Idea and interesting video

Started by Roberto1223, December 05, 2009, 10:48:27 PM

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MR.Mic

#15
Quote from: neth on December 13, 2009, 11:04:30 PM
that's some good info. What's the most difficult thing you must deal with that's also most time-consuming ?
Also, does the exterior of lakehouse need all this work since we wont be able to use this space anyway ?

1) Picking up other people's slack
2) Yes, unless you want the level to look like dick

Oh, I also made a custom material editor node that lets you do Parallax Occlusion mapping for SM 3.0 cards. (Binary + Linear search "Relief Mapping" algorithm)
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

frvge

Mic has taken over my Producer-role for a month or something and he's looooving it xD.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

MR.Mic

#17
Quote from: MR.Mic on December 14, 2009, 02:50:38 AM
Oh, I also made a custom material editor node that lets you do Parallax Occlusion mapping for SM 3.0 cards. (Binary + Linear search "Relief Mapping" algorithm)

To show off this effect, check this image out.

These screenshots were taken directly from the udk material editor.
The bottom image is from the new custom node.

[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Savior20061

I'm guessing all of those mapping types are supposed to give it that 3D effect? ???
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

I <3 U

#20
looks neat Mic :].

Whats the dev team morale like?

frvge

Slowly climbing up. Most devs are busy with work, but there's (slow) progress in every department. Or there will be soon.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

MR.Mic

Quote from: frvge on December 18, 2009, 08:41:47 AM
Slowly climbing up. Most devs are busy with work, but there's (slow) progress in every department. Or there will be soon.

Well, it basically hit rock bottom in November, so up is really the only direction to go.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Savior20061

Quote from: MR.Mic on December 18, 2009, 10:11:13 AM
Quote from: frvge on December 18, 2009, 08:41:47 AM
Slowly climbing up. Most devs are busy with work, but there's (slow) progress in every department. Or there will be soon.

Well, it basically hit rock bottom in November, so up is really the only direction to go.
Something happen in November?
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D

frvge

We realized that after all this time, we still didn't have gameplay. But we're making progress with a new scheme for the programmers, and possibly some more recruiting in a few weeks.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

MR.Mic

#25
Quote from: frvge on December 18, 2009, 07:47:57 PM
We realized that after all this time, we still didn't have gameplay. But we're making progress with a new scheme for the programmers, and possibly some more recruiting in a few weeks.

Though, aside from the programming, we have almost every asset we need for a complete game. (with one map)
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]