Visual Gas Mask Indicator

Started by Farley4Fan, June 07, 2009, 10:04:28 PM

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ShadowX

Quote from: Rambo on June 19, 2009, 03:48:44 AM
it wouldn't make much difference... ...and a merc shooting a frag that kills a spy could just as easily deactivate mask and do the same...

I assume your talking about within the smoke, since outside of it, why use the gas mask constantly anyway? If it was within the smoke the merc would get blurred, slowed, and that would allow the spy to escape if the nade doesn't hit, and also there's a slight chance the merc might just pass out in the smoke if he miracleously (spelling?) happens to press the wrong button or w/e. That won't happen if you give the merc the ability to fire nades while the gas mask is on. I see no reason to change the current system, since i find it quite balanced, and you get some discount for using the gas mask. The mercs might need a boost if the new fixes actually change things that drastically. But if you ask me, it shouldn't come from the gas mask.

Also, club and steel are only 2 maps from a pretty huge bunch in CT (counting the UMP's), the 80% is quite close in my opinion.

Spekkio

#76
Quote from: Rambo on June 19, 2009, 12:50:47 PM
a) your 90% rate is not true anymore. on club it's more like 70%, on steel 60%.
I think you're confused. I did not pull 90% out of my ass; Tinweasele made a stat tracker and the merc win % would come in at 85%+ for almost everyone playing the game, and well over 90%+ for anyone who was good at the game. Search the ubi.com forums and the thread might still be around.

On the other hand, your numbers are just made up based upon personal perception in a game that hardly anyone plays anymore. As far as I'm concerned, you're lying.

Quoteb) even if gameplay balance stays the same, the problem can easily be solved by lowering the number of accomplished objectives needed to win.
Not requiring over 50% of the objectives to be done to win is stupid.
Quotec) spies already got a huge boost by mr.mic's merc special vision fixes. reducing bullshit like silent proxy mines and lag charges will also help good spy players a lot.
Proxies aren't silent (so long as you have EAX). In fact, they're often too loud and easily heard. Lag charges are annoying, but are a non-issue when playing people with decent ping, which was possible when a sizeable amount of people actually played the game.

You can fix all this stuff, and you'll still get owned by a team that knows how to snipe well (well is defined as someone who will successfully headshot you with a quicksnipe > 33% of the time, which a lot of people were capable of doing once upon a time).

Spies do not need a nerf to smoke grenades and sticky cams. Mercs already have a gadget that completely negates the effects of both. Yes, a lot of people do take these pieces of equipment, but that is an issue with internal balance within the spy's equipment and not external balance between the spies and mercs.

Westfall


LoChang

#78
http://forums.ubi.com/eve/forums/a/tpc/f/3651075192/m/7281041982/p/1

Stat tracker au' originale'...

EDIT: Ahhh, the memories.  Check out that last post by me on page 4, Spek.  :-)  <3 !

Spekkio

#79
There was an even more current thread after retail was released.

EDIT: I know you're still proud of only 1 loss record as merc.

LoChang

You know what's funny, I think that was you and Remm that did that if I remember correctly.  I wouldn't think that but I have a clear memory of Remmdog shouting and screaming one particular time against us in lobby in pure, unadulterated adjulation.

ray mysertio

#81
Quote from: YaYz0r on June 08, 2009, 09:43:47 PM
If you choose to make the gasmask visible and take away some of the view would you then consider it as cheating if some people changed their gamefiles and removed it so they could have a full screen while using the gasmask (like damian3k did with the gasmask in CT)?

sorry if this has been concluded but many gasmasks offer nealy full peripheral vision and are certified to top-spec...

why not use a more feasable gas mask model to allow good peripheral (which any merc group would do if they could) and if someone edits a game file and passes secuity then it wont affect much .

Quote from: Roberto1223 on June 18, 2009, 09:48:53 AM
I vote for a gaskmask -putting on- animation! :D

if a merc has a gasmask it would probably be on his head if he is actively egaging or ready to engage the enemy ... an animation as quick as slipping it fom the top of his head to his face would be like switching from semi-auto to full auto in an FPS ... alot of you will argue that this isnt an FPS and obviously not, but the affect is has on gameplay would be the same risk/reward system already being used...

Tell ppl to fuck off over the net, just expect them to want to fight you until they can.

ShadowX

Quote from: ray mysertio on June 26, 2009, 07:28:52 AM

why not use a more feasable gas mask model to allow good peripheral (which any merc group would do if they could) and if someone edits a game file and passes secuity then it wont affect much .


Because then what would be the risk of running around with gas mask on in the first place? The game isn't all about realism. The game needs balancing, a gas mask that obscures your vision but gives you the ability to run thro smoke and cam-gas is fine as it is.

Farley4Fan

Ray, why do even play video games?  The more I see you post, the more it becomes obvious that you just want to replicate real life.  Surely there must be some way for you to visit real life other than trying to mold PS into a sims game, a door should work.

frvge

Arguing about Ray can go into the Off-Topic forum. Temp locked.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

QuoteYou can fix all this stuff, and you'll still get owned by a team that knows how to snipe well (well is defined as someone who will successfully headshot you with a quicksnipe > 33% of the time, which a lot of people were capable of doing once upon a time).
you're addressing a very delicate topic here as there are many gameplay problems linked to the very unique and weird weapon behaviour in ct:
-the ability to quicksnipe makes such a big difference that it kinda splits up two merc skill groups as it's so much harder to kill a good spy in any other way
-killing a spy too often comes down to the simple game who shoots and hits faster (the quicksnipe or the taze), which kinda dumbs down the gameplay and makes lag way more of a game-deciding problem
-doing double damage while in zoom makes no sense at all and should be removed from the game (just as uzi and shotty), in return a headshot should always be deadly

Succubus Dryad Of The Undying Comet

Isn't it always deadly?... ::)

I <3 U

Quote from: Rambo on July 05, 2009, 09:54:50 PM
QuoteYou can fix all this stuff, and you'll still get owned by a team that knows how to snipe well (well is defined as someone who will successfully headshot you with a quicksnipe > 33% of the time, which a lot of people were capable of doing once upon a time).
you're addressing a very delicate topic here as there are many gameplay problems linked to the very unique and weird weapon behaviour in ct:
-the ability to quicksnipe makes such a big difference that it kinda splits up two merc skill groups as it's so much harder to kill a good spy in any other way
-killing a spy too often comes down to the simple game who shoots and hits faster (the quicksnipe or the taze), which kinda dumbs down the gameplay and makes lag way more of a game-deciding problem
-doing double damage while in zoom makes no sense at all and should be removed from the game (just as uzi and shotty), in return a headshot should always be deadly



so you're saying like 4-6 sniping body shots to kill a spy????? thats basically impossible against anyone over a noob.

Gawain

nope, damage (and maybe fire rate) would be set higher of course.

Farley4Fan

But didn't you say that double-damage while in zoom mode makes no sense?  Are you saying you want like 1.5 damage during zoom mode?  Lol.