Flashbang vs. Merc visions

Started by Fruitless Man, July 28, 2008, 04:24:58 AM

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Succubus Dryad Of The Undying Comet

Hmmm...
If the merc can see stuff (walls/ tables/ chairs/ whatever) with MT on, he should still be able to see the spy.

frvge

Before entering the location, the static image of all the objects and architecture is programmed into the Visor. D'oh ;) So it only detects motions that were not defined at the start (so rotating security cameras are, I think).
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Succubus Dryad Of The Undying Comet

Static image - doesn't move.
So what you're saying is that the merc's only see one thing even if they move?
Sry i don't get it.

frvge

I mean: all things that don't move, like walls, chairs etc, are pre-programmed into the Visor.
Only 'new' and dynamic stuff, like your Merc buddy, Spies, grenades etc, are detected.

Actually we're just making up 'realistic' excuses for an unrealistic part of the gameplay. But meh.
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Succubus Dryad Of The Undying Comet

Ok.
Flashbang exploding = huge amount of movement?

frvge

For example, yes.

Note: this is just brainstorming. It's not said that this will be in PS. We'll probably have to think about it and the time it'll take to make the effects and stuff.
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Gawain

having flashbangs blour mt is just plain stupid.
my suggestion:
-make mt detect only movement and alert/put in a box fast movement (like sticky cams or a running spy) instantly in every direction (maybe add slight delay/tolerance for higher distances)
-make flash bangs fuck up merc's hearing for 3-4s (and don't implement "features" like the sniper-glitch against flashbangs)

Succubus Dryad Of The Undying Comet

Who said blur? You're dumb.
Flashbang = bang = massive amount of air being blow out = movement = mt fucked up for a second (assuming MT only tracks as long as there is movement, not longer like in CT).

Gawain

so you want air to get detected as a moving visible object? can't be for the sake of realism, and i also fail to see the gameplay improvement...

frvge

Only with flashbangs-explosions.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

Quote from: frvge on August 03, 2008, 05:26:47 PM
Only with flashbangs-explosions.
Yes.
Smoke should do the same, but less intense (1/2-1/3?)
Chaff could just disable visions with it's explosions in the nearest area.

Gawain

and in which way would that improve the gameplay? oO
mt is primarily supposed to be a fighting vision and to protect against flash/track through smoke/etc

frvge

In CT... in PS it's meant to detect motion. Like its name implies.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

it's a good idea to specialize the special vision modes more, but it's a bad thing to randomly boost gadgets in the way you suggest it without having any good gameplay reasons to back it up...

frvge

MT was whored in CT. Our MT needs to be better, so more balanced. This _OPTION_ could do that.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.