Gadget Design Theory

Started by Kubanator, April 02, 2009, 01:24:36 AM

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VaNilla

The fences are pretty much useless, you have to be playing against extremely dim mercs to get past them without co-op, and if you do use co-op you have to be seriously dim not to get past :P.

frvge

If one merc is watching the fences while the second merc is chasing your partner, you're still pretty much screwed, because you can only climb the fences then -> headshot -> dead.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

AgentX_003

Quote from: frvge on April 14, 2009, 05:26:30 PM
If one merc is watching the fences while the second merc is chasing your partner, you're still pretty much screwed, because you can only climb the fences then -> headshot -> dead.


Does not compute.  You can tazer the merc and then climb the fence if done in a timely fashion.


-Thanks Murdy for da Sig <3  xD

frvge

If you can pull that off 3 out of 5 tries against MR.Mic or another good sniper, I'll believe you.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

The issue, as stated, is that you have to use coop-only accessible areas to have any chance of infiltrating the map.

In the maps I referenced, the coop areas are still accessible by lone spies (minus factory, but coop just opens up additional objectives that are not necessary to win); coop just allows for an alternate access point to these areas.

I <3 U

Take out all the fences and it would be a lot better.

Farley4Fan

Either that or just put holes in the fences (or gaps) where spies can go through.  Up to mapper. 

Westfall

Quote from: AgentX_003 on April 14, 2009, 07:34:23 PM
Quote from: frvge on April 14, 2009, 05:26:30 PM
If one merc is watching the fences while the second merc is chasing your partner, you're still pretty much screwed, because you can only climb the fences then -> headshot -> dead.


Does not compute.  You can tazer the merc and then climb the fence if done in a timely fashion.

hahaha...only if you're opponent is a chimp...even then you would still get picked off.

Snakebit.

#23
Actually getting passed the fence is hard but not impossible. You have smoke / flash to help you. You can taz the merc and you can always do a HEADSHOT with taz which will give you time to taz him 2nd time and then just climb over the fence . Smoke / flash / chaff helps. Besides 1vs1 at stationg for mercs is dangerous if you are against good opponents. 1 cam and the nd can be easily taken . So the merc who is sniping the fence must be on alert for that so he can stop nd hack , which puts more pressure on him .

The other way is just to ask you teammate to taz the merc for you. If he tazes and you climb than you are surely to pass without getting yourself killed.


As to the gadget ideas . We should at the least wait for PS to come out before we can advise any gadgets.We don't really know how will it be played (game speed , shooting , aiming , mines , different mechanics ) They are gonna be similar to sc:ct but i doubt they are gonna be 100% identical. It will also depend on the maps. I don't really need a shotgun on clubhouse but it is useful on bank. Same goes for chaff , i don't need it on Bank but its really useful on museum / mount.

The coop strings are a good idea BUT why the hell you will need coop then ? Its obvious that jumping is a serious part of SvM . It would happily take it every round to be able to run around faster ( Climbing higher areas makes you get to places a lot faster than usually ) Just imagine me being able to climb garden 1 / 2 at club house with one jump. That would be totally impossible to stop even thought it is impossible to stop now with 1 merc.

OConnor

I have a subject to 'propose' about the spys tazer weapon.

I think it would be a cool and new idea to add to PS that the spys tazer weapon is not rechargeable. If you think about it you have to be shooting something right? Some sort of projectile to stick the merc and shock him for a few seconds therefore you should have a limited supply. I was thinking maybe 10 or so which i conclude as the perfect amount. Enough to complete the objectives but not an excess to be an aggro pest and constantly shock the mercs etc.

It adds a brand new variable to the game and makes it more dynamic. You have to place your shots perfectly and determine the best time to effectively utilize your weapon.

what does everyone else think?

frvge

IMO, they don't need to be defenseless like that when they are out of 'bullets'. I think the balance of the main weapons was fine in PT/CT, so why fix what's not broken?

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

I <3 U

Quote from: frvge on April 23, 2009, 11:09:10 PM
IMO, they don't need to be defenseless like that when they are out of 'bullets'. I think the balance of the main weapons was fine in PT/CT, so why fix what's not broken?

I agree with furge. This idea is stupid.

OConnor

10 is more than enough.

If you are stupid enough to waste a lot of 'bullets' and get yourself in sticky situations its fair enough you deserve to be stuck in that situation. Youre def not defenseless. you can still use your gun to shoot projectiles and you still have your hand deployed smoke, flashes and chafs.

Makes you think more and be smarter about your choices.

Its just adding something different to the game without drastically changing. I mean chaos theory was great and all but its going to get boring playing chaos theory on 1 new map. which looks like it going to be the case, at least for a good amount of time after the release of PS.

I <3 U

Quote from: OConnor on April 23, 2009, 11:19:42 PM
10 is more than enough.

If you are stupid enough to waste a lot of 'bullets' and get yourself in sticky situations its fair enough you deserve to be stuck in that situation. Youre def not defenseless. you can still use your gun to shoot projectiles and you still have your hand deployed smoke, flashes and chafs.

Makes you think more and be smarter about your choices.

Its just adding something different to the game without drastically changing. I mean chaos theory was great and all but its going to get boring playing chaos theory on 1 new map. which looks like it going to be the case, at least for a good amount of time after the release of PS.

this is rubbish. tazer is the spies only form of defense, the other gadgets (flash, smoke) are to help you evade the merc once he's seen you. giving spies 10 bullets is retarted, i could easily waste like 3-4 of those just trying to  hit the bastard.

HOWEVER, i think this could be used for the merc instead, they spawn with way too many bullets, maybe cutting them down would make them more tactical with their bullets and only fire when necessary, but again its not really that important.

OConnor

Quote from: FR33M4N on April 24, 2009, 01:12:16 AM
Quote from: OConnor on April 23, 2009, 11:19:42 PM
10 is more than enough.

If you are stupid enough to waste a lot of 'bullets' and get yourself in sticky situations its fair enough you deserve to be stuck in that situation. Youre def not defenseless. you can still use your gun to shoot projectiles and you still have your hand deployed smoke, flashes and chafs.

Makes you think more and be smarter about your choices.

Its just adding something different to the game without drastically changing. I mean chaos theory was great and all but its going to get boring playing chaos theory on 1 new map. which looks like it going to be the case, at least for a good amount of time after the release of PS.

this is rubbish. tazer is the spies only form of defense, the other gadgets (flash, smoke) are to help you evade the merc once he's seen you. giving spies 10 bullets is retarted, i could easily waste like 3-4 of those just trying to  hit the bastard.

HOWEVER, i think this could be used for the merc instead, they spawn with way too many bullets, maybe cutting them down would make them more tactical with their bullets and only fire when necessary, but again its not really that important.


Alright well, to say its rubbish when you particularly cant hit a merc on the first shot just means youre rubbish. Smoke, flash, chaff, and the bullets are both defensive and aggressive weapons. Use your head, im not going to explain why. Of course they help you evade, hence being defensive. get it?

Maybe 10-20 bullets max or 10 in a clip, having extra clips or an ammo spot to refuel can be added. Its just a new variable to add. because all that we're looking at right now... a new map. how long till that gets old? Something different to make the game diverse yet true to the classic play.