DM , as a way to introduce new faces to PS.

Started by Snakebit., July 12, 2008, 06:06:14 PM

Previous topic - Next topic

Snakebit.

In my opinion an idea of Death Match in SvM wasn't that bad . It is true that good players rarely played deathmatch or even didn't play it at all but it is attractive to newcomers . It is also fun even for skilled players from time to time. Ofcourse less skilled players overabused it in SvM , but it also attracted players to the game . As time passed a lot of them moved to story mode and some stayed in Death Match .


Project Stealth should take in account that this is a mod for Unreal Tournament 3 . What is Unreal really about ? Is it about sneaking ? And snaping necks ? No ! Its about you pounding your way througth people with Rifles , Machine guns , Bio guns , Chain guns , Redemers and whatever else you can find . Will Project Stealth be fun for them to play ?  I guess , NOT ! But a DeathMatch mode can be used as a bridge between Unreal and Ps . Ofcourse it dosen't have the TRUE essence of SvM , but more people means more fun . Its not very interesting to play with same opponents 10000000 times over and over again .


As for mode itself it can be a bit different . In my opinion the DeathMatch mode in SvM really sucked donkey balls . It was way too long and way to eazy to play . It was dumbed down to mercs having no gadjets and spies having no gadjets which striped all the tactics away . It always came down to stupid 1 jump or 2x spy flash charge or merc camping in the corner or anywhere else he couldnt be grabed or killed .


Now in my opinion this mode should be a bit different so all players can enjoy this mode . Even good players who detest this mode very much . Rememmber the good old times of Pt deathmatches which were actually good from time to time .


Deathmatch is made for aggro. So ill write what , in my opinion , it should be like.

1 : Let Double Jump have an astounding return in DeathMatch .
2 : Allow all Gadjets for Spies and Mercs which will allow more tactics to both sides .
3 : Make mercs weapons more deadly but remove the HuD . ( Like any Call of Duty Hardcore servers )
4 : Devide the Existing maps in Sectors like , For example , Warehouse has 3 sectors . And force mercs to go from Sector to Sector . Something like if you stay in Sector 1 or Sector 2 you will die but if you go to Sector 3 it will be okay . But make all the sectors exesable for spies all the time .
5 : Balance the Life / Time ratio . In SvM it was retarded .
6 : Add some cool aggro tricks ....   Like for example spies punch hurts the mercs for half hp and 2 punches kill..... or 3 . So that stupid charge wouldnt be that useless ...



So what do you think about this ? Will it help PS get more popular  ? Will it help bring some Unreal players to PS ? 

Imho . I think that this is a really good idea to get new people to play ps . A balanced DeathMatch mode can make this game even more popular than CT althougth marketing probably plays a significant role in this too.


Note : Please don't say something ' We don't need those damn 11 or 12 year old in Ps ' . Any player is just a player and if he can make this game more competitive and a great sucess i don't mind.

Last but not least . A question to the devs . Will it be possible to implement something like this ? Or are you guys already decided for it to be more of a Hardcore Player MoD ? If there gonna be only 20 people playing it , it will suck ......

Gawain

we all r just a players, right? XD
as long as the dm mode doesn't take too much ressources (dev time, server capacity etc) from story mode i'm fine with it. but i guess even without it it would be no problem to get more then 100 players online in the evening if only half of the pt/ct vets return and bring in some of their friends (mine got driven away by the lags, bad mouse implementation and stupid community).

Snakebit.

Come to think about it . Death Match is a good solution for people to get feeling for this game . There are not many games like this and a lot of people when they come to this game don't even know what to do . I was the same when i started to play Pt .

People , who played Cs , cod , WoW etc would be confused at start . But deathmatch can prove to be a enjoyable way to learn about this game a bit .

Oh and not only a matter of vets returning and bringing people back . It would be great to get new people in . The community should grow in my opinion , its not that large ..... compared to other games.
Oh and i think that 100 people thing is totally wrong . How many vets and their friends are there ?
If you want to have atleast 100 people on all the time , atleast 1000 players should be playing this game.


Farley4Fan

Agreed, but PS dm needs a bunch of differences especially for balance.  A tweak here, a tweak there.  What was Tidenburg's suggestion for DM again?  I totally forgot, but I remember it sounded pretty fun.

frvge

I'm pretty sure some kind of DM will eventually be in. I do not know in which way, or when. It could be as an expansion or whatever. The normal objectives-mode has priority.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

It would be easy.  Just take off objectives, or turn em off, then add a customizable life limit. 

