Should Camnet and HBS drain battery power?

Started by I <3 U, September 05, 2008, 02:50:45 PM

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Should Camnet and HBS drain battery power?

Both should drain power
3 (23.1%)
Only HBS should drain Power
2 (15.4%)
Only Camnet should drain power
1 (7.7%)
None should drain Power
7 (53.8%)

Total Members Voted: 10


Gawain

after reconsidering my view i come to the conclusion that letting hbs drain energy doesn't make much difference for good players. so move one vote from "none should drain" and to "hbs should drain". i can only think of 2 occasions it might change something at high levels:
-trying to go into camo directly after using it
-using hbs to time a quickcam camper-style
so yeah, hbs should drain energy. but i guess if that suggestion came from me no1 would agree on it cause it makes life for newcomers harder.

MulleDK19

Holy Burger Slime should drain power!

Don't use abbreviations before stating them first -.-

If my heart ever heals, I will make sure it'll never break again.

Gawain

every long-term ct player/forum member knows what hbs stands for, so why bother?

MulleDK19

Quote from: Rambo on September 06, 2008, 04:13:33 PM
every long-term ct player/forum member knows what hbs stands for, so why bother?

I've played since Splinter Cell 1, and I've never heard anybody ever mention HBS.

If my heart ever heals, I will make sure it'll never break again.

kronf

The reason hbs is used so much is that it works also sort of as an anti lag device. When you are trying to shock someone shocking in the direction of the red dot is more effective than trying to hit actual merc model. It also lets you stay away from the merc and etc. These are basically the only reasons I used it in ct. With ps being a little less laggier I can see people using hbs less and it being less "overpowered" as some people think it is. So the asnwer is no to draining battery power.

Posted about camnet in the other thread.

Spekkio

Quote from: kronf on September 10, 2008, 08:18:42 PM
The reason hbs is used so much is that it works also sort of as an anti lag device. When you are trying to shock someone shocking in the direction of the red dot is more effective than trying to hit actual merc model. It also lets you stay away from the merc and etc. These are basically the only reasons I used it in ct. With ps being a little less laggier I can see people using hbs less and it being less "overpowered" as some people think it is. So the asnwer is no to draining battery power.

Posted about camnet in the other thread.
Also if the annoying "feature" on spy bullets is fixed where mercs don't show up on radar, and perhaps a limit to their removal is taken away, we will see them used more often.

kronf

Hmm, I don't think I've ever encountered this bug when mercs dont show up on radar while using spy bullets. And by removal limit do you mean them disappearing over a period of time?

Gawain

yeah bullets should last forever unless removed manually unless you wanna nerf hbs quite a bit.
using hbs to deal better with lag is a new one for me XD

Spekkio

Quote from: kronf on September 11, 2008, 12:25:06 AM
Hmm, I don't think I've ever encountered this bug when mercs dont show up on radar while using spy bullets. And by removal limit do you mean them disappearing over a period of time?
Nope. I mean that currently, mercs can remove spy bullets the instant you tag them as many times as they want. That ability should either be removed entirely, or at the very least limited somehow (1 per life or once every X minutes).

It's not really a bug -- happens when the mercs stand still I think. Either way, bullets are much less consistent, are loud, are limited to 5, and can be removed by the mercs, making them have many more drawbacks than the HBS.

I personally don't think that any selectable gadgets should have infinite use.

Westfall

Quote from: Spekkio on September 11, 2008, 01:07:49 AM
Quote from: kronf on September 11, 2008, 12:25:06 AM
Hmm, I don't think I've ever encountered this bug when mercs dont show up on radar while using spy bullets. And by removal limit do you mean them disappearing over a period of time?
Nope. I mean that currently, mercs can remove spy bullets the instant you tag them as many times as they want. That ability should either be removed entirely, or at the very least limited somehow (1 per life or once every X minutes).

It's not really a bug -- happens when the mercs stand still I think. Either way, bullets are much less inconsistent, are loud, are limited to 5, and can be removed by the mercs, making them have many more drawbacks than the HBS.

I personally don't think that any selectable gadgets should have infinite use.

I do think that if you're going to get backpack from your partner that it should still show up on their screen so they can let you know you've been tagged. Myabe by putting the laser on them or something. No removal, but just awareness.

Spekkio


Blank Man


Gawain

#13
they should still be removable considering how powerful they are on a merc. besides, it's a nice tactical element. i'd rather boost them by making them show static mercs and work forever (or at least way longer) unless removed.
oh and i have 2 ideas that are at least interesting:
-to remove bullets from your mate you have to find them first (bullet sticking to the merc model)
-ability to shoot a bullet on your teammate so that he works as a running radar (got that idea from bf2142 where u can put sensors not only on the ground, but also on vehicles)

VaNilla

Just leave HBS alone there's nothing wrong with it, and camnet shouldn't exist.