Concepts that look cool.

Started by Overstatement, December 13, 2006, 12:03:05 PM

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Gawain

i'm really looking forward to kicking ubi's ass with some real next-gen stuff :D

InvisibleMan999

This stuff is cool ideas and all, but I'd like my FPS to be above 10 when I'm actually playing.

Gawain

you should really get a good computer. omg i get angry when people complain about this. ps will get to beta state  in 2 years at the earliest, got me? by the time, games like crysis and ut3 will be quite prevalent and so will the hardware.


Overstatement

Ever sniped a spy and you're absolutely positive that you got a headshot, only to find that the spy runs away with his head intact and you're left thinking "WTF?". Well, how about we have some kind of indicator for snipe mode so you can see where exactly the server thinks you hit him? I'm thinking that we should put a silhouette of the spy as you saw it (same angle and animation) at the time of the shot and put it somewhere on the screen. On top of that, put a dot or something on where you hit him. Maybe if you had a near miss, you could show that in the same way too.

LiVe.To.Di3


Spekkio

Nah, that's a bit noobish...just fix the packet loss and hitboxes and it won't even be needed.

LiVe.To.Di3

the idea just sounds cool. it might BE noobish but cmon its kinda cool

Gawain


Succubus Dryad Of The Undying Comet

If mercs must have the rappel, i'd like to see it get stuck sometimes (say 5-10% of all), so the mercs get stuck in midair, and unless the other merc helps the stuck one, the only way is to cut the rope, but then it should disappear till the next respawn.
^Just my opinion

Overstatement

#40
What's wrong with noobish things? If you don't want to use it, you don't need to look at it. It takes away nothing from the game while removing some of the "WTF? HAX!" from the real noobs. And isn't that what we really want?

For example, what if we put cool little waves on the walls or floors where your spy makes noise? So if you run, each foot that lands on the floor would spawn waves on the floor and putting your back against the wall while standing will make waves on the wall. See? It barely affects you but you'll be accused less of wallhacking from these bunny hopping UT3 noobs that will spawn the servers and leave at will.

Edit: My original idea was that the spy glows at the point where he makes a noise. Like a CSI x-ray type glow on a foot. I don't know how it turned into waves...

LiVe.To.Di3

no glowing but the hs thing i agree with u totally overstatement

InvisibleMan999

Quote from: Kok4f4n on June 04, 2007, 07:20:28 PM
If mercs must have the rappel, i'd like to see it get stuck sometimes (say 5-10% of all), so the mercs get stuck in midair, and unless the other merc helps the stuck one, the only way is to cut the rope, but then it should disappear till the next respawn.


Uh... no... that's a terrible idea.

You don't want some random percentage chance that you get completely screwed using your gadgets. We're trying to get rid of randomness like instafrags and such.

Overstatement

Quote from: InvisibleMan999 on June 04, 2007, 10:26:10 PM
Quote from: Kok4f4n on June 04, 2007, 07:20:28 PM
If mercs must have the rappel, i'd like to see it get stuck sometimes (say 5-10% of all), so the mercs get stuck in midair, and unless the other merc helps the stuck one, the only way is to cut the rope, but then it should disappear till the next respawn.


Uh... no... that's a terrible idea.

You don't want some random percentage chance that you get completely screwed using your gadgets. We're trying to get rid of randomness like instafrags and such.

Stop! Wrong thread you two.

Quote from: LiVe.To.Di3 on June 04, 2007, 10:13:30 PM
no glowing but the hs thing i agree with u totally overstatement

Waves/glowing is only visible by the spy because noobs forget about the tutorial quickly. They need constant reminder.

Spekkio

QuoteWhat's wrong with noobish things? If you don't want to use it, you don't need to look at it. It takes away nothing from the game while removing some of the "WTF? HAX!" from the real noobs. And isn't that what we really want?

For example, what if we put cool little waves on the walls or floors where your spy makes noise? So if you run, each foot that lands on the floor would spawn waves on the floor and putting your back against the wall while standing will make waves on the wall. See? It barely affects you but you'll be accused less of wallhacking from these bunny hopping UT3 noobs that will spawn the servers and leave at will.
Because fuck babying people. What other FPS game has an indicator where "the server thinks your bullet hits"? That idea is completely homosexual. You have a bullet hole in the wall, and the crosshair turns color if you hit him. If you missed then you missed, that's all you need to know.

As for your sound detector idea, a tutorial that explains what sets off the reticle is all that's needed. Currently there is already an audio indicator if the spy makes noise detectable by the reticle. There is no need to add more graphical clutter.