If spies are charged during an animation will they be knocked down?

Started by I <3 U, May 28, 2008, 12:45:33 AM

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frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.


frvge

Ah you mean the 'climb' bug? Yes.
My dunno was more about being KOd by a charging but shocked Merc.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

I hope so.  Will the animation when the spy gets charged be just rag doll?  Or an animation?

Savior20061

Um...I think it should be all ragdoll physics. To be honest they are kind of expected nowadays. That way you don't have to worry about clipping and junk like that.
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Farley4Fan

Ya huh, but I now expect Euporia physics like in GTA4 because they were so awesome.  :D

LennardF1989

Quote from: Papa Skull on May 28, 2008, 06:05:12 AM
Ya huh, but I now expect Euporia physics like in GTA4 because they were so awesome.  :D
http://www.projectstealthgame.com/index.php/topic,853.msg28689.html#msg28689

That's actually the Spy/Merc rig in the Euphoria sandbox, heck, I could even export those animations.


frvge

We don't know how much we can do for ragdolls. The problem is blending animations to 'get up' again. At the moment, we'll probably only have ragdoll for real deaths.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.


Ion.67

Quote from: frvge on May 28, 2008, 10:24:15 AM
We don't know how much we can do for ragdolls. The problem is blending animations to 'get up' again. At the moment, we'll probably only have ragdoll for real deaths.

What if a spy used a magic spell?

Cyntrox

Quote from: frvge on May 28, 2008, 10:24:15 AM
We don't know how much we can do for ragdolls. The problem is blending animations to 'get up' again. At the moment, we'll probably only have ragdoll for real deaths.
Never having modded UT before, I don't know if you can use this, but UT3 comes with "get up from a ragdoll fall" implemented.

frvge

I'm sure our animators will look into that. But I don't know myself.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989

Quote from: Cyntrox on May 29, 2008, 02:30:06 PM
Quote from: frvge on May 28, 2008, 10:24:15 AM
We don't know how much we can do for ragdolls. The problem is blending animations to 'get up' again. At the moment, we'll probably only have ragdoll for real deaths.
Never having modded UT before, I don't know if you can use this, but UT3 comes with "get up from a ragdoll fall" implemented.
Yea, I was going to say that statement of fvrge was bullshit really, though, now that you basically told the same... frvge, that statement is bullshit :P (no offense ofcourse), there is no problem in blending from any pose to the stand-up animation  :-\