Different spy and merc sound themes.

Started by Succubus Dryad Of The Undying Comet, June 05, 2008, 10:02:45 PM

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Blank Man

Quote from: Tidenburg on June 10, 2008, 01:54:42 AM
Blank Man eerily reminds me of you Agent. Did you create a forum-spawn? :D

No, he had an evil child.

frvge

The music of PT was definately better when it kicked into gear when only 1 objective left or the last minute or something.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cyntrox

Quote from: Papa Skull on June 10, 2008, 12:07:47 AM
Quote from: Cyntrox on June 09, 2008, 05:16:10 PM
Quote from: Papa Skull on June 09, 2008, 04:42:56 PM
Quote from: AgentX_003 on June 09, 2008, 09:44:56 AM
Quote from: Papa Skull on June 09, 2008, 06:46:39 AM
If you got that amped over a video game you have problems.  Or even amped over some background music.


K seriously papaskull, if you don't  have a change of mood  over something atmospheric or the way movies make you sad when there is a sad scene then you've got probs as well.

and interms of a video game I get amped by human nature of being competitive.



I have a change of mood over the movie, the music ADDS to it.
Good for you. What are you trying to prove?

I can see that you haven't read the thread.  I was just saying that the GAME itself is what really can make me tense up.  Not mainly the music, like Agent.  I can just imagine Agent at the bus stop with a CT soundtrack getting all amped and looking around like a madman.
I have read the thread. But what I saw you doing was trying to blame Agent for having the focus somewhere other than where you have it, saying that he "have problems." Which I didn't see the point of.

Gawain

ct soundtrack was quite average, but pt soundtrack was really that awesome that i totally understand why pt vets make such a fuss about it. heck, i only played pt for some weeks and i totally fell in love with the soundtrack, it fit's the svm totally perfect. it had this creepy athmosphere AND the adrenaline pumping tension when there was some action. i don't think you can do that without using ochestral stuff (ever wondered why they use mainly orchestras for good movie soundtracks?).

Farley4Fan

Quote from: AgentX_003 on June 10, 2008, 04:44:38 AM
Quote from: Papa Skull on June 10, 2008, 04:08:49 AM
Quote from: frvge on June 10, 2008, 12:18:44 AM
No, he means a combination ;) So a specific in-game situation with some fitting, tense music added to it for more emotional value and adrenaline.

Yeah, that's what I'm saying.  But I really don't see how PT's music could make anyone have a ZOMG ADRENALINE AMPED UP THRILL RIDE over CT's.  For me, if the game is exciting, well then that's most of the excitement right?  The music always adds a bit more of thrill.  I was just stating my opinion and wasn't trying to prove anything.  :)

i hate to be a rude asshole but its come down the point, that all u've ever played boy was chaostheory , Damn farleyfan so thus your ct bandwagoner =/ who never played pt and bought it cause the man on the tv told you so and not cause your a truefan  , ... OR UD UNDERSTAND The Intensity factor like the rest of us Pandora players. .

No I played PT because the "true" fans of the series told me it was good and I wanted to play it.  I bought SC1 on day 1, passed on SC2 because a few people I knew told me it wasn't worth it.  I bought CT on day 1 for PC.  I bought CT on xbox, then played that for a few years.  I loved the series so I said 'to hell with those PT nay sayers' and bought PT.  Liked it, but I thought CT's MP was a bit better.  A bit less bugs, a bit smoother, you know. 

I've played every splinter cell, even essentials.  Hell, I mostly bought a PSP to play Essentials.  Guess I'm not a true fan eh?  I DID play PT, I understand the music was better.  But tbh with you I never felt like my heart was going to burst out of my chest because the music pushed the intensity up to that level.  I say hell yes to PT intense music.  Why not?  But why does my opinion on PT's music and the history of me playing splinter cell matter so god damned much?

