EMF/CHAFF flaw/solution

Started by Roberto1223, January 15, 2009, 05:39:23 AM

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Farley4Fan

How about, instead of waves or a cloud, nothing?   :)  When there is chaff in the vacinity of electric devices such as a lit up spy, the merc cannot see any of it.  This includes things like cams, spy bullets, or even mines.  The merc can't see those things in EMF if they are disabled by/in the range of the chaff nade.

Spekkio

I don't like it...not because it's not cool, but because it'll unnecessarily boost chaff. It already completely disables all visions if the mercs touch it; it doesn't need to also invalidate a vision from a distance.

Westfall

Quote from: Spekkio on January 16, 2009, 06:48:57 PM
I don't like it...not because it's not cool, but because it'll unnecessarily boost chaff. It already completely disables all visions if the mercs touch it; it doesn't need to also invalidate a vision from a distance.

QFE

I <3 U

I like it, seems logical. Nice idea Rob. And chaff wont work through walls now, so its already severely nerfed as it is, giving it a little boost will be good.

I <3 U


Blank Man

Quote from: FR33M4N on January 16, 2009, 06:59:40 PM
I like it, seems logical. Nice idea Rob. And chaff wont work through walls now, so its already severely nerfed as it is, giving it a little boost will be good.

Which, if I may add is extremely stupid. Mines will have so much power now that chaff cannot disable them through walls. Spy traps will completely lock some entrences with the tactic like in clubhouse garden where the spy traps are placed far enough for the spy not to be able to shoot a chaff through the actuall opening.

Spekkio

#21
Quote from: Blank Man on January 16, 2009, 07:25:31 PM
Which, if I may add is extremely stupid. Mines will have so much power now that chaff cannot disable them through walls. Spy traps will completely lock some entrences with the tactic like in clubhouse garden where the spy traps are placed far enough for the spy not to be able to shoot a chaff through the actuall opening.
Not really. I've played many games while not taking chaff at all, and have still won against good teams doing so. Traps/poisons can be removed by partner (or by *gasp* shooting the chaff out of your gun and banking it off the far walls). You can trip proxies and run behind walls, or *gasp* creep up to them and remove them. The only thing that changes is how long it takes you to do this, so it takes some of the run-n-gun out of the game.

The only time you'll really have a problem is if the merc is shooting at you, in which case you probably shouldn't have gotten caught in the first place.

Besides, the traps in garden are bugged due to geometry, anyway, so it's a bad example (the lasers move on a slant for everyone but the host, allowing you to place the trap on lamps farther than you ought to). If this really is an issue (and the only one I can think of that is is the trap/poison covering C lower entrance on Deftech), you can always shorten the absurdly long max placement distance.

QuoteAnd chaff wont work through walls now, so its already severely nerfed as it is, giving it a little boost will be good.
I wouldn't call that a severe nerf. At the very least, it's not one that justifies giving chaff both the effect of chaff AND smoke if used on someone using EMF. If Chaff didn't already take mercs out of visions + prevent reload + fuzzy hud, then I'd say go for it. But pair all that with a smoke effect for EMF and you have an overpowered gadget.

Besides, you can easily achieve a smoke effect on someone using EMF by turning off all your visions and not using your equipment. What's so hard about that?

VaNilla

Spekkio makes a good point there as far as I'm concerned, basically why I don't think this would work out. Skull made a good point too though about just simply switching out of EMF when you see it, only problem is you don't necessarily know it's there.

Farley4Fan

Quote from: Spekkio on January 16, 2009, 09:40:25 PM
Quote from: Blank Man on January 16, 2009, 07:25:31 PM
Which, if I may add is extremely stupid. Mines will have so much power now that chaff cannot disable them through walls. Spy traps will completely lock some entrences with the tactic like in clubhouse garden where the spy traps are placed far enough for the spy not to be able to shoot a chaff through the actuall opening.
Not really. I've played many games while not taking chaff at all, and have still won against good teams doing so. Traps/poisons can be removed by partner (or by *gasp* shooting the chaff out of your gun and banking it off the far walls). You can trip proxies and run behind walls, or *gasp* creep up to them and remove them. The only thing that changes is how long it takes you to do this, so it takes some of the run-n-gun out of the game.

The only time you'll really have a problem is if the merc is shooting at you, in which case you probably shouldn't have gotten caught in the first place.

