Character attachments

Started by Sev07, May 13, 2008, 02:47:44 PM

Previous topic - Next topic

Sev07

will the models be simple like in PT/CT/DA or will you have what you carry with you attached to your body ex: flash grenade, smoke grenade etc...i never liked this in the splinter cell series...when you use a flashbang or smoke grenade, it just drops from your hand...it would be cool, if not too difficult to make, if you have for example 3 flashbangs with you, to see them on the player and when you use one, only two remain and so on...let me know what you think...

Gawain

it's kinda part of the advanced gameplay to estimate how much of which stuff the opponent has left, but if it's not too easy to see it could add both to gameplay and realism (whough i'm kinda wondering how a belt with triple nades = 12 nades would look like XD).

frvge

Would be nice, but it's currently too much effort.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

goodkebab

to some extent the characters will,  like gas mask and backpack.

Spy will not however,  and the reason is you should take into account the permuatations of the different gadget combinations.

InvisibleMan999

Yeah I can't see counting the stuff on a spy anyway, except after he's dead.

"Hmm... yep, that spy only had 1 sticky cam left.... oh well, he's spawning with more now."

Tidenburg

Maybe then instead we could stealthily pull pins on grenades as an alternative to snapping a neck!

I <3 U

I seem to recall the Swat 4 Player models to be like that, was pretty sick nasty.

Succubus Dryad Of The Undying Comet

YAY great Idea!!! Thumbs up to you!!


T2C LeBron

i think its dumb and pointless and a waste of time.  I want a fun game not a game that simulates real life.  I have that game already, it is overhyped.

.leelu12.

This stuff seems really hard to program. Dunno if ps team have time?


Quote from: FR33M4N on May 13, 2008, 10:12:27 PM
sick nasty.

:-\
http://i282.photobucket.com/albums/kk268/anaperkovic/LeeluPinkFLowers.jpg[/img]

Add my xfire (leelu12) to chat sc/ps or organise a game/train me :D
<|TLK|>  {{ (T)eam (L)ion (K)ing - if you think this film is cool, add this below your sig :P }}

Farley4Fan

Quote from: T2C LeBron on May 14, 2008, 03:31:31 AM
i think its dumb and pointless and a waste of time.  I want a fun game not a game that simulates real life.  I have that game already, it is overhyped.

GTA4 is the shit, don't hate.

This could lead to some interesting situations or ultimately become an absolutely useless feature.

AgentX_003

Quote from: T2C LeBron on May 14, 2008, 03:31:31 AM
i think its dumb and pointless and a waste of time.  I want a fun game not a game that simulates real life.  I have that game already, it is overhyped.

i totally disagree with you on this because of the fact that , I personally would like to have a game

feel real enough that just like pandora tomorrow, every match i play  will guarentee me  sweaty palms/  a heartattack.

but with Theodore's  Music talent what I've seen thus from from the Lake house video, Im sure ill have that feeling back again.


-Thanks Murdy for da Sig <3  xD

goodkebab

Reality check guys.

We dont get paid,  so the time we have to spend on this is very little because we still have other responsibilities....

for some of us its school...for others its a job and family.


Its quite obvious a lot of you dont understand the amount of work is involved to actually make a game,  yet you suggest cool features that require a team of a 100 people working full time for a year to produce.

So think about it,  think about why even AAA games with such a work force are not able to have as many cool features as you guys want.

Then think about the PS dev team and the amount of resources involved.  To expect us or even ask us to produce AAA title is naive and ridiculous.



AgentX_003

Quote from: goodkebab on May 15, 2008, 09:56:02 AM
Reality check guys.

We dont get paid,  so the time we have to spend on this is very little because we still have other responsibilities....

for some of us its school...for others its a job and family.


Its quite obvious a lot of you dont understand the amount of work is involved to actually make a game,  yet you suggest cool features that require a team of a 100 people working full time for a year to produce.

So think about it,  think about why even AAA games with such a work force are not able to have as many cool features as you guys want.

Then think about the PS dev team and the amount of resources involved.  To expect us or even ask us to produce AAA title is naive and ridiculous.





If that was directed to me, I already know that its not easy to pull a game out the hat, esp with the amount of people on the actual  Dev team, and I have said this to many of people too

but just saying im really hoping there is that intensity factor because ill say  chaos theory music sucked

and didn't have me gasping for air like i was just about to have a heart attack with Pandora Tomorrow


-Thanks Murdy for da Sig <3  xD