Succubus Dryad Of The Undying Comet

For pt 3:
Will there be a ping along with the reticule?

Kurbutti

Quote from: frvge on July 12, 2008, 08:13:40 PM
I'm pretty sure some kind of DM will eventually be in. I do not know in which way, or when. It could be as an expansion or whatever. The normal objectives-mode has priority.

I'm imagining that  most people would not be likely to come back to a certain mod invigorated by solely by a gamemode they enjoy in 90% of online FPS's out there at this moment, unless of course, it has some sort gimmich(s) that they find appealing to them. I may not need to remind any of you about how important the first impression, the whole image of the title can be. Although, I respect any decision made, but Snakebit really does have a point.

AgentX_003

#8
Quote from: Kurbutti on July 13, 2008, 06:06:19 AM
Quote from: frvge on July 12, 2008, 08:13:40 PM
I'm pretty sure some kind of DM will eventually be in. I do not know in which way, or when. It could be as an expansion or whatever. The normal objectives-mode has priority.

I'm imagining that  most people would not be likely to come back to a certain mod invigorated by solely by a gamemode they enjoy in 90% of online FPS's out there at this moment, unless of course, it has some sort gimmich(s) that they find appealing to them. I may not need to remind any of you about how important the first impression, the whole image of the title can be. Although, I respect any decision made, but Snakebit really does have a point.


k ill kinda agree on snakebits point . i too started out with dm but i don't think that should be the focus


because  everyone will end up having a one tracked mind of just playing  Deathmatch.. and it will cripple

the people who really wanna get story games in..  With a good Tutorial which is already  in the works

some where i read  in a thread , would suffice to help and plus Ill help people too but if  a good tutorial

session is made then  I wouldn't have to spend time  wasting my vocal cords on such things =/.


-Thanks Murdy for da Sig <3  xD

Snakebit.

Tutorial are usually boring and they don't teach anything . If you add all of the PS specifics like the emf specifics , sound reticle , jumps , etcc.... It will get way too long and way too boring . It will scare probably half the people away by just its length .


In my opinion deathmatch is the only enjoyable way of learning how to play this game without needing to read several hours of text or listen to a hour long tutorial .....


As stated above it would be great if it was included since the begining , since a lot of people won't come back to check the updates .... First impressions are very important .

Farley4Fan

Make it an interactive tutorial.  And in the parts where it's not interactive, make it a video.  Try making it have the least amount of reading possible.  That should help with the boringness.

VaNilla

I don't think there should be too many changes, after all you say this could be a way of bringing people in and your dead right, just if the core mechanics change too much, they are going to be ill-prepared for a Story mode experience.

Snakebit.

Quote from: STON3COLDKILLA on July 13, 2008, 01:42:06 PM
I don't think there should be too many changes, after all you say this could be a way of bringing people in and your dead right, just if the core mechanics change too much, they are going to be ill-prepared for a Story mode experience.



Your wrong a bit stone . I said that Deathmatch could provide a good learning course for new players and make it enhoyable . The only was to do so , in my opinion , is to make the game mechanics a bit more like normal fps but SvM'ish .

Deathmatch should be a game where BOTH teams can take the initiative to wipe out the other team . Mercs can hunt for spies but spies should also be able to wipe out mercs while they even camp with their back to wall .

It would be nice if the spy punch would do damage in Deathmatch . Then mercs cant camp in corners and will be forced to move around + the suggestion of dividing maps into sectors will also make them more mobile and fast paced . 

Gawain

i think a good game trailer and a good tutorial are sufficient to get new gamers in. just because most tutorials are crap doesn't mean we can't do better in that regard. for instance, did you guys play mgs? the training maps were awesome.

if dm should help as a bridge to story mode for newcomers, it should come as close as possible to story mode game mechanics, meaning all gadgets, visions etc fully available.
like said before, we gotta implement a mechanic that either makes the mercs move or allows pwning camping mercs. some good ideas so far are:
-force mercs to move from sector to sector
-tomoe nage
-damage for push

Succubus Dryad Of The Undying Comet

How about you get killed if you stand in the same area for 15 seconds? ;p