THINK/PLAY, got it?  Just because you yourself can't find a use for them doesn't mean that everyone on the face of the earth has the same problem.  Get used to it.

Quote from: Spekkio on March 21, 2008, 05:42:16 PM
Otherwise it's like "oh poison" then you get healed by one of the 9,000 different methods available to you.

Oh, you mean the 2 ways that are available to you?  ::)  Lame exaggeration.  Don't forget it all depends on where you plant the poison mine that affects how useful it really is.

Gawain

papa, i played this game over 1000h and i never had any problem with a poison mine in pirates...

Farley4Fan

Keyword:  "I"

From what I remember you aren't a hardcore aggro player are ya?

Gawain


InvisibleMan999

Quote from: Spekkio on March 21, 2008, 05:42:16 PM
I agree with Rambo here -- poison mines are mostly useless. The only time that they are effective is when you are host and can hear them set off. The only time they are a nuisance to deal with is when the merc is host and can hear them set off. Otherwise it's like "oh poison" then you get healed by one of the 9,000 different methods available to you.

In other words, poisons almost never kill by themselves. They need a merc to come to shoot up the spy after it's tripped because you can ALWAYS reach a healthbox in time. This is the same function as spy traps -- tags spy, but the merc has to do the killing.

I dunno guys. I mean poison mines do nothing agaisnt two spies together, but they're nice against spies that split up. Putting a poison across the seatunnel side entrance to greek in aqua is a very effective tactic to slow down spies. The spy doesn't know if the poison is on the left or right side, and must guess to chaff it. In either case he has to stop to chaff. While he can barrel through and try to hack anyway. he's going to tgive up a life doing that, and if he wants to run back to the medpack, that also hurts him.

Poison mines may well be a nuisance, but that nuisance sometimes wins games. Is it worth a life to start hacking an objective? Or would you rather rn for the medkit and waste time. Poison mines force those kinds of decisions.

Of course the coutner to poisons is traveling together.

Westfall

Its funny this is being brought up though. As of now, I rarely use poison mines for anything because most spies in the game rush too much.

Poison does serve its purpose just fine, as some have already spoken of so I don't need to reiterate. Poison in Pirates in Aqua is a poor example. You guys need to let go of the garbage map approach ;) . Though how many of you put a poison in Greek and close the waterdoors? Whether it be from side to side or right through the doorway to greek, it does what it needs to. Ion made a good point. You begin to panic, which in turn makes you rush and act carelessly though you should realize you might have more time than you're thinking. Rambo, I'll put some cash on it that I could make you trip a poison in greek. "But its overpowering"...well, thats the luck of the draw isn't it? You have to realize mercs only get 3 of them bad boys. If your mate is near then you're saved for sure yea?

Think about other maps now. Factory, Station (first sector...wooooo), Orph, Steel Squat (only 4 heal points: 1 of which is spy spawn, another where the crane drops the box), Missle. How many times have you been picked by a poison mine and had to either defend or hack until you just happened to die because you didn't have a chance to seek health? If you say "very little" or "remotely" or anything close to this then you're a liar and you shouldn't be allowed to post because of your blasphemous alias-ego. 

Gawain

greek entrance? another spot where you can't easily (afaik it's possible) jump over it. my point is that poison mines are strong in such places (a spytrap would be strong there, too) where you can't jump over it (or crouch/dive beneath it), and weak in the open because it's really easy to detect the mine and jump over it. so you either make it harder to detect or harder to jump over it.

Farley4Fan

You're wrong about that, you can't jump over it or go around it if you plant it right.  Ok, so there are a few little tables at the back of greek right?  Well if you shoot out the pots you can plant a poison on one of the tables and have it go right through the greek entrance.  Impossible to go around or jump over, and somewhat difficult to shoot/chaff.  It slows the spy down.  If a spy thinks he has a clear shot at Greek he doesn't because he'll have to deal with all the poison.  By the time he finally figured it out and disabled it you(the merc) are probably already on your way there.  I'm sure a lot of you know about this, but if you get creative the poison mines do their part.

Gawain

could you actually read my post? i didn't say that the poison mines in greek are weak, i said that poison mines only work in very special places like door frames, stairs, vents etc

Kubanator

Quote from: Rambo on March 22, 2008, 07:14:04 PM
could you actually read my post? i didn't say that the poison mines in greek are weak, i said that poison mines only work in very special places like door frames, stairs, vents etc

As with every other mine.

Gawain

nope, you can put proxy mines behind every corner/object.

Westfall

Quote from: Rambo on March 22, 2008, 08:12:36 PM
nope, you can put proxy mines behind every corner/object.

You can put poison mines anywhere that has another wall across from it. They also have longer trip lasers that allow for further distances making them more applicable around a map.

Ion.67

Quote from: Rambo on March 22, 2008, 08:12:36 PM
nope, you can put proxy mines behind every corner/object.

That was a good thought. But, sadly, you fail.