Concepts that look cool.

Started by Overstatement, December 13, 2006, 12:03:05 PM

Previous topic - Next topic

Spekkio

How could it block a mine? Because sometimes you're running around on boxes/ledges/rails etc that are above the ground, that's how. Better yet, that shit might block my view of a merc who is trying to shoot at me if he's far away enough.

Daybreak wins the thread with the most reasonable post. He's also right in that we have an audio indication if you ping the reticle, and you don't need anything else besides that.

Invisible, a tutorial doesn't need to explain every little detail and teach you to become a pro. It simply needs to explain some of the finer points of the game and allow you to get acclimated with the controls/equipment. We already have equipment descriptions (and if they need to be more detailed, so be it, but that's part of the overall game GUI not the tutorial), so that covers that. Everything else is up to the user to either practice or get owned.

Whoever put the idea of teaching people is dumb. If someone ASKS me to show them something, I will. However, anytime I've tried to take the initiative to tell people something, 90%+ of the time they either don't listen or get pissed off. It's not anyone's responsibility to teach someone how to play a video game. You either take the time to learn it yourself, or you don't.

Anyway, something that I do think should be added is a graphical indication of the merc's post-shock/ko immunity to being shocked.

InvisibleMan999

Quote from: Spekkio on June 10, 2007, 09:53:52 PM

Invisible, a tutorial doesn't need to explain every little detail

Yeah it does. It has to cover every game mechanic. There can't be little hidden commands or features that you don't know about.

It doesn't have to cover tactics at all. It shouldn't cover stuff like: "it's better to coop to tech than rush greek or pirates on aquarius".

It does have to teach spies how to use every gadget at their disposal, as well as know what makes sound and what doesn't. Unless of course, you add indicators like a sound meter or the wave effect or something, though I can see where you're coming from that the waves could cause some problems visually, so maybe we should just go with a sound meter somewhere? It'd be easy to turn off from the hud, and it's pretty self explanatory. As cool a visual effect as the waves might be, they may be a bit too intrusive.

But really, anything to avoid hidden mechanics is a good idea. The problem with hidden mechanics is that you can play the game for months or even years without ever discovering them.

goodkebab

btw:  How does a spy know if he pinged the reticle of the Merc?  I know mercs can use laser and still hear the ping of the sound reticle.(quick switch and you know where the sound comes from)

Gawain

Quote from: Spekkio on June 10, 2007, 09:53:52 PM
a graphical indication of the merc's post-shock/ko immunity to being shocked.

wanted!

Succubus Dryad Of The Undying Comet

Quote from: Gawain on June 11, 2007, 02:38:23 PM
Quote from: Spekkio on June 10, 2007, 09:53:52 PM
a graphical indication of the merc's post-shock/ko immunity to being shocked.

wanted!
I wan it to be sparks off the helmet (damaging vision??) or the flashlight should go crazy :D

Spekkio

Quote from: goodkebab on June 11, 2007, 10:20:14 AM
btw:  How does a spy know if he pinged the reticle of the Merc?  I know mercs can use laser and still hear the ping of the sound reticle.(quick switch and you know where the sound comes from)
If you're talking about CT, spies hear the exact same sound. It's a soft but very distinct "beep" that you hear. I'm of the opinion the mercs shouldn't hear this when the laser is activated, but they do anyway.

Spekkio

QuoteBut really, anything to avoid hidden mechanics is a good idea. The problem with hidden mechanics is that you can play the game for months or even years without ever discovering them.
Most of the hidden mechanics come from the shitty netcode.

goodkebab

hmmmm....i knew i heard the ping...but was never confident that it actually was an indication that the mercs heard you.

Spekkio

Fun fact: you only hear it if the merc is within the radar range, so it acts as a ghetto HB sensor.

LiVe.To.Di3

idk if am dumb or something but idk what you people are talking about. a ping? i also heard something about lagg and ping noise idk..

Gawain

Quote from: Spekkio on June 12, 2007, 09:39:54 PM
Fun fact: you only hear it if the merc is within the radar range, so it acts as a ghetto HB sensor.
lol nice ^^
tbh i've never noticed it since i can remember. i guess i'm not alerted enough to such noises...

Daybreak

Vets to teach noobs how to play? Are you kidding me? You guys are way too concerned with the noobs and catering to new players.
No other mulitplayer has such indepth guides or tutorials. Part of playing video games is learning how to use the weapons and gadgets that come with it. Explaining every part of a weapon or gadget and what they are good for isn't our job. A player becomes great when they use the weapon or gadget or whatever it is and masters it and knows the finite details is what makes them great players.
Having vets teach noobs isn't only a bad idea because it wastes our time. The vets teach the new players, who are supposed to bring new tactics and strategies to the game, their old proven strategies. Technically, it defeats the purpose of a growing gaming community.
We want a community to grow and be larger than PT and CT. Babying them all the way is not the way to do it. As most have agreed the best way is to give them the info to survive. Then, if they want to live and battle, they will seek out the ways to do so.

When the student is ready, a master will appear.

Overstatement

Quote from: Daybreak on June 12, 2007, 11:49:52 PM
When the student is ready, a master will appear.

I hate it when that happens.

InvisibleMan999

Quote from: Spekkio on June 12, 2007, 09:39:54 PM
Fun fact: you only hear it if the merc is within the radar range, so it acts as a ghetto HB sensor.

Yeah, I totally didn't even know that... I wonder, does that work with default sound or just EAX? cause I've never heard it at all. It sounds probably like another EAX exploit if you ask me, where you're hearing the merc's ping.

But if this is intentional, this is exactly the sort of hidden mechanics we want to avoid with our project. If such a beep exists, the tutorial needs to tell you about it.

Succubus Dryad Of The Undying Comet

Quote from: InvisibleMan999 on June 13, 2007, 05:19:56 AM
Quote from: Spekkio on June 12, 2007, 09:39:54 PM
Fun fact: you only hear it if the merc is within the radar range, so it acts as a ghetto HB sensor.

Yeah, I totally didn't even know that... I wonder, does that work with default sound or just EAX? cause I've never heard it at all. It sounds probably like another EAX exploit if you ask me, where you're hearing the merc's ping.

But if this is intentional, this is exactly the sort of hidden mechanics we want to avoid with our project. If such a beep exists, the tutorial needs to tell you about it.
lol i hear it without EAX, so its not an exploit