Merc Aiming Sensitivity

Started by crossfadex, December 31, 2009, 06:31:03 AM

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scope2005

After years and years of playing SCCT on the PC, I eventually invested in SCCT on the xbox as it was quite cheap on the xbox live marketplace and I had a bit of spare cash...

Its quite fun as a spy as your ridiculously overpowered compared to the PC version - The merc turning speed is so restricted...
Instead of a static crosshair which stays dead-centre in the middle of screen and moves the camera, its a floating crosshair somewhat akin to the aim system on Goldeneye on the 64! when the crosshair gets near the edge of the screen then your merc starts to (quite slowly) turn!

So in other words, everyone turns at the same speed no matter how high you make your sensitivity. while this puts everyone playing merc on an equal footing, this shit just wouldn't fly on the pc... you would have to continually run your mouse across your desk like your on low sensitivity just to do a half turn!

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

Quote from: scope2005 on January 26, 2010, 12:03:50 AM
After years and years of playing SCCT on the PC, I eventually invested in SCCT on the xbox as it was quite cheap on the xbox live marketplace and I had a bit of spare cash...

I was pretty much the opposite of your story. Avid player of the Xbox version of SCCT, and just recently bought the PC version in hopes that there would be players still.

I thought the Xbox version was pretty well balanced on the movement sensitivity. Granted years between playing Xbox and now the PC version, so my abilities at playing spy are lessened by a lot. Added in with Lag from people on the other side of the world. Playing as a Merc is just too easy on PC, and Spy is forced to be aggressive to win in any encounter to the death. Since turning around takes no time at all. Yes the Xbox had the 180 quick turn, but that was an option and still took time. Whereas turning on the PC version takes no time at all.

My point on this is that there is no way to bring the Xbox's controls to the PC without a riot, but that fact alone doesn't mean the PC's is balanced in any way.

The movement sensitivity in the Xbox version gave the Mercs more character, they are weighted down by heavy weapons and ammo. The spies are quick and nimble only holding light-weight items.

Without the limitations of movement, it's just generic FPS gameplay. No thought need be put into your movements, no pressure that turning around might be a bad idea, cause there is just as good of a chance that someone is in front of you.

Again, no real way to balance that for PC. No one will want limitations just because it would make the game "feel" right. They just want to shoot spies, and counter spies killing ability with "You're supposed to sneak and get objectives done, not kill the Mercs". Though deathmatch mode was added in CT for more than just "Target Practice" for Merc players.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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frvge

Good first post.

Just as a general, slightly off-topic post:
our platform policy is now:
PC: yes
consoles: no, unless [reason] but that has a very very small chance of happening.

We're a bit more realistic than the optimism in the past in which PS3 and 360 were a 'yes, if...'.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

AgentX_003

Quote from: Cronky on January 26, 2010, 08:35:59 PM
Quote from: scope2005 on January 26, 2010, 12:03:50 AM
After years and years of playing SCCT on the PC, I eventually invested in SCCT on the xbox as it was quite cheap on the xbox live marketplace and I had a bit of spare cash...

I was pretty much the opposite of your story. Avid player of the Xbox version of SCCT, and just recently bought the PC version in hopes that there would be players still.

yes there is still players, its booming on the weekends about 70-80 people.


weekdays , it is like my time which is Eastern 1pm - 9pm its booming , but dies around 10 o clock and but its not a prob for me cause i just xfire cause i know alot of  peeps to get games happening.


But I look forward to killing you soon :D


-Thanks Murdy for da Sig <3  xD

Cronky

Quote from: AgentX_003 on January 27, 2010, 03:06:30 AM
Quote from: Cronky on January 26, 2010, 08:35:59 PM
Quote from: scope2005 on January 26, 2010, 12:03:50 AM
After years and years of playing SCCT on the PC, I eventually invested in SCCT on the xbox as it was quite cheap on the xbox live marketplace and I had a bit of spare cash...

I was pretty much the opposite of your story. Avid player of the Xbox version of SCCT, and just recently bought the PC version in hopes that there would be players still.

yes there is still players, its booming on the weekends about 70-80 people.


weekdays , it is like my time which is Eastern 1pm - 9pm its booming , but dies around 10 o clock and but its not a prob for me cause i just xfire cause i know alot of  peeps to get games happening.


But I look forward to killing you soon :D


Some kind of Omen right there, cause that was also your 666th post.

...I have baaaad feelings about going online now ;)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

AgentX_003

#51
Quote from: Cronky on January 27, 2010, 04:05:45 AM
Quote from: AgentX_003 on January 27, 2010, 03:06:30 AM
Quote from: Cronky on January 26, 2010, 08:35:59 PM
Quote from: scope2005 on January 26, 2010, 12:03:50 AM
After years and years of playing SCCT on the PC, I eventually invested in SCCT on the xbox as it was quite cheap on the xbox live marketplace and I had a bit of spare cash...

I was pretty much the opposite of your story. Avid player of the Xbox version of SCCT, and just recently bought the PC version in hopes that there would be players still.

yes there is still players, its booming on the weekends about 70-80 people.


weekdays , it is like my time which is Eastern 1pm - 9pm its booming , but dies around 10 o clock and but its not a prob for me cause i just xfire cause i know alot of  peeps to get games happening.


But I look forward to killing you soon :D


Some kind of Omen right there, cause that was also your 666th post.

...I have baaaad feelings about going online now ;)

Never realized that till you pointed it out , xD well not anymore DEMONS BE GONE !,annd  my challenge still  stands ,


-Thanks Murdy for da Sig <3  xD

Spekkio

QuoteI thought the Xbox version was pretty well balanced on the movement sensitivity. Granted years between playing Xbox and now the PC version, so my abilities at playing spy are lessened by a lot. Added in with Lag from people on the other side of the world. Playing as a Merc is just too easy on PC, and Spy is forced to be aggressive to win in any encounter to the death. Since turning around takes no time at all. Yes the Xbox had the 180 quick turn, but that was an option and still took time. Whereas turning on the PC version takes no time at all.
I agree that playing merc on the PC is much 'easier' than spy, but there are better ways to balance a game than gimping controls to the point of frustrating players familiar with FPS games on the PC.

There are a number of things that can be done to weaken the mercs, including nerfing quick sniping (as has been discussed), nerfing the bullcharge, nerfing the ability to see spies in special visions when they aren't doing an act that should be seen in those visions (this is actually being done), nerfing camnet (also will probably be done), fixing EAX (being done), and re-evaluating the amount of equipment that should be available to the mercs (probably will be done during beta). All this will have significant effects on balance without making the mercs control like old men.

The slow turning on the Xbox will just allow PC players to circle around mercs and grab them because they can't turn fast enough. That would be very imbalanced and very gay.

Cronky

#53
I too agree that the console controls shouldn't be brought to the PC.

It's too one sided on how it would be perceived. Since nobody who's ever played an FPS on a computer would just Live with sluggish controls.

All those changes you mentioned too are sure to be fixed up, and do indeed balance out the sides more evenly then changing gameplay so drastically.

My point I was just trying to get across which may have been lost somewhere in the wall of text is that on the Xbox, the Mercs felt right. Rather than feeling like every other shooter on the market, sluggish aiming for consoles made that side of the game into a real character. Made you feel like you were slow, but packed power. That each move was a calculated risk instead of just a twitch movement.

Which in the end made the Spies stand out more in comparison as the Non-lethal, yet agile opposition.

Both Xbox and PC had their Pros and Cons, but seeing as I first played the Xbox version. I've become accustomed to the way the game was played in that way. Coming up with rationals as to why everything should be as it is in its favor.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky