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Proximity Mines

Started by The Maestro, April 06, 2008, 11:17:21 PM

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Xris

I think thats what he meant by overlapping ....

YaYz0r

Quote from: Papa Skull on April 10, 2008, 12:29:02 AM
Don't be sorry lol, he said it himself.  So if he's still an asshole ingame/xfire whatever else, where is he not?  Guess he just gonna have to learn to change it.
Just wanted to do a polite entrance here, that's all. And well, yeah, you ain't dealing with a guy, who has two different tounges.

But all right, lets get back to the topic.

Gawain

by overlapping i don't mean placing prox. mines in/behind textures, but placing them so that half of it  overlaps the edge (so that it can be triggerd and blow up in the other direction, too, but it's hard to see and shoot out/chaff).

Kurbutti

One thing to try would be to make the mines do lethal damage in front of them (180Ã,º-225Ã,°), and moderate 50%-70% health loss) withing the remaining 135Ã,° directly behind it.

Gawain

Quote from: Kurbutti on April 10, 2008, 06:06:58 PM
One thing to try would be to make the mines do lethal damage in front of them (180Ã,º-225Ã,°), and moderate 50%-70% health loss) withing the remaining 135Ã,° directly behind it.
sounds quite interesting. we could make it that in the 45Ã,° (or 60Ã,°) frontal area the proxy mine does more damage than in ct (trigger radius=deadly range), on the sides the damage it does in ct and on the back a little less damage/range.

Westfall

Quote from: Rambo on April 10, 2008, 05:11:15 PM
by overlapping i don't mean placing prox. mines in/behind textures, but placing them so that half of it  overlaps the edge (so that it can be triggerd and blow up in the other direction, too, but it's hard to see and shoot out/chaff).

I don't feel the mines should hang off the edge. Does the mine have some sort of a ridiculously sticky adhesive that allows it to stay? Wouldnt that get all over the merc as he was placing it? It seems like everything in the maps are magnetized and will hold the proxy anywhere. This definitely shouldn't be the case. I think we need to figure something out for this.

Gawain

atm overlapping placement is good for the balance (counters chaff spamming aggro a little bit), but with the ability to place mines on the floor it wouldn't be that necessary.

Farley4Fan

With the ability to plant them on floors you could still make the poison mines shoot up into a vent.  That would completely block the vent for the spy unless he wants to chaff it and give away his position.  No thanks.  I really like Kurbutti's idea though...

Westfall

Quote from: Papa Skull on April 11, 2008, 12:02:39 AM
With the ability to plant them on floors you could still make the poison mines shoot up into a vent.  That would completely block the vent for the spy unless he wants to chaff it and give away his position.  No thanks.  I really like Kurbutti's idea though...

Why should you not be able to put a mine where you want?

Farley4Fan

Hmmm, same reason you can't go into a spies spawn.  It's cheap.

A mine on the floor?  Come on now, CT and PT it has always been about looking around corners.  Now I've gotta look down before I drop or look over a flight of stairs before I start to go up?  It's the same problem with being able to adjust your mine's laser angle.  You could have it shoot into a vent and the spies have no way to disable it without giving away their positions.  It's cheap.

Westfall

Quote from: Papa Skull on April 11, 2008, 02:13:01 AM
Hmmm, same reason you can't go into a spies spawn.  It's cheap.

A mine on the floor?  Come on now, CT and PT it has always been about looking around corners.  Now I've gotta look down before I drop or look over a flight of stairs before I start to go up?  It's the same problem with being able to adjust your mine's laser angle.  You could have it shoot into a vent and the spies have no way to disable it without giving away their positions.  It's cheap.

LoL...Papa, really? If you're about to drop down, you look anyways because a mine might be on the wall or a laser might be present. When you go up stairs or downstairs, you have to look because a proxy could be hidden or another laser could be present. This isn't adjusting the angle of the laser. This is putting it on the floor.

i.e. Warehouse Sector 1: There are vents leading in. If you place laser/poison mines underneath, you can't drop down. You have to chaff it, which give away your position. NOW, consider this. Half the time people don't watch where they're going and fall into the laser/poison. If the mine was on the floor however, and the laser were to point into the vent, the spy might revert backwards instead of giving his position away with a chaff (either way you will give your position away) THUS saving his life and his whereabouts.

Farley4Fan

It presents the same problem as custom angles.  Custom angles may not be such a problem in some places, but in other places they can be.  Same with floor mines. 

Maybe I'm exaggerating how bad they would be.  I just see a few situations that are impossible to be countered by the spy and that's all I really saw.  I think more discussion will be needed to think of more possible problems that could arise from this. 

Another bad thing I see from this is visibility.  I'm not really used to looking at the floor for mines.  Imagine having a mine being placed around a corner on the floor.  Mines are going to become ridiculously powerful against aggro spies if you can plant them on the floor. 

Westfall

Quote from: Papa Skull on April 11, 2008, 02:31:21 AM
It presents the same problem as custom angles.  Custom angles may not be such a problem in some places, but in other places they can be.  Same with floor mines. 

Maybe I'm exaggerating how bad they would be.  I just see a few situations that are impossible to be countered by the spy and that's all I really saw.  I think more discussion will be needed to think of more possible problems that could arise from this. 

Another bad thing I see from this is visibility.  I'm not really used to looking at the floor for mines.  Imagine having a mine being placed around a corner on the floor.  Mines are going to become ridiculously powerful against aggro spies if you can plant them on the floor. 

How would it be any different from planting it on a wall close to the floor? What, now its out in the open? It would be key to have proxy mines placed on the floor to add to placement. We all know the good mines on practically every map. Having the option to hide it under a chair instead of on the fucker might prove worth while.

I do agree, it still should be talked about. A lot of input is going to be needed.

Gawain

papa, you're point is simply wrong. you can already totally block vents and entrances with mines in an insanely amount of places, but it doesn't break the game in any aspect. in fact, it adds to the gameplay because it allows mercs to set up a decent defense that allows using logic to locate the spy if there was no or if there was a security break message etc. it's also a good use for chaff (undlike the running around like a maniac use).

Quote from: Westfall-US on April 11, 2008, 02:57:20 AM
Having the option to hide it under a chair instead of on the fucker might prove worth while.

I do agree, it still should be talked about. A lot of input is going to be needed.
sweet idea =)
i think placing mines and traps on the floor adds to the gameplay and is no problem if the map makers build their maps considering this new possibility. this is also one of the reasons why i do need to know stuff like this soon for our cinema map.

Farley4Fan

I know, I know.  I wasn't thinking clearly and I was exaggerating.

But don't you think there was a reason that Ubi didn't allow this to happen?  Maybe they see something that we don't. 

Btw, you can't plant them close to the floor.  Think of planting a mine ON the floor behind a wall.  That is going to be extremely hard to see.  I don't know what to expect from this and it really really needs a lot of discussion and testing.  A lot.