Concepts that look cool.

Started by Overstatement, December 13, 2006, 12:03:05 PM

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Lurch

All kinds of "bleep" sounds also crack tension. Just remember to mention it in the tutorial.

Succubus Dryad Of The Undying Comet

Quote from: Spekkio on June 08, 2007, 02:17:26 AM
Pointless elitism? Assuming that every player needs idiot boxes, sounds, and whatever have you to understand a game is pointless elitism. If you're too dumb to understand the mechanics of a game that has a comprehensive tutorial, then you should be playing Big Bird teaches the Alphabet instead of splinter cell.
Affirmative, but ppl should have some hints on what makes you trackable and stuff, cause the newbies wouldnt have a chanse...
Also, it should be optional - the vets could just turn it off to concentrate on gameplay, while newbs can watch the ghosts and stuff.

InvisibleMan999

Quote from: Spekkio on June 08, 2007, 02:17:26 AM
Pointless elitism? Assuming that every player needs idiot boxes, sounds, and whatever have you to understand a game is pointless elitism. If you're too dumb to understand the mechanics of a game that has a comprehensive tutorial, then you should be playing Big Bird teaches the Alphabet instead of splinter cell.

Look, you know this game because you've been playing it for years.

But when you started playing, you didn't know what everything did or how the game worked. And you had questions like these...

Do you make noise when you fast crouch? Do you make noise when you slow walk? If so how much noise?

How fast can I move with a disc and not be on radar? If I roll off and drop do I make noise? If I walk off and drop, do I make noise? Does drawing my gun make noise? Is it possible to draw my gun without making noise? Does shooting a sticky create noise?

And lots of other questions.

Yeah, you can answer them now, but when you started playing, you couldn't.

And there was no good way to answer that stuff beyond actually testing it with a partner. And yes, that's what we had to do back then, because nothing was explained. Yeah I've been playing the PT demo, so I know how that was. And you can claim all you want that the game is easy to figure out and that any newbie should be able to instantly jump into it and understand it, but we both know that isn't true.

CT is full of hidden mechanics. And you can't figure out how they work without a merc. Unfortunately as a newbie, you probably don't have a partner either, so that makes that even harder, since few people are going to want to waste their time while you run around in circles around them asking ,"What's your reticule doing now?"

Even the best tutorial will still leave questions and a visual indicator is probably the best way of answering those questions, because it shows you as you play instead of cheapshotting newbies with a bunch of hidden mechanics.

It's easy to turn off these added indicators if you don't like them, but I think it'd be nice to have them there to decrease the learning curve of the game.

Yeah, I don't need em, you don't need em, but I'd like to be playing with a community of larger than like 50 people. Maybe you enjoy playing the same people every night, but I'd like to actually, you know, make this game popular.

Gawain

it's kinda rofllol for the experienced players, but after the main work is done implementing stuff like this could help new players alot. but the main problem with new players is that they don't get the concept of playing spy and that they don't know the maps well enough. and as there are no replays like in rts games, it is quite frustrating to work out tactics.

frvge

I disagree with Spekkio here. I prefer more noob-friendly signs, but keeping the gameplay at the same level as CT's. So do not dumb down gameplay, but make things more clear.

Heck, put text like 'up, left' near the sound detector for the first
  • minutes of play.

    I think it'd start off with that and then after some time of playing a box should pop-up that says that the noob-friendly feature is now being turned off. Enable/disable via Game Options.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

QuoteDo you make noise when you fast crouch? Do you make noise when you slow walk? If so how much noise?

How fast can I move with a disc and not be on radar? If I roll off and drop do I make noise? If I walk off and drop, do I make noise? Does drawing my gun make noise? Is it possible to draw my gun without making noise? Does shooting a sticky create noise?

And lots of other questions.

Yeah, you can answer them now, but when you started playing, you couldn't.
Yes, I did have these questions because there was only a shitty tutorial that never answered them. And sometimes I still say "wow, that's new" because the game has shitty netcode. My point is that with a good tutorial, you won't and don't need to clutter up the screen in the actual game with this crap.

Gawain

Quote from: Spekkio on June 08, 2007, 08:03:49 PM
My point is that with a good tutorial, you won't and don't need to clutter up the screen in the actual game with this crap.

right. but the tutorial would get quite long, and most newbs want to jump into online action quite fast once they decided to play mp. but i have no problem with a good, long tutorial and no ingame crap because cool new people would listen to the whole one.

Gui Brazil

Even if we have an awesome tutorial that explains the most important things and isn't too long to be the most boring thing ever, they can't expect to know the best tactics or secret routes before they play quite a bit of it. And that, in my opinion, is what makes CT better than something like CSS or BF2 where you just run around shooting like a maniac.

LiVe.To.Di3

this game isnt like the others like bf2142 u watch vid and u know exactly what to do. u must really play before and then watch vid and use that

Succubus Dryad Of The Undying Comet

#69
Quote from: LiVe.To.Di3 on June 09, 2007, 12:53:57 AM
this game isnt like the others like bf2142 u watch vid and u know exactly what to do. u must really play before and then watch vid and use that
Or you can simply choose to be a noob, whatever....
Real noobs won't watch the vids, cause they r too "pr0" to learn, so i think that we need say two servers where a noob can go and learn with vets that want to help the community ;)

LiVe.To.Di3

Quote from: Kok4f4n on June 09, 2007, 01:26:06 AM
Quote from: LiVe.To.Di3 on June 09, 2007, 12:53:57 AM
this game isnt like the others like bf2142 u watch vid and u know exactly what to do. u must really play before and then watch vid and use that
Or you can simply choose to be a noob, whatever....
Real noobs won't watch the vids, cause they r too "pr0" to learn, so i think that we need say two servers where a noob can go and learn with vets that want to help the community ;)
lmao yea i hope

InvisibleMan999

Yeah, I mean there's no problem reducing the size and complexity of the tutorial by putting in some special effects (so long as they're not too FPS damaging).

So the tutorial could just say "when you move too fast, you make noise, you can see this by the small distortion animation around your spy while making noise."

This means that people can now go experiment on their own to see what does and doesn't make noise, and that's cool. It saves tutorial time and ensures that people can check every maneuver easily on their own time, even learning while they play.

Having a "you are on radar" disc indicator would be nice too.


Gawain

i have no problem with some indicators, but i'll turn them off anyway :P

Lurch

All those indicators should be optional, so that you can turn them on/off from the options.

Succubus Dryad Of The Undying Comet

I think that txt msgs are ok, and should be able to be turned off, but graphic indicators (say the tubes on the spy suit) change colors when you make noise (or if you have a presence det. for spies, it can change colour when the merc is coming close), or something...