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cool idea

Started by Roberto1223, October 30, 2008, 02:51:18 AM

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Roberto1223

ok so i was thinking of new gadgets then i thought of maybe implementing gadgets that can be planted in the objectives.

for example, spy can get a gadget that he can plant in a terminal and then access the terminal from a near by hiding spot and hack (SCDA), i might get flamed for this cause nobody liked SCDA, but the catch here is that you have to plant it and that could take a few secs, and you can use it later in the game if u stay alive but u have a distance limit which isnt very far at all.

maybe a gadget for mercs they can plant in a terminal they think is gonna be hacked next, for instance some sort of anti-hacker software thing that he can install and that way extend the hacking time a few sec or delay the hacking start a few seconds, because the spy would have to hack through the anti-hack software first.

Westfall

Quote
for example, spy can get a gadget that he can plant in a terminal and then access the terminal from a near by hiding spot and hack (SCDA), i might get flamed for this cause nobody liked SCDA, but the catch here is that you have to plant it and that could take a few secs, and you can use it later in the game if u stay alive but u have a distance limit which isnt very far at all.

Interesting idea. Mercs would be able to tell with maybe a separate gadget..or EMF? If the Spy dies, it gets removed...or stays and isn't accessible to that objective anymore.

As far as the mercs having a gadget that doesn't allow spies to hack....negative. If a merc dies and objectives are limited, they can just start putting these gadgets on the objectives for the hell of it.

Roberto1223

#2
and it could help for situations where your spy mate is out of lives and your playing against two mercs i think.


also another thing is, if time is up in a round but a bomb is still planted should a merc have to still go and defuse bomb or would it be game over and automatic win for mercs


_________________________

oh and you know that new move from SCDA were sam fisher grabs enemies walking by cornered walls hes leaning against; maybe even this move is possible of implementing.

one way it could be implemented is if its usage is conditioned. the condition i was thinking about is that spy would have to forcibly peek as if he were to shoot his shocker while leaning against the wall, that way the merc could be able to see his arm and part of the spy's face if hes alert.

if u guys dont like it its fine cause its not really necessary anyway.   ;D

LennardF1989

#3
Hm, the distance hacking gadget (didn't I brought that up earlier? In the way of installing a trojan on a pc?) sounds very interesting.

Could be off good use in spots where mercs can easily kill you with say a grenade or snipe (the lakehouse theater is a nice example, without closing the curtains you can be easily shot). You plant the gadget and try to stay within range, yet on a spot where the merc can't hit you.

Though, as you might understand, this will be "the ultimate tool" for hacking, so a merc should be able to counter it and the spies can only use it once a round in total (though, if hacking fails, because the merc shot the device or the spy hacking died, it won't count as being used).

So, could you think up some counters for the merc and nerving for the spy? Eg. Will the device be removed by the blast of a frag or only when you shoot it?

frvge

I'm against counters for the Merc. He can walk, grenade and use EMF.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989

Quote from: frvge on October 30, 2008, 11:34:15 AM
I'm against counters for the Merc. He can walk, grenade and use EMF.
With counters I mean how the merc can disable it ;)

Eg. With a frag? Which renders my example of hacking useless. With shooting? Bashing it? etc.

frvge

Radius shouldn't be that big. So the Merc can just nade the Spy...
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

#7
Quotealso another thing is, if time is up in a round but a bomb is still planted should a merc have to still go and defuse bomb or would it be game over and automatic win for mercs

now that's an important topic that really needs some discussion. if you kill the spy playing his last life or the round ends by timer and there is still a bomb ticking, should the mercs either
-win instantly, bomb doesn't count
-get extra time to defuse the bomb (eg game ends when bomb explodes or get's defused)
-loose the bomb objective and possible loose?



LennardF1989

Quote from: Rambo on October 30, 2008, 12:39:23 PM
Quotealso another thing is, if time is up in a round but a bomb is still planted should a merc have to still go and defuse bomb or would it be game over and automatic win for mercs

now that's an important topic that really needs some discussion. if you kill the spy playing his last life or the round ends by timer and there is still a bomb ticking, should the mercs either
-win instantly, bomb doesn't count
-get extra time to defuse the bomb
-loose the bomb objective and possible loose?
That indeed is an interesting topic.

Perhaps frvge can split it off.

Vega

Quote from: Roberto1223 on October 30, 2008, 02:51:18 AM
ok so i was thinking of new gadgets then i thought of maybe implementing gadgets that can be planted in the objectives.

for example, spy can get a gadget that he can plant in a terminal and then access the terminal from a near by hiding spot and hack (SCDA), i might get flamed for this cause nobody liked SCDA, but the catch here is that you have to plant it and that could take a few secs, and you can use it later in the game if u stay alive but u have a distance limit which isnt very far at all.

maybe a gadget for mercs they can plant in a terminal they think is gonna be hacked next, for instance some sort of anti-hacker software thing that he can install and that way extend the hacking time a few sec or delay the hacking start a few seconds, because the spy would have to hack through the anti-hack software first.

It's an okay idea, although I find it a bit limited since it's counterproductive in nature.  So you go to an objective, take some time to plant this thing, then run away to some hiding spot so you can hack secretly, and all the while you do this unnoticed?  Just seems too much work for granting so little -- many times a mercenary will shoot a grenade at the objective to kill the spy hacking it, which would in turn destroy your little device you planted (I'm assuming it would get destroyed, otherwise it'd be cheap as hell).  Instead of using those extra 5-10 seconds for hacking, you're using them for planting the device and finding a good place to hide.

As for the mercenary device, I oppose that as well for reasons Westfall mentioned.

VaNilla

I reckon the continuation of bomb time sounds good. Their objective is to neutralise the objects not to stay alive.

Succubus Dryad Of The Undying Comet

Quote from: Rambo on October 30, 2008, 12:39:23 PM
Quotealso another thing is, if time is up in a round but a bomb is still planted should a merc have to still go and defuse bomb or would it be game over and automatic win for mercs

now that's an important topic that really needs some discussion. if you kill the spy playing his last life or the round ends by timer and there is still a bomb ticking, should the mercs either
-win instantly, bomb doesn't count
-get extra time to defuse the bomb
-loose the bomb objective and possible loose?

As in CS, mercs should get extra time for the objective. Most realistic option afaik.

Vega

Quote from: Inferno on October 30, 2008, 04:17:30 PM
As in CS, mercs should get extra time for the objective. Most realistic option afaik.

How is that "more realistic?"  A spy sets a bomb for 20 seconds, he dies 5 seconds later, and magically the bomb timer has 30 seconds on it now?

frvge

No need for a split, it's basically the same idea as the TS, but more about the theoretical consequences to gameplay.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

Quote from: Vega on October 30, 2008, 05:01:34 PM
Quote from: Inferno on October 30, 2008, 04:17:30 PM
As in CS, mercs should get extra time for the objective. Most realistic option afaik.

How is that "more realistic?"  A spy sets a bomb for 20 seconds, he dies 5 seconds later, and magically the bomb timer has 30 seconds on it now?
Uhh a slight misunderstanding there.
What I meant is: instead of the mercs winning automatically just before the bomb blows up, the timer stops and they can try and take it off. If they do, they win.