Poll results: Do you want a pre-alpha version for UT3?

Started by frvge, January 04, 2010, 12:46:03 AM

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frvge

In the latest poll, which ran for far too long, we had 177 votes.
- 164 wanted a pre-alpha UT3 demo release (93%).
- 5 people said no (3%)
- 8 would only like it if it wasn't buggy (5%). Of course a pre-alpha release is always buggy, so that's a bit weird xD.

Percentages are rounded, that's why it's at 101% instead of 100%.

The team discussed the possibilities and the general idea was that the builds for GamesCom were too premature to promote.

With the arrival of UDK, we're now porting over the UT3 code and adding new things while we go. I can say we have a concept of a lobby and networking already working (basic walking around in T-pose), but because we just started the porting all the anims and so on need to be re-implemented in UDK.

So while there are no UT3 pre-alpha build links here, we still hope you will enjoy our beta UDK demo when that time comes. We'll send out a mass-email to all board-members then ;-).

The next question is up and asks: Will you mostly KO or kill a Merc?

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

CurdyMilk

Yay I was the first one to vote in the new pole!  8)  I find it hard to answer the question because part of my kill method depends on the map.  I usually neck the merc, but in some cases the other choices are better.  For instance, in Deftech Belew, it is more common to knock out the merc from above than to neck him.  Other times you can drop a box X).  Part of the plan depends on the surroundings.  Sometimes it is also better to choke the merc so he does not have enough time to spawn and destroy a bomb, etc.  Or other times it is good to choke so that he respawns in the previous sector.  But overall, the neckbreak is the most common.


Thanks for the updates!

AgentX_003

Quote from: CurdyMilk on January 04, 2010, 01:48:08 AM
Yay I was the first one to vote in the new pole!  8)  I find it hard to answer the question because part of my kill method depends on the map.  I usually neck the merc, but in some cases the other choices are better.  For instance, in Deftech Belew, it is more common to knock out the merc from above than to neck him.  Other times you can drop a box X).  Part of the plan depends on the surroundings.  Sometimes it is also better to choke the merc so he does not have enough time to spawn and destroy a bomb, etc.  Or other times it is good to choke so that he respawns in the previous sector.  But overall, the neckbreak is the most common.


Thanks for the updates!


welcome to the forums my nemesis <_<  , but on that note with the new poll I perfer to hold the merc till my partner gets the hack , which people i notice in chaostheory don't do anymore cause they lack patience.. thus given an opening and delaying the mercs spawn time xD !


-Thanks Murdy for da Sig <3  xD


CurdyMilk

#4
Quote from: AgentX_003 on January 04, 2010, 05:59:50 AM
Quote from: CurdyMilk on January 04, 2010, 01:48:08 AM
Yay I was the first one to vote in the new pole!  8)  I find it hard to answer the question because part of my kill method depends on the map.  I usually neck the merc, but in some cases the other choices are better.  For instance, in Deftech Belew, it is more common to knock out the merc from above than to neck him.  Other times you can drop a box X).  Part of the plan depends on the surroundings.  Sometimes it is also better to choke the merc so he does not have enough time to spawn and destroy a bomb, etc.  Or other times it is good to choke so that he respawns in the previous sector.  But overall, the neckbreak is the most common.


Thanks for the updates!


welcome to the forums my nemesis <_<  , but on that note with the new poll I perfer to hold the merc till my partner gets the hack , which people i notice in chaostheory don't do anymore cause they lack patience.. thus given an opening and delaying the mercs spawn time xD !

Oh Agent...I have played with you many times with other names too.  But I never seemed to get on your bad side with those names.  Haha we have carried on plenty of healthy conversations but you just haven't recognized me as "CurdyMilk."  You just over reacted to my goofing around before.  Anyways I thought I would just throw that out there for your knowledge.

And one more thing to add.  My favorite ways to kill the merc is shooting his mines on him.  Another fun way is the grab over the ledge.  So yeah I change my vote to those :)

Savior20061

I agree with Curdy.
Mine-kills as a spy are some of the most satisfying. Nothing like a good ol' fashioned WCW reversal.

Only thing I didn't like about them is that the game announcment never gave you credit for it. :(
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D

frvge

We should be able to differentiate a Spy killing a Merc by triggering the Mine, or by shooting it.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Snakebit.

Ko is mostly the way of the skilled player. Killing brings so much disadvantages later on , good to hear that demo is moving along ;D . But Koing a merc takes skill , neckbrake ( In many situations) is just for mindless buffons.

Window

@Snakebit.
And still you have yet to tell us these reasons and situations of yours.

On topic, Ive always been the aggro spy for my team so my partner can finish his job, and holding onto the merc for a bit and killing him is the way I usually go. The only situation I can see KOing the merc being more effective, is if the area he's been KO'd in is further from the next objective than the spawn point.

So my vote goes to KILL.

Snakebit.

Christ , the biggest bad thing about it is that merc gets a refill and if he has backpack his mate also gets a refill means mines and nades , which means you gonna die probably . Not to mention full gas mask.

If you can't capitalize in that time ( Finnish the game ) and if you leave only 1 nd left with bad combo , he will turtle in and you are not gonna win .

It is hard to play against 3 packed nds camped by 2 mercs , now add mines and nades to that and you should understand .

Most players don't have the skill to capitilize on death of merc . The 15-20 sec interval to finish MOST nds or to make a bad combo for merc to hold . Most of the time , the above is impossible also .....

On the other hand with Ko you get 5-10 seconds , during which you can probably finish the closest nd , while not killing the merc .

If you kill the merc finish atleast 2 nds or a Long nd in a sector if its possible . If you can't do that , killing is a bad thing .

Spekkio

#10
I guess I'm in the vast minority of people who don't care to waste time playing a buggy ass pre-release of a game where each side only has one usable gadget and only half their moves programmed.

To devs: I strongly suggest you ignore popular opinion on this one. Whatever playable version of PS you release is going to be the first impression people have of your game. They won't care how many times you stamp "PRE-ALPHA!!!1" all over it; they are going to whine on these forums and judge you negatively for making a shitty product. It's good that you have generated a lot of interest, but you have the potential to squander it by revealing your product too soon.

Be smart and wait for a stable beta.

frvge

If we would follow their suggestions, the links would be here... And they're not.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

Quote from: Spekkio on January 11, 2010, 12:48:00 AM
I guess I'm in the vast minority of people who don't care to waste time playing a buggy ass pre-release of a game where each side only has one usable gadget and only half their moves programmed.

To devs: I strongly suggest you ignore popular opinion on this one. Whatever playable version of PS you release is going to be the first impression people have of your game. They won't care how many times you stamp "PRE-ALPHA!!!1" all over it; they are going to whine on these forums and judge you negatively for making a shitty product. It's good that you have generated a lot of interest, but you have the potential to squander it by revealing your product too soon.

Be smart and wait for a stable beta.

I agree and disagree with what you say there.

Having a playable piece will instill a first impression, but that doesn't necessarily mean that people are going to bash it. I personally would look at it as a means to get an outside perspective.

Hell they've probably been looking at this stuff long enough that they no longer really have a constant eye for the little things that are easy to miss.

I don't mean anything against the quality of what you all are making. It's top notch. Though it's something we all do when we work long times on something. You grow into a routine that ultimately makes you miss simple things.

End point being, Beta now, or Beta later isn't really going to change the impression that someone is going to get. Both are meant to give the game a run for bugs. You can only fix what you know, and right now they only know what they've found.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Savior20061

I agree with Speks on this one. It'll be human nature for people to complain and then the devs either won't feel the need to continue or they will hide information like Ubisoft.
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.