I said that to Agent because the focus of intensity should be on the game itself.  If you want to make an intense creepy game give the maps some creepy atmosphere.  Like a spy could come out of the shadow at ANY second and snap your neck.  Or a merc could turn on his torchlight and you are scared to be in that light.  Sound effects also intensify the game.  If you have a merc shooting a sub machine gun but it sounds like an electric airsoft gun then it's not going to be so scary to be chased by a merc using that thing.  MUSIC should be there to amplify the intense factor, but the game should also be intense even with the music turned off.  Do you see what I'm sayin?  If the music is so fucking intense why are you playing the game and not listening to the music?  A combo of intense music and intense gameplay is the formula for an intense game.  But in all honesty, it's a game and shouldn't make anyone piss their pants.

Westfall

Quote from: Papa Skull on June 10, 2008, 04:48:05 PM
Quote from: AgentX_003 on June 10, 2008, 04:44:38 AM
Quote from: Papa Skull on June 10, 2008, 04:08:49 AM
Quote from: frvge on June 10, 2008, 12:18:44 AM
No, he means a combination ;) So a specific in-game situation with some fitting, tense music added to it for more emotional value and adrenaline.

Yeah, that's what I'm saying.  But I really don't see how PT's music could make anyone have a ZOMG ADRENALINE AMPED UP THRILL RIDE over CT's.  For me, if the game is exciting, well then that's most of the excitement right?  The music always adds a bit more of thrill.  I was just stating my opinion and wasn't trying to prove anything.  :)

i hate to be a rude asshole but its come down the point, that all u've ever played boy was chaostheory , Damn farleyfan so thus your ct bandwagoner =/ who never played pt and bought it cause the man on the tv told you so and not cause your a truefan  , ... OR UD UNDERSTAND The Intensity factor like the rest of us Pandora players. .

No I played PT because the "true" fans of the series told me it was good and I wanted to play it.  I bought SC1 on day 1, passed on SC2 because a few people I knew told me it wasn't worth it.  I bought CT on day 1 for PC.  I bought CT on xbox, then played that for a few years.  I loved the series so I said 'to hell with those PT nay sayers' and bought PT.  Liked it, but I thought CT's MP was a bit better.  A bit less bugs, a bit smoother, you know. 

I've played every splinter cell, even essentials.  Hell, I mostly bought a PSP to play Essentials.  Guess I'm not a true fan eh?  I DID play PT, I understand the music was better.  But tbh with you I never felt like my heart was going to burst out of my chest because the music pushed the intensity up to that level.  I say hell yes to PT intense music.  Why not?  But why does my opinion on PT's music and the history of me playing splinter cell matter so god damned much?

I said that to Agent because the focus of intensity should be on the game itself.  If you want to make an intense creepy game give the maps some creepy atmosphere.  Like a spy could come out of the shadow at ANY second and snap your neck.  Or a merc could turn on his torchlight and you are scared to be in that light.  Sound effects also intensify the game.  If you have a merc shooting a sub machine gun but it sounds like an electric airsoft gun then it's not going to be so scary to be chased by a merc using that thing.  MUSIC should be there to amplify the intense factor, but the game should also be intense even with the music turned off.  Do you see what I'm sayin?  If the music is so fucking intense why are you playing the game and not listening to the music?  A combo of intense music and intense gameplay is the formula for an intense game.  But in all honesty, it's a game and shouldn't make anyone piss their pants.

Doesn't really matter what the music is. I mean, it matters but the point of it being there doesn't matter because it will probably be a toggled option. I'm sure its under control.

Theodore W

A good music score should always work in a way as a good portrait does, it should never be right in front of the focus of the gameplay , but as an impression of the subject matter, bring out what is not there, and emphasize on certain elements that need to be elaborated on.

I really like those portraits by Otto Dix, they are almost like music for those people that he painted.

http://images.google.com.au/images?hl=en&q=otto%20dix%20portrait&um=1&ie=UTF-8&sa=N&tab=wi

http://www.spartacus.schoolnet.co.uk/ARTdix.htm

Thats exactly what a good soundtrack should be. There is no point of having a score in the nature of photography, that was where went wrong with the score to ct.

Dont worry, all has been taken care of.