Main Menu

Mines again.

Started by Blank Man, June 06, 2008, 08:23:48 AM

Previous topic - Next topic

frvge

It still has the same powers for stealth: shoot to disable, then sneak up to it and remove it.
It's also more consistent with the shocking of the Mercs I think.

You lose the blowing the Merc up, but maybe with 2 shocks? I dunno.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

blowing up mercs from a distance that you couldnt just shock the merc and activate the mine manually is quite rate (however, maybe the proxy mine radius gets fixed and laser mines get more common/changed by insta-explosion).

I <3 U

Quote from: Blank Man on June 06, 2008, 10:58:37 AM
Well, if the spy can't reach the mine, the mine can't reach the spy  ;) So the merc just needs to be smart where to place.

Wrong. What if a merc throws a mine into a vent, which spies have to climb into to disable, as soon as they climb up, KABOOMPOWAWUNGA, and you're dead and theres absolutely no way of disabling it via hand, you can only shoot it.

I <3 U

Quote from: frvge on June 06, 2008, 11:49:45 PM
It still has the same powers for stealth: shoot to disable, then sneak up to it and remove it.
It's also more consistent with the shocking of the Mercs I think.

You lose the blowing the Merc up, but maybe with 2 shocks? I dunno.

Im all for another button doing this, but not the primary fire. Sometimes when blowing a mine u dont have enough time to press fire twice. Hey what about the jump key? When you have ur gun out u cant jump anyway, and i think it would be the ideal button as its right next to all of the others. I think shooting it w LMB should be an insta blow, and aiming at it and pressing (action button) should disable it for a while. this should be the same for the trip lasers, security cameras etc.

Blank Man

Quote from: FR33M4N on June 07, 2008, 12:21:26 AM
Quote from: Blank Man on June 06, 2008, 10:58:37 AM
Well, if the spy can't reach the mine, the mine can't reach the spy  ;) So the merc just needs to be smart where to place.

Wrong. What if a merc throws a mine into a vent, which spies have to climb into to disable, as soon as they climb up, KABOOMPOWAWUNGA, and you're dead and theres absolutely no way of disabling it via hand, you can only shoot it.

I don't recall anybody saying that chaff will be removed. And besides, maybe there will be a stealth way to enter vents, so that you can actually enter one, instead of jumping in, and not set off any mines. Think about it  ;)

I <3 U

Quote from: Blank Man on June 07, 2008, 12:42:31 AM
Quote from: FR33M4N on June 07, 2008, 12:21:26 AM
Quote from: Blank Man on June 06, 2008, 10:58:37 AM
Well, if the spy can't reach the mine, the mine can't reach the spy  ;) So the merc just needs to be smart where to place.

Wrong. What if a merc throws a mine into a vent, which spies have to climb into to disable, as soon as they climb up, KABOOMPOWAWUNGA, and you're dead and theres absolutely no way of disabling it via hand, you can only shoot it.

I don't recall anybody saying that chaff will be removed. And besides, maybe there will be a stealth way to enter vents, so that you can actually enter one, instead of jumping in, and not set off any mines. Think about it  ;)

Dont add stuff as you go along, you didnt say that at the start, and how the hell else are you going to get into a vent above you, equip your jetpack and fly in? and what if the mine is to far to be chaffed, but close enough to kill, remember when u climb in a vent you will get closer to the mine (inside the vent) so it will be more likely to kill. The only option is to shoot a chaff in or shoot it, or ofcourse Do a motherfuckin' barrel role.

.leelu12.

firing mines sounds like it could have spy/merc balance problems  ???
http://i282.photobucket.com/albums/kk268/anaperkovic/LeeluPinkFLowers.jpg[/img]

Add my xfire (leelu12) to chat sc/ps or organise a game/train me :D
<|TLK|>  {{ (T)eam (L)ion (K)ing - if you think this film is cool, add this below your sig :P }}

Blank Man

Quote from: FR33M4N on June 07, 2008, 12:57:01 AM
Quote from: Blank Man on June 07, 2008, 12:42:31 AM
Quote from: FR33M4N on June 07, 2008, 12:21:26 AM
Quote from: Blank Man on June 06, 2008, 10:58:37 AM
Well, if the spy can't reach the mine, the mine can't reach the spy  ;) So the merc just needs to be smart where to place.

Wrong. What if a merc throws a mine into a vent, which spies have to climb into to disable, as soon as they climb up, KABOOMPOWAWUNGA, and you're dead and theres absolutely no way of disabling it via hand, you can only shoot it.

I don't recall anybody saying that chaff will be removed. And besides, maybe there will be a stealth way to enter vents, so that you can actually enter one, instead of jumping in, and not set off any mines. Think about it  ;)

Dont add stuff as you go along, you didnt say that at the start, and how the hell else are you going to get into a vent above you, equip your jetpack and fly in? and what if the mine is to far to be chaffed, but close enough to kill, remember when u climb in a vent you will get closer to the mine (inside the vent) so it will be more likely to kill. The only option is to shoot a chaff in or shoot it, or ofcourse Do a motherfuckin' barrel role.

Getting in a vent above you has nothing to do with mines. If a mine is too far to be chaffed, then it won't reach you when you go into the vent, so you can remove it. Are you just throwing in counter arguements without even thinking? Thanks for making sense.

Farley4Fan

Quote from: Blank Man on June 07, 2008, 12:42:31 AM
Quote from: FR33M4N on June 07, 2008, 12:21:26 AM
Quote from: Blank Man on June 06, 2008, 10:58:37 AM
Well, if the spy can't reach the mine, the mine can't reach the spy  ;) So the merc just needs to be smart where to place.

Wrong. What if a merc throws a mine into a vent, which spies have to climb into to disable, as soon as they climb up, KABOOMPOWAWUNGA, and you're dead and theres absolutely no way of disabling it via hand, you can only shoot it.

I don't recall anybody saying that chaff will be removed. And besides, maybe there will be a stealth way to enter vents, so that you can actually enter one, instead of jumping in, and not set off any mines. Think about it  ;)

Take your own advice and think about it.  Let's all throw mines up in the spy spawn point.  Or over the barricade wall into the spy spawn.  Or at a spy.  Or on the ceiling etc etc etc.  And don't say "bla bla bla chaff the mine bla bla".  Certain zones are supposed to be safe for a spy.  When you can throw mines they no longer are safe.

InvisibleMan999

Throwing mines won't work, because not every spy takes chaff. That means that if you dont' have chaff, you're just screwed.

goodkebab

shooting tazer also makes noise

Ion.67

This is a dumb idea anyways. Throwing mines is for sissies. Placing them by hand is for real men.

Gawain

ur mom is for real men XD

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

we so had this discussion at least one time before when goodkebap suggested the ability to throw mines, but rather in the anti-aggro context than in the placement-in-vents context, and afaik we agreed that it was a quite bad idea.