height of Props

Started by AgentX_003, November 21, 2008, 11:30:59 PM

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AgentX_003

upon experimenting with the wall flip while playing some games against Nosis Lasnight  , I found myself

thinking that , models ie. the aquarium in pirates room , that if it was made as such a height that

I could wall flip up instead of climb up  ( for those people who use the wall flip not just for escaping purposes )  that it would be a better , when making certain models for da maps that should be implemented
so it gives the player that reward of escaping that much faster , again like said for those who use the wall flip.

thats all for now.


-Agent.

P.S yes i know it may seem that i have way too much time to think about this, but i just wanna help  suggest things to the detail of a pin drop , so it enhances everyone's expirence in the long run.


-Thanks Murdy for da Sig <3  xD

frvge

We're not shrinking normal-sized props just so it fits better with gameplay. Of course, with some props it wont matter, or make a big deal, so then it's possible in theory. The mapper can resize any props at his/her own will. :)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

VaNilla

One thing that could possibly be nice in terms of escape moves is small gaps that you have to wall shimmy through like PT, or ones in like the middle of a wall you could jump towards and push through, would be nice to see.

Gawain

agent, you don't have to write "-agent" after your posts, we know it's you  ;)

MR.Mic

Quote from: Rambo on November 22, 2008, 10:45:49 PM
agent, you don't have to write "-agent" after your posts, we know it's you  ;)

Yeah, the text formatting already makes it more than obvious.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

AgentX_003

Quote from: MR.Mic on November 24, 2008, 02:51:44 AM
Quote from: Rambo on November 22, 2008, 10:45:49 PM
agent, you don't have to write "-agent" after your posts, we know it's you  ;)

Yeah, the text formatting already makes it more than obvious.

aw :( i thought mic was gunna talk about the actual topic :(. sigh


-Thanks Murdy for da Sig <3  xD

LennardF1989

Quote from: AgentX_003 on November 24, 2008, 07:45:02 AM
Quote from: MR.Mic on November 24, 2008, 02:51:44 AM
Quote from: Rambo on November 22, 2008, 10:45:49 PM
agent, you don't have to write "-agent" after your posts, we know it's you  ;)

Yeah, the text formatting already makes it more than obvious.

aw :( i thought mic was gunna talk about the actual topic :(. sigh
It's because your topics don't add much, heights and standards will be the same as CT and that's not going to change (it's for compability). End of topic.

Spekkio

If it would help, the controls can always be modified so that a wall-flip is performed via a button combination (ie, jump then jump again before a certain time) so that you can wall-flip off of lower surfaces.

Blank Man

Well I disagree... I think this topic is of much gravity.


-Agent

AgentX_003

Quote from: Spekkio on November 24, 2008, 09:39:00 PM
If it would help, the controls can always be modified so that a wall-flip is performed via a button combination (ie, jump then jump again before a certain time) so that you can wall-flip off of lower surfaces.


dammit spekkio I was about to say that along the lines sometime, but I'm glad you beat me too it :P


-Thanks Murdy for da Sig <3  xD

I <3 U

Quote from: Spekkio on November 24, 2008, 09:39:00 PM
If it would help, the controls can always be modified so that a wall-flip is performed via a button combination (ie, jump then jump again before a certain time) so that you can wall-flip off of lower surfaces.

Like this idea, I do.

Vega

thumbtimes spekkio makes me stho thhhhuper hard.

Spekkio

Quote from: FR33M4N on November 25, 2008, 10:53:48 PM
Quote from: Spekkio on November 24, 2008, 09:39:00 PM
If it would help, the controls can always be modified so that a wall-flip is performed via a button combination (ie, jump then jump again before a certain time) so that you can wall-flip off of lower surfaces.

Like this idea, I do.
It'd only work if wall-flipping were actually useful for something, like if the no-jumping period following a missed charge into a wall should be lengthened to the same period of time it takes to be able to charge again.

Farley4Fan

Quote from: Vega on November 25, 2008, 11:30:33 PM
thumbtimes spekkio makes me stho thhhhuper hard.

You get a cookie for an awesome SP quote.

ray mysertio

im in shock of the language barrier i see here :

you all talk like metro'ed out 1337speak whores and you called me an asshole  lol ... nm had to say it , bb.
Tell ppl to fuck off over the net, just expect them to want to fight you until they can.