Besides, the traps in garden are bugged due to geometry, anyway, so it's a bad example (the lasers move on a slant for everyone but the host, allowing you to place the trap on lamps farther than you ought to). If this really is an issue (and the only one I can think of that is is the trap/poison covering C lower entrance on Deftech), you can always shorten the absurdly long max placement distance.

QuoteAnd chaff wont work through walls now, so its already severely nerfed as it is, giving it a little boost will be good.
I wouldn't call that a severe nerf. At the very least, it's not one that justifies giving chaff both the effect of chaff AND smoke if used on someone using EMF. If Chaff didn't already take mercs out of visions + prevent reload + fuzzy hud, then I'd say go for it. But pair all that with a smoke effect for EMF and you have an overpowered gadget.

Besides, you can easily achieve a smoke effect on someone using EMF by turning off all your visions and not using your equipment. What's so hard about that?

Agree completely. 

This idea will hardly ever be seen in game, and when it does, it won't have that much of an effect.  I say it still be put in, just for the sake of a few possible interesting situations this could bring about, but just for that.  Put it at the bottom of the to do list, but it should BE on the to do list.  Make sense? 

Roberto1223

#24
remember guys, that this game is a clever game for clever people. making the game more complex in tiny ways will make it a way more intresting game.
8)

Most of u guys are scared of new ideas even when it comes to new small details like this, you guys come up with "but's" and "what if's"; you guys need to take a chill pill. the game has to evolve!

the crawling idea in a way also comes into play with this one that is why i posted on both topics (plz dont deviate this topic)

*im in favor of a more realistic game (not refering to a game where death comes with one bullet), but realistic in a way that the freakin game makes sense at least, realistic as in making it a game not for stupid kids.

*im in favor of crawl aka Body-to-floor (with same functions as back to wall, nothing more and nothing less) [not for gay ass vents]

*im in favor of shit not going through walls ("waah waah balance" dude are u kidding me? fuck off man give me a break and go play some gameboy advanced game if u want that kind of shit to happen)

*im in favor on this threads main idea and many other similar small detail ideas that other people could think of to make this the best game around.

im not in favor of keeping the game exactly the same as scct. like i said game should be more complex. (complex does not mean unbalanced)

i agree with papa skull
"This idea will hardly ever be seen in game, and when it does, it won't have that much of an effect.  I say it still be put in, just for the sake of a few possible interesting situations this could bring about, but just for that."

i disagree with spekkio
"If Chaff didn't already take mercs out of visions + prevent reload + fuzzy hud, then I'd say go for it. But pair all that with a smoke effect for EMF and you have an overpowered gadget."

The thing is spekio that these 2 Chaff situations will not take effect at the same time they would take place in diferent situations, the only way they could happen is if a merc is shocked then chaffed then spy chaffs the floor area where he is standing (but spy woulnt hide in a cloud of chaff) so merc woulnt even notice both effects, also because merc can run out of the chaff very fast after recovering from shock.

gimme a break guys. this aint a bad idea...


think about it. how many ideas have u guys acepted? prolly only the "make thermal vision purple" idea cause it dont really change anything. well proposing ideas that dont change shit is not useful...




Westfall

...and proposing an idea and acting like its the shit does?

This is an unnecessary attribute. If the spy wants to be hidden, he will switch off EMF. A cloud already occurs when smoke is dropped. Maybe the smoke grenade should make the shadow of the spy appear dim when the merc is in EMF, b/c there is something obstructing the view between the spy and merc. Chaff grenade is getting its fixes, and while the idea is not a bad idea, it's an unnecessary add that will accomplish little to nothing.

The logical thing would be to make smoke obstruct the view as opposed to the chaff obstructing the view....kind of like it does with MT, but the MT still tracks the spy. In EMF the spy's outline would just end up being fuzzy/mirage-like.

Farley4Fan

It's just a nifty little effect and I could care less either way.  I think most people feel this way.

AgentX_003

Quote from: Papa Skull on January 17, 2009, 07:40:09 AM
It's just a nifty little effect and I could care less either way.  I think most people feel this way.

well just by the video of emf its already the way it supposed to be, i just hope at some point to see the prototype for NV and Merc's Motion.


-Thanks Murdy for da Sig <3  xD

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Kurbutti

Why do you think aluminium strips or "chaff" would light up in EMF?